cVector3f cPhysicsJointScrewNewton::GetForce()
	{
		cVector3f vForce;
		NewtonCorkscrewGetJointForce(mpNewtonJoint,&vForce.v[0]);
		return vForce;
	}
	irr::core::vector3df Roket_PhysicsJointCorkscrew::getForce()
	{
		float angle[3];
		NewtonCorkscrewGetJointForce(joint,&angle[0]);
		return irr::core::vector3df(angle[0],angle[1],angle[2]);
	}