Пример #1
0
bool CHL2MP_Player::ClientCommand( const CCommand &args )
{
	if ( FStrEq( args[0], "spectate" ) )
	{
		if ( ShouldRunRateLimitedCommand( args ) )
		{
			// instantly join spectators
			HandleCommand_JoinTeam( TEAM_SPECTATOR );	
		}
		return true;
	}
	else if ( FStrEq( args[0], "jointeam" ) ) 
	{
		if ( args.ArgC() < 2 )
		{
			Warning( "Player sent bad jointeam syntax\n" );
		}

		if ( ShouldRunRateLimitedCommand( args ) )
		{
			int iTeam = atoi( args[1] );
			HandleCommand_JoinTeam( iTeam );
		}
		return true;
	}
	else if ( FStrEq( args[0], "joingame" ) )
	{
		return true;
	}

	return BaseClass::ClientCommand( args );
}
Пример #2
0
bool CHL2MP_Player::ClientCommand( const char *pcmd )
{
	if ( FStrEq( pcmd, "spectate" ) )
	{
		if ( ShouldRunRateLimitedCommand( pcmd ) )
		{
			// instantly join spectators
			HandleCommand_JoinTeam( TEAM_SPECTATOR );	
		}
		return true;
	}
	else if ( FStrEq( pcmd, "jointeam" ) ) 
	{
		if ( engine->Cmd_Argc() < 2 )
		{
			Warning( "Player sent bad jointeam syntax\n" );
		}

		if ( ShouldRunRateLimitedCommand( pcmd ) )
		{
			int iTeam = atoi( engine->Cmd_Argv(1) );
			HandleCommand_JoinTeam( iTeam );
		}
		return true;
	}
	else if ( FStrEq( pcmd, "joingame" ) )
	{
		
		return true;
	}

	return BaseClass::ClientCommand( pcmd );
}
//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
bool CBaseMultiplayerPlayer::ClientCommand( const CCommand &args )
{
	const char *pcmd = args[0];

	if ( FStrEq( pcmd, "ignoremsg" ) )
	{
		if ( ShouldRunRateLimitedCommand( args ) )
		{
			m_iIgnoreGlobalChat = (m_iIgnoreGlobalChat + 1) % 3;
			switch( m_iIgnoreGlobalChat )
			{
			case CHAT_IGNORE_NONE:
				ClientPrint( this, HUD_PRINTTALK, "#Accept_All_Messages" );
				break;
			case CHAT_IGNORE_ALL:
				ClientPrint( this, HUD_PRINTTALK, "#Ignore_Broadcast_Messages" );
				break;
			case CHAT_IGNORE_TEAM:
				ClientPrint( this, HUD_PRINTTALK, "#Ignore_Broadcast_Team_Messages" );
				break;
			default:
				break;
			}
		}
		return true;
	}

	return BaseClass::ClientCommand( args );
}
Пример #4
0
//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
bool CBaseMultiplayerPlayer::ShouldRunRateLimitedCommand( const CCommand &args )
{
	return ShouldRunRateLimitedCommand( args[0] );
}