/** * @brief Cleanup when the whole game process is shutting down * @sa SV_Shutdown * @sa Com_Quit */ void SV_Clear (void) { SV_MapcycleClear(); SV_LogShutdown(); }
/** * @brief Cleanup when the whole game process is shutting down * @sa SV_Shutdown * @sa Com_Quit */ void SV_Clear (void) { SV_MapcycleClear(); }