Пример #1
0
void Viewport::set_global_canvas_transform(const Matrix32& p_transform) {

	global_canvas_transform=p_transform;

	_update_global_transform();


}
Пример #2
0
void Viewport::_update_stretch_transform() {

	if (size_override_stretch && size_override) {

		stretch_transform=Matrix32();
		stretch_transform.scale(rect.size/(size_override_size+size_override_margin*2));
		stretch_transform.elements[2]=size_override_margin;

	} else {

		stretch_transform=Matrix32();
	}

	_update_global_transform();

}