glsl_symbol_table::glsl_symbol_table(void * ctx) { this->language_version = 120; this->table = _mesa_symbol_table_ctor(); this->mem_ctx = hieralloc_allocate(ctx, 0, "symbol table entries"); }
glsl_symbol_table::glsl_symbol_table() { this->separate_function_namespace = false; this->table = _mesa_symbol_table_ctor(); this->mem_ctx = ralloc_context(NULL); }
glsl_symbol_table::glsl_symbol_table() { this->language_version = 120; this->table = _mesa_symbol_table_ctor(); this->mem_ctx = ralloc_context(NULL); }