Пример #1
0
void SceneManager::Idle(float fElapsedTime)
{
	if(Camera::GetSingletonPtr()->getType() == Camera::DRIVEN)
	{
		ScriptIdle(fElapsedTime);
		m_pCurrentScene->InterpolCameraTraj(fElapsedTime);
	}

	m_pCurrentScene->Idle(fElapsedTime);
}
Пример #2
0
void SceneManager::Idle(float fElapsedTime)
{
	

	if(Camera::getInstance().getType() == Camera::DRIVEN)
	{
		ScriptIdle(fElapsedTime);
		m_pCurrentScene->InterpolCameraTraj(fElapsedTime);
	}

	m_pCurrentScene->Idle(fElapsedTime);

}