Пример #1
0
void ValidateSelectedItem(edict_t *ent){
	gclient_t	*cl;
	
	cl = ent->client;
	
	if(cl->pers.inventory[cl->pers.selected_item])
		return;		// valid
		
	SelectNextItem(ent, -1);
}
Пример #2
0
bool PG_ListBox::eventKeyDown(const SDL_KeyboardEvent* key) 
{
	switch(key->keysym.sym) 
	{
	case SDLK_UP:
		SelectPrevItem();
		return true;
	case SDLK_DOWN:
		SelectNextItem();
		return true;
	case SDLK_HOME:
		SelectFirstItem();
		return true;
	}

	return false;
}
Пример #3
0
void
ValidateSelectedItem(edict_t *ent)
{
	gclient_t *cl;

	if (!ent)
	{
		return;
	}

	cl = ent->client;

	if (cl->pers.inventory[cl->pers.selected_item])
	{
		return; /* valid */
	}

	SelectNextItem(ent, -1);
}
Пример #4
0
/*
=================
ClientCommand
=================
*/
void ClientCommand (edict_t *ent)
{
	char	*cmd;

	if (!ent->client)
		return;		// not fully in game yet

	cmd = gi.argv(0);

	// if we're viewing thru the camera, only allow some things to happen
	if (ent->client->zCameraTrack && !level.intermissiontime)
	{
		if (Q_stricmp (cmd, "putaway") == 0)
			Cmd_PutAway_f(ent);
		else if (Q_stricmp(cmd, "use") == 0)
		{
			if (Q_stricmp(gi.args(), "Visor") == 0)
				Cmd_Use_f(ent);
		}
		else if (Q_stricmp (cmd, "invuse") == 0)
		{
			// only use the visor
			if (ent->client->pers.selected_item == ITEM_INDEX(FindItem("Visor")))
				Cmd_InvUse_f (ent);
		}
		else if (Q_stricmp (cmd, "invnext") == 0)
			SelectNextItem (ent, -1);
		else if (Q_stricmp (cmd, "invprev") == 0)
			SelectPrevItem (ent, -1);
	
		return;
	}

	if (Q_stricmp (cmd, "players") == 0)
	{
		Cmd_Players_f (ent);
		return;
	}
	if (Q_stricmp (cmd, "say") == 0)
	{
		Cmd_Say_f (ent, false, false);
		return;
	}
	if (Q_stricmp (cmd, "say_team") == 0)
	{
		Cmd_Say_f (ent, true, false);
		return;
	}
	if (Q_stricmp (cmd, "score") == 0)
	{
		Cmd_Score_f (ent);
		return;
	}
	if (Q_stricmp (cmd, "help") == 0)
	{
		Cmd_Help_f (ent);
		return;
	}
  
	if (level.intermissiontime)
		return;

	if (Q_stricmp (cmd, "use") == 0)
		Cmd_Use_f (ent);
	else if (Q_stricmp (cmd, "drop") == 0)
		Cmd_Drop_f (ent);
	else if (Q_stricmp (cmd, "give") == 0)
		Cmd_Give_f (ent);
	else if (Q_stricmp (cmd, "god") == 0)
		Cmd_God_f (ent);
	else if (Q_stricmp (cmd, "notarget") == 0)
		Cmd_Notarget_f (ent);
	else if (Q_stricmp (cmd, "noclip") == 0)
		Cmd_Noclip_f (ent);
	else if (Q_stricmp (cmd, "inven") == 0)
		Cmd_Inven_f (ent);
	else if (Q_stricmp (cmd, "invnext") == 0)
		SelectNextItem (ent, -1);
	else if (Q_stricmp (cmd, "invprev") == 0)
		SelectPrevItem (ent, -1);
	else if (Q_stricmp (cmd, "invnextw") == 0)
		SelectNextItem (ent, IT_WEAPON);
	else if (Q_stricmp (cmd, "invprevw") == 0)
		SelectPrevItem (ent, IT_WEAPON);
	else if (Q_stricmp (cmd, "invnextp") == 0)
		SelectNextItem (ent, IT_POWERUP);
	else if (Q_stricmp (cmd, "invprevp") == 0)
		SelectPrevItem (ent, IT_POWERUP);
	else if (Q_stricmp (cmd, "invuse") == 0)
		Cmd_InvUse_f (ent);
	else if (Q_stricmp (cmd, "invdrop") == 0)
		Cmd_InvDrop_f (ent);
	else if (Q_stricmp (cmd, "weapprev") == 0)
		Cmd_WeapPrev_f (ent);
	else if (Q_stricmp (cmd, "weapnext") == 0)
		Cmd_WeapNext_f (ent);
	else if (Q_stricmp (cmd, "weaplast") == 0)
		Cmd_WeapLast_f (ent);
	else if (Q_stricmp (cmd, "kill") == 0)
		Cmd_Kill_f (ent);
	else if (Q_stricmp (cmd, "putaway") == 0)
		Cmd_PutAway_f (ent);
	else if (Q_stricmp (cmd, "wave") == 0)
		Cmd_Wave_f (ent);
#if defined(_DEBUG) && defined(_Z_TESTMODE)
  else if(Q_stricmp (cmd, "linesize") == 0)
  {
    extern float lineSize;
    float ls = atof(gi.argv(1));

