virtual void RenderSceneCB() { m_pGameCamera->OnRender(); PickingPhase(); RenderPhase(); glutSwapBuffers(); }
virtual void RenderSceneCB(){ m_pGameCamera->OnRender(); m_pEffect->SetGUI(0); RenderPhase(); //MousePhase(); glDisable(GL_DEPTH_TEST); //Disable 3D-Things m_pEffect->SetGUI(1); GuiPhase(); glEnable(GL_DEPTH_TEST); //Reaktivate 3D-Things glutSwapBuffers(); }