Пример #1
0
bool CInstance::winBcnm(){
	beforeCleanup();
	for(int i=0; i<m_PlayerList.size(); i++){
		luautils::OnBcnmLeave(m_PlayerList.at(i),this,LEAVE_WIN);
		if(this->delPlayerFromBcnm(m_PlayerList.at(i))){i--;}
	}
	cleanup();
	return true;
}
Пример #2
0
bool CBattlefield::loseBcnm() {
    beforeCleanup();
    for(int i=0; i<m_PlayerList.size(); i++) {
        luautils::OnBcnmLeave(m_PlayerList.at(i),this,LEAVE_LOSE);
        if(this->delPlayerFromBcnm(m_PlayerList.at(i))) {
            i--;
        }
    }

    cleanup();
    return true;
}