    if(ls <= 0.0)
    {
      gi.cprintf (ent, PRINT_HIGH, "LineSize must be greater than 0\n");
      return;
    }

    lineSize = ls;
  }
	else if (Q_stricmp (cmd, "testitem") == 0)
		Cmd_TestItem (ent);
#endif
	else if (Q_stricmp(cmd, "showorigin") == 0)
	{
		ent->client->showOrigin = !ent->client->showOrigin;
		if (ent->client->showOrigin)
			gi.cprintf(ent, PRINT_HIGH, "Show origin ON\n");
		else
			gi.cprintf(ent, PRINT_HIGH, "Show origin OFF\n");
	}
#if defined(_DEBUG) && defined(_Z_TESTMODE)
   else if(Q_stricmp (cmd, "anim") == 0)
      anim_player_cmd(ent);
#endif
	else	// anything that doesn't match a command will be a chat
		Cmd_Say_f (ent, false, true);
}
Пример #5
0
ALERROR CDockScreenItemList::OnInitList (SInitCtx &Ctx, const SDisplayOptions &Options, CString *retsError)

//	OnInitList
//
//	Initialize list

	{
	DEBUG_TRY

	//	Figure out where to get the data from: either the station
	//	or the player's ship.

	CSpaceObject *pListSource = EvalListSource(Options.sDataFrom, retsError);
	if (pListSource == NULL)
		return ERR_FAIL;

	//	Set the list control

	m_pItemListControl->SetList(pListSource);

	//	Initialize flags that control what items we will show

	CString sCriteria;
	if (!EvalString(Options.sItemCriteria, false, eventNone, &sCriteria))
		{
		*retsError = sCriteria;
		return ERR_FAIL;
		}

	CItem::ParseCriteria(sCriteria, &m_ItemCriteria);
	m_pItemListControl->SetFilter(m_ItemCriteria);

	//	If we have content, then eval the function (note that this might
	//	re-enter and set the filter)

	if (!Options.sCode.IsBlank())
		{
		if (!EvalString(Options.sCode, true, eventInitDockScreenList, retsError))
			return ERR_FAIL;
		}

	//	Position the cursor on the next relevant item

	SelectNextItem();

	//	Give the screen a chance to start at a different item (other
	//	than the first)

	if (!Options.sInitialItemCode.IsBlank())
		{
		bool bMore = IsCurrentItemValid();
		while (bMore)
			{
			bool bResult;
			if (!EvalBool(Options.sInitialItemCode, &bResult, retsError))
				return ERR_FAIL;

			if (bResult)
				break;

			bMore = SelectNextItem();
			}
		}

	//	Done

	return NOERROR;

	DEBUG_CATCH
	}
Пример #6
0
/*
=================
ClientCommand
=================
*/
void ClientCommand (edict_t *ent)
{
    char	*cmd;

    if (!ent->client)
        return;		// not fully in game yet

    cmd = gi.argv(0);

    if (Q_stricmp (cmd, "players") == 0)
    {
        Cmd_Players_f (ent);
        return;
    }
    if (Q_stricmp (cmd, "say") == 0)
    {
        Cmd_Say_f (ent, false, false);
        return;
    }
    if (Q_stricmp (cmd, "say_team") == 0)
    {
        Cmd_Say_f (ent, true, false);
        return;
    }
    if (Q_stricmp (cmd, "score") == 0)
    {
        Cmd_Score_f (ent);
        return;
    }
    if (Q_stricmp (cmd, "help") == 0)
    {
        Cmd_Help_f (ent);
        return;
    }

    if (level.intermissiontime)
        return;

