Пример #1
0
string SimpleDriver::drive(string sensors) {
    CarState cs(sensors);
    CarControl nextVector = CarControl(0.0f, 0.0f, cs.getGear(), 0.0f, 0.0f);

    if (automatedControl == NULL) {
        Keyboard_Update(&nextVector);
        log->push_back(pair<CarState, CarControl>(cs, nextVector));
    } else {
        this->automatedControl->generateVector(&cs, &nextVector);
    }

    return nextVector.toString();
}
Пример #2
0
int GameUpdate(TGAME* Juego){
	Juego->GanadorEncontrado = CheckFull();

	Keyboard_Update(&(Juego->Teclado));

	if(Keyboard_Check(&(Juego->Teclado), eKey_Esc)){
		Juego->EstadoActual = Terminado;
		return 0;
	}

	if(Juego->GanadorEncontrado){
		Juego->EstadoActual = Lleno;
		if(Keyboard_Check(&(Juego->Teclado), eKey_Enter)){
			GameInit(Juego);
		}
		return 0;
	}

	if(!(Juego->pos_o_linea)){
		CheckForWin(Juego);
	}

	if(Keyboard_Check(&(Juego->Teclado), eKey_Enter) && Juego->pos_o_linea==false){
		Sleep(200);
		Juego->pos_o_linea = !(Juego->pos_o_linea);
		//GraphicManager_WriteChar(&(Juego->Pantalla), pos_cursor[0], pos_cursor[1], ' ');
		if(pos_cursor[0]<48)
			Juego->eLinea = Right;
		else Juego->eLinea = Left;
	}

	else if(Keyboard_Check(&(Juego->Teclado), eKey_Enter) && Juego->pos_o_linea==true){
		Juego->pos_o_linea = !(Juego->pos_o_linea);
	//	GraphicManager_WriteChar(&(Juego->Pantalla), pos_cursor[0], pos_cursor[1], ' ');
	}


	return 0;
}
Пример #3
0
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
	SetWindowIconID(IDI_ICON1);
	SetMainWindowText(titlebar),ChangeWindowMode(TRUE), SetGraphMode(WIDTH, HEIGHT, 32),
		DxLib_Init(),SetDrawScreen(DX_SCREEN_BACK);
	//ウィンドウモード、960*720のサイズ

	//画像の読み込み
	GraphicHandle[0] = LoadGraph("image/Title.png");
	GraphicHandle[1] = LoadGraph("image/Player.png");
	GraphicHandle[2] = LoadGraph("image/Comet.png");
	GraphicHandle[3] = LoadGraph("image/Backscreen.png");
	GraphicHandle[4] = LoadGraph("image/Clearscreen.png");
	GraphicHandle[5] = LoadGraph("image/Sf_title.png");
	GraphicHandle[6] = LoadGraph("image/Buttun_on.png");
	GraphicHandle[7] = LoadGraph("image/Buttun_off.png");
	GraphicHandle[8] = LoadGraph("image/Ready.png");
	GraphicHandle[9] = LoadGraph("image/Start.png");
	GraphicHandle[10] = MakeScreen(1024, 1024, false);
	GraphicHandle[11] = LoadGraph("image/Ranking.png");
	GraphicHandle[12] = LoadGraph("image/Pause.png");

	//音楽の読み込み
	SoundHandle[0] = LoadSoundMem("music/bgm.mp3");
	SoundHandle[1] = LoadSoundMem("music/select.mp3");
	SoundHandle[2] = LoadSoundMem("music/deside.mp3");
	SoundHandle[3] = LoadSoundMem("music/miss.mp3");
	SoundHandle[4] = LoadSoundMem("music/gameover.mp3");

	GScoreFont = CreateFontToHandle("Meiryo UI Bold", 20, -1);
	RScoreFont = CreateFontToHandle("Meiryo UI Bold", 32, -1);
	CScoreFont = CreateFontToHandle("Meiryo UI Bold", 64, -1);
	ChangeFont("Meiryo UI Bold"); //フォントの変更

	Title_Initialize();		//タイトルの初期化処理
	Game_Initialize();		//ゲームの初期化処理
	Clear_Initialize();		//クリア画面の初期化処理
	Rank_Initialize();		//ランキング画面の初期化処理
	Logo_Initialize();

	while (Loop() == true)
	{
		Keyboard_Update();
		GamePad_Update();

		switch (NowScene())
		{	//現在のシーンによって動作を変える
		case logo:
			Logo_Update();
			break;

		case title:
			Title_Update();
			Title_Draw();
			break;

		case gamepre:
			Game_Initialize();
			ChangeScene(game);

		case game:
			Game_Update();
			Game_Draw();
			break;

		case clear:
			Clear_Update();
			Clear_Draw();
			break;

		}
	}

	Title_Finalize();		//タイトルの終了処理
	Game_Finalize();		//ゲームの終了処理
	Clear_Finalize();		//クリア画面の終了処理
	Rank_Finalize();		//ランキング画面の終了処理
	Logo_Finalize();		//ロゴ画面の終了処理

	DxLib_End();				// DXライブラリ使用の終了処理
	return 0;
}