Пример #1
0
void decodeABGR(struct Theoraplayer_PixelTransform* t)
{
    I420ToRGBA(t->y, t->yStride, t->u, t->uStride, t->v, t->vStride, t->out, t->w * 4, t->w, t->h);
	_decodeAlpha(t, t->w * 4);
}
Пример #2
0
void decodeAYUV(struct TheoraPixelTransform* t)
{
	_decodeYUV(incOut(t, 1), t->w * 4, 4, 0);
	_decodeAlpha(t, t->w * 4);
}
Пример #3
0
void decodeBGRA(struct Theoraplayer_PixelTransform* t)
{
	I420ToARGB(t->y, t->yStride, t->u, t->uStride, t->v, t->vStride, t->out, t->w * 4, t->w, t->h);
	_decodeAlpha(incOut(t, 3), t->w * 4);
}