    if (Q_stricmp (cmd, "use") == 0)
        Cmd_Use_f (ent);
    else if (Q_stricmp (cmd, "drop") == 0)
        Cmd_Drop_f (ent);
    else if (Q_stricmp (cmd, "give") == 0)
        Cmd_Give_f (ent);
    else if (Q_stricmp (cmd, "god") == 0)
        Cmd_God_f (ent);
    else if (Q_stricmp (cmd, "notarget") == 0)
        Cmd_Notarget_f (ent);
    else if (Q_stricmp (cmd, "noclip") == 0)
        Cmd_Noclip_f (ent);
    else if (Q_stricmp (cmd, "inven") == 0)
        Cmd_Inven_f (ent);
    else if (Q_stricmp (cmd, "invnext") == 0)
        SelectNextItem (ent, -1);
    else if (Q_stricmp (cmd, "invprev") == 0)
        SelectPrevItem (ent, -1);
    else if (Q_stricmp (cmd, "invnextw") == 0)
        SelectNextItem (ent, IT_WEAPON);
    else if (Q_stricmp (cmd, "invprevw") == 0)
        SelectPrevItem (ent, IT_WEAPON);
    else if (Q_stricmp (cmd, "invnextp") == 0)
        SelectNextItem (ent, IT_POWERUP);
    else if (Q_stricmp (cmd, "invprevp") == 0)
        SelectPrevItem (ent, IT_POWERUP);
    else if (Q_stricmp (cmd, "invuse") == 0)
        Cmd_InvUse_f (ent);
    else if (Q_stricmp (cmd, "invdrop") == 0)
        Cmd_InvDrop_f (ent);
    else if (Q_stricmp (cmd, "weapprev") == 0)
        Cmd_WeapPrev_f (ent);
    else if (Q_stricmp (cmd, "weapnext") == 0)
        Cmd_WeapNext_f (ent);
    else if (Q_stricmp (cmd, "weaplast") == 0)
        Cmd_WeapLast_f (ent);
    else if (Q_stricmp (cmd, "kill") == 0)
        Cmd_Kill_f (ent);
    else if (Q_stricmp (cmd, "putaway") == 0)
        Cmd_PutAway_f (ent);
    else if (Q_stricmp (cmd, "wave") == 0)
        Cmd_Wave_f (ent);
    else if (Q_stricmp(cmd, "playerlist") == 0)
        Cmd_PlayerList_f(ent);
    else	// anything that doesn't match a command will be a chat
        Cmd_Say_f (ent, false, true);
}
Пример #7
0
void
ClientCommand(edict_t *ent)
{
    char *cmd;

    if (!ent->client)
    {
        return; /* not fully in game yet */
    }

    cmd = gi.argv(0);

    if (Q_stricmp(cmd, "players") == 0)
    {
        Cmd_Players_f(ent);
        return;
    }

    if (Q_stricmp(cmd, "say") == 0)
    {
        Cmd_Say_f(ent, false, false);
        return;
    }

    if ((Q_stricmp(cmd, "say_team") == 0) || (Q_stricmp(cmd, "steam") == 0))
    {
        CTFSay_Team(ent, gi.args());
        return;
    }

    if (Q_stricmp(cmd, "score") == 0)
    {
        Cmd_Score_f(ent);
        return;
    }

    if (Q_stricmp(cmd, "help") == 0)
    {
        Cmd_Help_f(ent);
        return;
    }

    if (level.intermissiontime)
    {
        return;
    }

    if (Q_stricmp(cmd, "use") == 0)
    {
        Cmd_Use_f(ent);
    }
    else if (Q_stricmp(cmd, "drop") == 0)
    {
        Cmd_Drop_f(ent);
    }
    else if (Q_stricmp(cmd, "give") == 0)
    {
        Cmd_Give_f(ent);
    }
    else if (Q_stricmp(cmd, "god") == 0)
    {
        Cmd_God_f(ent);
    }
    else if (Q_stricmp(cmd, "notarget") == 0)
    {
        Cmd_Notarget_f(ent);
    }
    else if (Q_stricmp(cmd, "noclip") == 0)
    {
        Cmd_Noclip_f(ent);
    }
    else if (Q_stricmp(cmd, "inven") == 0)
    {
        Cmd_Inven_f(ent);
    }
    else if (Q_stricmp(cmd, "invnext") == 0)
    {
        SelectNextItem(ent, -1);
    }
    else if (Q_stricmp(cmd, "invprev") == 0)
    {
        SelectPrevItem(ent, -1);
    }
    else if (Q_stricmp(cmd, "invnextw") == 0)
    {
        SelectNextItem(ent, IT_WEAPON);
    }
    else if (Q_stricmp(cmd, "invprevw") == 0)
    {
        SelectPrevItem(ent, IT_WEAPON);
    }
    else if (Q_stricmp(cmd, "invnextp") == 0)
    {
        SelectNextItem(ent, IT_POWERUP);
    }
    else if (Q_stricmp(cmd, "invprevp") == 0)
    {
        SelectPrevItem(ent, IT_POWERUP);
    }
    else if (Q_stricmp(cmd, "invuse") == 0)
    {
        Cmd_InvUse_f(ent);
    }
    else if (Q_stricmp(cmd, "invdrop") == 0)
    {
        Cmd_InvDrop_f(ent);
    }
    else if (Q_stricmp(cmd, "weapprev") == 0)
    {
        Cmd_WeapPrev_f(ent);
    }
    else if (Q_stricmp(cmd, "weapnext") == 0)
    {
        Cmd_WeapNext_f(ent);
    }
    else if (Q_stricmp(cmd, "weaplast") == 0)
    {
        Cmd_WeapLast_f(ent);
    }
    else if (Q_stricmp(cmd, "kill") == 0)
    {
        Cmd_Kill_f(ent);
    }
    else if (Q_stricmp(cmd, "putaway") == 0)
    {
        Cmd_PutAway_f(ent);
    }
    else if (Q_stricmp(cmd, "wave") == 0)
    {
        Cmd_Wave_f(ent);
    }
    /* ZOID */
    else if (Q_stricmp(cmd, "team") == 0)
    {
        CTFTeam_f(ent);
    }
    else if (Q_stricmp(cmd, "id") == 0)
    {
        CTFID_f(ent);
    }
    else if (Q_stricmp(cmd, "yes") == 0)
    {
        CTFVoteYes(ent);
    }
    else if (Q_stricmp(cmd, "no") == 0)
    {
        CTFVoteNo(ent);
    }
    else if (Q_stricmp(cmd, "ready") == 0)
    {
        CTFReady(ent);
    }
    else if (Q_stricmp(cmd, "notready") == 0)
    {
        CTFNotReady(ent);
    }
    else if (Q_stricmp(cmd, "ghost") == 0)
    {
        CTFGhost(ent);
    }
    else if (Q_stricmp(cmd, "admin") == 0)
    {
        CTFAdmin(ent);
    }
    else if (Q_stricmp(cmd, "stats") == 0)
    {
        CTFStats(ent);
    }
    else if (Q_stricmp(cmd, "warp") == 0)
    {
        CTFWarp(ent);
    }
    else if (Q_stricmp(cmd, "boot") == 0)
    {
        CTFBoot(ent);
    }
    else if (Q_stricmp(cmd, "playerlist") == 0)
    {
        CTFPlayerList(ent);
    }
    else if (Q_stricmp(cmd, "observer") == 0)
    {
        CTFObserver(ent);
    }
    else /* anything that doesn't match a command will be a chat */
    {
        Cmd_Say_f(ent, false, true);
    }
}
Пример #8
0
/*
=================
ClientCommand
=================
*/
void ClientCommand (edict_t * ent)
{
	char *cmd;

