glsl_symbol_table::glsl_symbol_table(void * ctx)
{
   this->language_version = 120;
   this->table = _mesa_symbol_table_ctor();
   this->mem_ctx = hieralloc_allocate(ctx, 0, "symbol table entries");
}
Пример #2
0
glsl_symbol_table::glsl_symbol_table()
{
   this->separate_function_namespace = false;
   this->table = _mesa_symbol_table_ctor();
   this->mem_ctx = ralloc_context(NULL);
}
Пример #3
0
glsl_symbol_table::glsl_symbol_table()
{
	this->language_version = 120;
	this->table = _mesa_symbol_table_ctor();
	this->mem_ctx = ralloc_context(NULL);
}