Пример #1
0
SectionEditor::SectionEditor(QWidget* parent, Qt::WindowFlags fl)
    : QDialog(parent, fl)
{
    scene = 0;
    setupUi(this);


    // signals and slots connections
    connect(buttonOk, SIGNAL(clicked()), this, SLOT(accept()));
    connect(btnAdd, SIGNAL(clicked()), this, SLOT(btnAdd_clicked()));
    connect(btnEdit, SIGNAL(clicked()), this, SLOT(btnEdit_clicked()));
    connect(btnRemove, SIGNAL(clicked()), this, SLOT(btnRemove_clicked()));
    connect(btnMoveUp, SIGNAL(clicked()), this, SLOT(btnMoveUp_clicked()));
    connect(brnMoveDown, SIGNAL(clicked()), this, SLOT(brnMoveDown_clicked()));
    connect(cbReportHeader, SIGNAL(toggled(bool)), this, SLOT(cbReportHeader_toggled(bool)));
    connect(cbReportFooter, SIGNAL(toggled(bool)), this, SLOT(cbReportFooter_toggled(bool)));
    connect(cbHeadFirst, SIGNAL(toggled(bool)), this, SLOT(cbHeadFirst_toggled(bool)));
    connect(cbHeadLast, SIGNAL(toggled(bool)), this, SLOT(cbHeadLast_toggled(bool)));
    connect(cbHeadEven, SIGNAL(toggled(bool)), this, SLOT(cbHeadEven_toggled(bool)));
    connect(cbHeadOdd, SIGNAL(toggled(bool)), this, SLOT(cbHeadOdd_toggled(bool)));
    connect(cbFootFirst, SIGNAL(toggled(bool)), this, SLOT(cbFootFirst_toggled(bool)));
    connect(cbFootLast, SIGNAL(toggled(bool)), this, SLOT(cbFootLast_toggled(bool)));
    connect(cbFootEven, SIGNAL(toggled(bool)), this, SLOT(cbFootEven_toggled(bool)));
    connect(cbFootOdd, SIGNAL(toggled(bool)), this, SLOT(cbFootOdd_toggled(bool)));
    connect(cbHeadAny, SIGNAL(toggled(bool)), this, SLOT(cbHeadAny_toggled(bool)));
    connect(cbFootAny, SIGNAL(toggled(bool)), this, SLOT(cbFootAny_toggled(bool)));
}
Пример #2
0
DetailSectionDialog::DetailSectionDialog(QWidget* parent, Qt::WindowFlags fl)
    : QDialog(parent, fl)
{
  setupUi(this);

  // signals and slots connections
  connect(buttonOk, SIGNAL(clicked()), this, SLOT(accept()));
  connect(btnAdd, SIGNAL(clicked()), this, SLOT(btnAdd_clicked()));
  connect(btnEdit, SIGNAL(clicked()), this, SLOT(btnEdit_clicked()));
  connect(btnRemove, SIGNAL(clicked()), this, SLOT(btnRemove_clicked()));
  connect(btnMoveUp, SIGNAL(clicked()), this, SLOT(btnMoveUp_clicked()));
  connect(brnMoveDown, SIGNAL(clicked()), this, SLOT(brnMoveDown_clicked()));

  _gsd = 0;
  lbGroups->clear();
}