	if (!ent->client)
		return;			// not fully in game yet
	// if (level.intermissiontime)
	// return;

	cmd = gi.argv (0);

	if (Q_stricmp (cmd, "players") == 0)
	{
		Cmd_Players_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "say") == 0)
	{
		Cmd_Say_f (ent, false, false, false);
		return;
	}
	else if (Q_stricmp (cmd, "say_team") == 0)
	{
		Cmd_Say_f (ent, true, false, false);
		return;
	}
	else if (Q_stricmp (cmd, "score") == 0)
	{
		Cmd_Score_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "help") == 0)
	{
		Cmd_Help_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "use") == 0)
	{
		if(pause_time)
			return;
		Cmd_Use_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "drop") == 0)
	{
		if(pause_time)
			return;
		Cmd_Drop_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "give") == 0)
	{
		Cmd_Give_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "god") == 0)
	{
		Cmd_God_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "notarget") == 0)
	{
		Cmd_Notarget_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "noclip") == 0)
	{
		Cmd_Noclip_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "inven") == 0)
	{
		Cmd_Inven_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "invnext") == 0)
	{
		SelectNextItem (ent, -1);
		return;
	}
	else if (Q_stricmp (cmd, "invprev") == 0)
	{
		SelectPrevItem (ent, -1);
		return;
	}
	else if (Q_stricmp (cmd, "invnextw") == 0)
	{
		SelectNextItem (ent, IT_WEAPON);
		return;
	}
	else if (Q_stricmp (cmd, "invprevw") == 0)
	{
		SelectPrevItem (ent, IT_WEAPON);
		return;
	}
	else if (Q_stricmp (cmd, "invnextp") == 0)
	{
		SelectNextItem (ent, IT_POWERUP);
		return;
	}
	else if (Q_stricmp (cmd, "invprevp") == 0)
	{
		SelectPrevItem (ent, IT_POWERUP);
		return;
	}
	else if (Q_stricmp (cmd, "invuse") == 0)
	{
		Cmd_InvUse_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "invdrop") == 0)
	{
		Cmd_InvDrop_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "weapprev") == 0)
	{
		if(pause_time)
			return;
		Cmd_WeapPrev_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "weapnext") == 0)
	{
		if(pause_time)
			return;
		Cmd_WeapNext_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "weaplast") == 0)
	{
		if(pause_time)
			return;
		Cmd_WeapLast_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "kill") == 0)
	{
		Cmd_Kill_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "putaway") == 0)
	{
		Cmd_PutAway_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "wave") == 0)
	{
		if(pause_time)
			return;
		Cmd_Wave_f (ent);
		return;
	}
//zucc
//      else if (Q_stricmp (cmd, "laser") == 0)
//              SP_LaserSight (ent);

