cVector3f cPhysicsJointScrewNewton::GetForce() { cVector3f vForce; NewtonCorkscrewGetJointForce(mpNewtonJoint,&vForce.v[0]); return vForce; }
irr::core::vector3df Roket_PhysicsJointCorkscrew::getForce() { float angle[3]; NewtonCorkscrewGetJointForce(joint,&angle[0]); return irr::core::vector3df(angle[0],angle[1],angle[2]); }