void CGSH_Direct3D9::OnDeviceResetting() { m_triangleVb.Reset(); m_quadVb.Reset(); m_framebuffers.clear(); m_depthbuffers.clear(); TexCache_Flush(); m_currentTexture.Reset(); }
void CGSH_HleOglWin32::OnSettingsDialogDestroyed() { LoadSettings(); TexCache_Flush(); PalCache_Flush(); }