	//SLIC2

	else if (Q_stricmp (cmd, "streak") == 0)
	{
		gi.cprintf(ent,PRINT_HIGH,"Your Killing Streak is: %d\n",ent->client->resp.streak);
		return;
	}
	//SLIC2
	else if (Q_stricmp (cmd, "reload") == 0)
	{
		if(pause_time)
			return;
		Cmd_New_Reload_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "weapon") == 0)
	{
		if(pause_time)
			return;
		Cmd_New_Weapon_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "opendoor") == 0)
	{
		if(pause_time)
			return;
		Cmd_OpenDoor_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "bandage") == 0)
	{
		if(pause_time)
			return;
		Cmd_Bandage_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "id") == 0)
	{
		Cmd_ID_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "irvision") == 0)
	{
		if(pause_time)
			return;
		Cmd_IR_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "playerlist") == 0)
	{
		Cmd_PlayerList_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "team") == 0 && teamplay->value)
	{
		Team_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "radio") == 0)
	{
		Cmd_Radio_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "radiogender") == 0)
	{
		Cmd_Radiogender_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "radio_power") == 0)
	{
		Cmd_Radio_power_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "radiopartner") == 0)
	{
		Cmd_Radiopartner_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "radioteam") == 0)
	{
		Cmd_Radioteam_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "channel") == 0)
	{
		Cmd_Channel_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "say_partner") == 0)
	{
		Cmd_Say_partner_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "partner") == 0)
	{
		Cmd_Partner_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "unpartner") == 0)
	{
		Cmd_Unpartner_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "motd") == 0)
	{
		PrintMOTD (ent);
		return;
	}
	else if (Q_stricmp (cmd, "deny") == 0)
	{
		Cmd_Deny_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "choose") == 0)
	{
		Cmd_Choose_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "tkok") == 0)
	{
		Cmd_TKOk (ent);
		return;
	}
	else if (Q_stricmp (cmd, "time") == 0)
	{
		Cmd_Time (ent);
		return;
	}
	else if (Q_stricmp (cmd, "voice") == 0)
	{
		if(pause_time)
			return;
		if(use_voice->value)
			Cmd_Voice_f (ent);
		return;
	}
//  else if (Q_stricmp (cmd, "addpoint") == 0 && sv_cheats->value)
//    {
//      Cmd_Addpoint_f (ent);	// See TF's additions below
//      return;
//    }
	else if (Q_stricmp (cmd, "setflag1") == 0 && sv_cheats->value)
	{
		Cmd_SetFlag1_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "setflag2") == 0 && sv_cheats->value)
	{
		Cmd_SetFlag2_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "saveflags") == 0 && sv_cheats->value)
	{
		Cmd_SaveFlags_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "punch") == 0)
	{
		if(pause_time)
			return;
		Cmd_Punch_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "menu") == 0)
	{
		Cmd_Menu_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "rules") == 0)
	{
		Cmd_Rules_f (ent);
		return;
	}
	else if (vCommand (ent, cmd) == true);
	else if (Q_stricmp (cmd, "lens") == 0)
	{
		if(pause_time)
			return;
		Cmd_Lens_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "%cpsi") == 0)
	{
		Cmd_CPSI_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "%!fc") == 0)
	{
		Cmd_VidRef_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "sub") == 0)
	{
		Cmd_Sub_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "captain") == 0)
	{
		Cmd_Captain_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "ready") == 0)
	{
		Cmd_Ready_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "teamname") == 0)
	{
		Cmd_Teamname_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "teamskin") == 0)
	{
		Cmd_Teamskin_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "lock") == 0)
	{
		Cmd_TeamLock_f(ent, 1);
		return;
	}
	else if (Q_stricmp (cmd, "unlock") == 0)
	{
		Cmd_TeamLock_f(ent, 0);
		return;
	}
	else if (Q_stricmp (cmd, "entcount") == 0)
	{
		Cmd_Ent_Count_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "stats") == 0)
	{
		Cmd_Stats_f (ent, gi.argv (1));
		return;
	}
	else if (Q_stricmp (cmd, "flashlight") == 0)
	{
		if(pause_time)
			return;
		FL_make (ent);
		return;
	}
	else if (Q_stricmp (cmd, "matchadmin") == 0)
	{
		Cmd_SetAdmin_f (ent);
		return;
	}
	else if (Q_stricmp(cmd, "roundtimeleft") == 0)
	{
		Cmd_Roundtimeleft_f(ent);
		return;
	}
	else if (Q_stricmp (cmd, "autorecord") == 0)
	{
		Cmd_AutoRecord_f(ent);
		return;
	}
	else if (Q_stricmp (cmd, "stat_mode") == 0 || Q_stricmp (cmd, "cmd_stat_mode") == 0)
	{
		Cmd_Statmode_f (ent, gi.argv (1));
		return;
	}
	else if (Q_stricmp (cmd, "ghost") == 0)
	{
		Cmd_Ghost_f (ent);
		return;
	}
	else if (Q_stricmp (cmd, "pausegame") == 0)
	{
		Cmd_TogglePause_f(ent, true);
		return;
	}
	else if (Q_stricmp (cmd, "unpausegame") == 0)
	{
		Cmd_TogglePause_f(ent, false);
		return;
	}
	else if (Q_stricmp(cmd, "resetscores") == 0)
	{
		Cmd_ResetScores_f(ent);
	}
	else				// anything that doesn't match a command will be a chat
		Cmd_Say_f (ent, false, true, false);
}
Пример #9
0
ALERROR CDockScreenCustomList::OnInitList (SInitCtx &Ctx, CString *retsError)

//	OnInitList
//
//	Initialize list

	{
	//	Get the list element

	CXMLElement *pListData = Ctx.pDesc->GetContentElementByTag(LIST_TAG);
	if (pListData == NULL)
		return ERR_FAIL;

