Пример #1
0
void NetworkPriority::SetBasePriority(float priority)
{
    basePriority_ = Max(priority, 0.0f);
    MarkNetworkUpdate();
}
Пример #2
0
void NetworkPriority::SetDistanceFactor(float factor)
{
    distanceFactor_ = Max(factor, 0.0f);
    MarkNetworkUpdate();
}
Пример #3
0
void Camera::SetFlipVertical(bool enable)
{
    flipVertical_ = enable;
    projectionDirty_ = true;
    MarkNetworkUpdate();
}
Пример #4
0
void RigidBody::SetCollisionEventMode(CollisionEventMode mode)
{
    collisionEventMode_ = mode;
    MarkNetworkUpdate();
}
Пример #5
0
void Camera::SetUseClipping(bool enable)
{
    useClipping_ = enable;
    projectionDirty_ = true;
    MarkNetworkUpdate();
}
Пример #6
0
void Camera::SetClipPlane(const Plane& plane)
{
    clipPlane_ = plane;
    projectionDirty_ = true;
    MarkNetworkUpdate();
}
Пример #7
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void Camera::SetAutoAspectRatio(bool enable)
{
    autoAspectRatio_ = enable;
    MarkNetworkUpdate();
}
Пример #8
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void Camera::SetProjectionOffset(const Vector2& offset)
{
    projectionOffset_ = offset;
    projectionDirty_ = true;
    MarkNetworkUpdate();
}
Пример #9
0
void Camera::SetViewOverrideFlags(unsigned flags)
{
    viewOverrideFlags_ = flags;
    MarkNetworkUpdate();
}
Пример #10
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void Camera::SetFillMode(FillMode mode)
{
    fillMode_ = mode;
    MarkNetworkUpdate();
}
Пример #11
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void Camera::SetViewMask(unsigned mask)
{
    viewMask_ = mask;
    MarkNetworkUpdate();
}
Пример #12
0
void Camera::SetLodBias(float bias)
{
    lodBias_ = Max(bias, M_EPSILON);
    MarkNetworkUpdate();
}
Пример #13
0
void BillboardSet::Commit()
{
    MarkPositionsDirty();
    MarkNetworkUpdate();
}
Пример #14
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void BillboardSet::SetAnimationLodBias(float bias)
{
    animationLodBias_ = Max(bias, 0.0f);
    MarkNetworkUpdate();
}
Пример #15
0
void BillboardSet::SetMaterial(Material* material)
{
    batches_[0].material_ = material;
    MarkNetworkUpdate();
}