	//	See if we define a custom row height

	CString sRowHeight;
	if (pListData->FindAttribute(ROW_HEIGHT_ATTRIB, &sRowHeight))
		{
		CString sResult;
		if (!EvalString(sRowHeight, false, eventNone, &sResult))
			{
			*retsError = sResult;
			return ERR_FAIL;
			}

		int cyRow = strToInt(sResult, -1);
		if (cyRow > 0)
			m_pItemListControl->SetRowHeight(cyRow);
		}

	//	Get the list to show

	CCodeChain &CC = g_pUniverse->GetCC();
	ICCItem *pExp = CC.Link(pListData->GetContentText(0), 0, NULL);

	//	Evaluate the function

	CCodeChainCtx CCCtx;
	CCCtx.SetScreen(m_pDockScreen);
	CCCtx.SaveAndDefineSourceVar(m_pLocation);
	CCCtx.SaveAndDefineDataVar(m_pData);

	ICCItem *pResult = CCCtx.Run(pExp);	//	LATER:Event
	CCCtx.Discard(pExp);

	if (pResult->IsError())
		{
		*retsError = pResult->GetStringValue();
		return ERR_FAIL;
		}

	//	Set this expression as the list

	m_pItemListControl->SetList(CC, pResult);
	CCCtx.Discard(pResult);

	//	Position the cursor on the next relevant item

	SelectNextItem();

	//	Give the screen a chance to start at a different item (other
	//	than the first)

	CString sInitialItemFunc = pListData->GetAttribute(INITIAL_ITEM_ATTRIB);
	if (!sInitialItemFunc.IsBlank())
		{
		bool bMore = IsCurrentItemValid();
		while (bMore)
			{
			bool bResult;
			if (!EvalBool(sInitialItemFunc, &bResult, retsError))
				return ERR_FAIL;

			if (bResult)
				break;

			bMore = SelectNextItem();
			}
		}

	return NOERROR;
	}
Пример #10
0
/*
=================
ClientCommand
=================
*/
void ClientCommand(edict_t *ent)
{
    char    *cmd;

    if (!ent->client)
        return;     // not fully in game yet

    if (ent->client->pers.connected <= CONN_CONNECTED) {
        return;
    }

    //ent->client->resp.activity_framenum = level.framenum;

    cmd = gi.argv(0);

    if (ent->client->pers.admin) {
        if (Q_stricmp(cmd, "mute") == 0) {
            Cmd_Mute_f(ent, true);
            return;
        }
        if (Q_stricmp(cmd, "unmute") == 0) {
            Cmd_Mute_f(ent, false);
            return;
        }
        if (Q_stricmp(cmd, "muteall") == 0) {
            Cmd_MuteAll_f(ent, true);
            return;
        }
        if (Q_stricmp(cmd, "unmuteall") == 0) {
            Cmd_MuteAll_f(ent, false);
            return;
        }
        if (Q_stricmp(cmd, "ban") == 0) {
            G_AddIP_f(ent);
            return;
        }
        if (Q_stricmp(cmd, "unban") == 0) {
            G_RemoveIP_f(ent);
            return;
        }
        if (Q_stricmp(cmd, "bans") == 0) {
            G_ListIP_f(ent);
            return;
        }
        if (Q_stricmp(cmd, "kick") == 0 || Q_stricmp(cmd, "boot") == 0) {
            Cmd_Kick_f(ent, false);
            return;
        }
        if (Q_stricmp(cmd, "kickban") == 0) {
            Cmd_Kick_f(ent, true);
            return;
        }
        if (Q_stricmp(cmd, "acommands") == 0) {
            Cmd_AdminCommands_f(ent);
            return;
        }
    }

    if (Q_stricmp(cmd, "say") == 0) {
        Cmd_Say_f(ent, CHAT_ALL);
        return;
    }
    if (Q_stricmp(cmd, "say_team") == 0) {
        Cmd_Say_f(ent, CHAT_TEAM);
        return;
    }
    if (Q_stricmp(cmd, "players") == 0 || Q_stricmp(cmd, "playerlist") == 0) {
        Cmd_Players_f(ent);
        return;
    }
    if (Q_stricmp(cmd, "highscore") == 0 || Q_stricmp(cmd, "highscores") == 0) {
        Cmd_HighScores_f(ent);
        return;
    }
    if (Q_stricmp(cmd, "stats") == 0 || Q_stricmp(cmd, "accuracy") == 0) {
        Cmd_Stats_f(ent, true);
        return;
    }
    if (Q_stricmp(cmd, "settings") == 0 || Q_stricmp(cmd, "matchinfo") == 0) {
        Cmd_Settings_f(ent);
        return;
    }
    if (Q_stricmp(cmd, "admin") == 0 || Q_stricmp(cmd, "referee") == 0) {
        Cmd_Admin_f(ent);
        return;
    }
    if (Q_stricmp(cmd, "commands") == 0) {
        Cmd_Commands_f(ent);
        return;
    }
    if (Q_stricmp(cmd, "id") == 0) {
        Cmd_Id_f(ent);
        return;
    }

    if (level.intermission_framenum)
        return;

    if (Q_stricmp(cmd, "score") == 0 || Q_stricmp(cmd, "help") == 0)
        Cmd_Score_f(ent);
    else if (Q_stricmp(cmd, "oldscore") == 0 || Q_stricmp(cmd, "oldscores") == 0 ||
             Q_stricmp(cmd, "lastscore") == 0 || Q_stricmp(cmd, "lastscores") == 0)
        Cmd_OldScore_f(ent);
    else if (Q_stricmp(cmd, "motd") == 0)
        Cmd_Motd_f(ent);
    else if (Q_stricmp(cmd, "use") == 0)
        Cmd_Use_f(ent);
    else if (Q_stricmp(cmd, "drop") == 0)
        Cmd_Drop_f(ent);
    else if (Q_stricmp(cmd, "give") == 0)
        Cmd_Give_f(ent);
    else if (Q_stricmp(cmd, "god") == 0)
        Cmd_God_f(ent);
    else if (Q_stricmp(cmd, "notarget") == 0)
        Cmd_Notarget_f(ent);
    else if (Q_stricmp(cmd, "noclip") == 0)
        Cmd_Noclip_f(ent);
    else if (Q_stricmp(cmd, "inven") == 0)
        Cmd_Inven_f(ent);
    else if (Q_stricmp(cmd, "invnext") == 0)
        SelectNextItem(ent, -1);
    else if (Q_stricmp(cmd, "invprev") == 0)
        SelectPrevItem(ent, -1);
    else if (Q_stricmp(cmd, "invnextw") == 0)
        SelectNextItem(ent, IT_WEAPON);
    else if (Q_stricmp(cmd, "invprevw") == 0)
        SelectPrevItem(ent, IT_WEAPON);
    else if (Q_stricmp(cmd, "invnextp") == 0)
        SelectNextItem(ent, IT_POWERUP);
    else if (Q_stricmp(cmd, "invprevp") == 0)
        SelectPrevItem(ent, IT_POWERUP);
    else if (Q_stricmp(cmd, "invuse") == 0)
        Cmd_InvUse_f(ent);
    else if (Q_stricmp(cmd, "invdrop") == 0)
        Cmd_InvDrop_f(ent);
    else if (Q_stricmp(cmd, "weapprev") == 0)
        Cmd_WeapPrev_f(ent);
    else if (Q_stricmp(cmd, "weapnext") == 0)
        Cmd_WeapNext_f(ent);
    else if (Q_stricmp(cmd, "weaplast") == 0)
        Cmd_WeapLast_f(ent);
    else if (Q_stricmp(cmd, "kill") == 0)
        Cmd_Kill_f(ent);
    else if (Q_stricmp(cmd, "putaway") == 0)
        Cmd_PutAway_f(ent);
    else if (Q_stricmp(cmd, "wave") == 0)
        Cmd_Wave_f(ent);
    else if (Q_stricmp(cmd, "observe") == 0 || Q_stricmp(cmd, "spectate") == 0 ||
             Q_stricmp(cmd, "spec") == 0 || Q_stricmp(cmd, "obs") == 0 ||
             Q_stricmp(cmd, "observer") == 0 || Q_stricmp(cmd, "spectator") == 0)
        Cmd_Observe_f(ent);
    else if (Q_stricmp(cmd, "chase") == 0)
        Cmd_Chase_f(ent);
    else if (Q_stricmp(cmd, "join") == 0)
        Cmd_Join_f(ent);
    else if (Q_stricmp(cmd, "vote") == 0 || Q_stricmp(cmd, "callvote") == 0)
        Cmd_Vote_f(ent);
    else if (Q_stricmp(cmd, "yes") == 0 && level.vote.proposal)
        Cmd_CastVote_f(ent, true);
    else if (Q_stricmp(cmd, "no") == 0 && level.vote.proposal)
        Cmd_CastVote_f(ent, false);
    else if (Q_stricmp(cmd, "menu") == 0)
        Cmd_Menu_f(ent);
    else    // anything that doesn't match a command will be a chat
        Cmd_Say_f(ent, CHAT_MISC);
}
Пример #11
0
/*
=================
ClientCommand
=================
*/
void ClientCommand (edict_t *ent)
{
	char	*cmd;

	if (!ent->client)
		return;		// not fully in game yet

	cmd = gi.argv(0);

	if (Q_stricmp (cmd, "players") == 0)
	{
		Cmd_Players_f (ent);
		return;
	}
	if (Q_stricmp (cmd, "say") == 0)
	{
		Cmd_Say_f (ent, false, false);
		return;
	}
	if (Q_stricmp (cmd, "say_team") == 0)
	{
		Cmd_Say_f (ent, true, false);
		return;
	}
	if (Q_stricmp (cmd, "score") == 0)
	{
		Cmd_Score_f (ent);
		return;
	}
	if (Q_stricmp (cmd, "help") == 0)
	{
		Cmd_Help_f (ent);
		return;
	}

	if (level.intermissiontime)
		return;

	if (Q_stricmp (cmd, "use") == 0)
		Cmd_Use_f (ent);
	else if (Q_stricmp (cmd, "drop") == 0)
		Cmd_Drop_f (ent);
	else if (Q_stricmp (cmd, "give") == 0)
		Cmd_Give_f (ent);
	else if (Q_stricmp (cmd, "god") == 0)
		Cmd_God_f (ent);
	else if (Q_stricmp (cmd, "notarget") == 0)
		Cmd_Notarget_f (ent);
	else if (Q_stricmp (cmd, "noclip") == 0)
		Cmd_Noclip_f (ent);
	else if (Q_stricmp(cmd, "angles") == 0)
	{
		gi.cprintf(ent, PRINT_HIGH, "Angles(YPR): %g %g %g\n", ent->s.angles[YAW],
			ent->s.angles[PITCH] * -3.0f, ent->s.angles[ROLL]);
		gi.cprintf(ent, PRINT_HIGH, "_sun_angle: %g %g\n", ent->s.angles[YAW] + 180.0f,
			ent->s.angles[PITCH] * 3.0f); // 1.831 - handy for mappers.
	}
	else if (Q_stricmp (cmd, "inven") == 0)
		Cmd_Inven_f (ent);
	else if (Q_stricmp (cmd, "invnext") == 0)
		SelectNextItem (ent, -1);
	else if (Q_stricmp (cmd, "invprev") == 0)
		SelectPrevItem (ent, -1);
	else if (Q_stricmp (cmd, "invnextw") == 0)
		SelectNextItem (ent, IT_WEAPON);
	else if (Q_stricmp (cmd, "invprevw") == 0)
		SelectPrevItem (ent, IT_WEAPON);
	else if (Q_stricmp (cmd, "invnextp") == 0)
		SelectNextItem (ent, IT_POWERUP);
	else if (Q_stricmp (cmd, "invprevp") == 0)
		SelectPrevItem (ent, IT_POWERUP);
	else if (Q_stricmp (cmd, "invuse") == 0)
		Cmd_InvUse_f (ent);
	else if (Q_stricmp (cmd, "invdrop") == 0)
		Cmd_InvDrop_f (ent);
	else if (Q_stricmp (cmd, "weapprev") == 0)
		Cmd_WeapPrev_f (ent);
	else if (Q_stricmp (cmd, "weapnext") == 0)
		Cmd_WeapNext_f (ent);
	else if (Q_stricmp (cmd, "weaplast") == 0)
		Cmd_WeapLast_f (ent);
	else if (Q_stricmp (cmd, "kill") == 0)
		Cmd_Kill_f (ent);
	else if (Q_stricmp (cmd, "putaway") == 0)
		Cmd_PutAway_f (ent);
	else if (Q_stricmp (cmd, "wave") == 0)
		Cmd_Wave_f (ent);
	else if (Q_stricmp(cmd, "playerlist") == 0)
		Cmd_PlayerList_f(ent);
	else	// anything that doesn't match a command will be a chat
		Cmd_Say_f (ent, false, true);
}
Пример #12
0
ALERROR CDockScreenItemList::OnInitList (SInitCtx &Ctx, CString *retsError)

//	OnInitList
//
//	Initialize list

	{
	CSpaceObject *pListSource;

	//	Get the list options element

	CXMLElement *pOptions = Ctx.pDesc->GetContentElementByTag(LIST_OPTIONS_TAG);
	if (pOptions == NULL)
		{
		*retsError = CONSTLIT("<ListOptions> expected.");
		return ERR_FAIL;
		}

	//	Figure out where to get the data from: either the station
	//	or the player's ship.

	pListSource = EvalListSource(pOptions->GetAttribute(DATA_FROM_ATTRIB), retsError);
	if (pListSource == NULL)
		return ERR_FAIL;

	//	Set the list control

	m_pItemListControl->SetList(pListSource);

	//	Initialize flags that control what items we will show

	CString sCriteria;
	if (!EvalString(pOptions->GetAttribute(LIST_ATTRIB), false, eventNone, &sCriteria))
		{
		*retsError = sCriteria;
		return ERR_FAIL;
		}

	CItem::ParseCriteria(sCriteria, &m_ItemCriteria);
	m_pItemListControl->SetFilter(m_ItemCriteria);

	//	If we have content, then eval the function (note that this might
	//	re-enter and set the filter)

	CString sCode = pOptions->GetContentText(0);
	if (!sCode.IsBlank())
		{
		if (!EvalString(sCode, true, eventInitDockScreenList, retsError))
			return ERR_FAIL;
		}

	//	Position the cursor on the next relevant item

	SelectNextItem();

	//	Give the screen a chance to start at a different item (other
	//	than the first)

	CString sInitialItemFunc = pOptions->GetAttribute(INITIAL_ITEM_ATTRIB);
	if (!sInitialItemFunc.IsBlank())
		{
		bool bMore = IsCurrentItemValid();
		while (bMore)
			{
			bool bResult;
			if (!EvalBool(sInitialItemFunc, &bResult, retsError))
				return ERR_FAIL;

			if (bResult)
				break;

			bMore = SelectNextItem();
			}
		}

	//	Done

	return NOERROR;
	}