SectionEditor::SectionEditor(QWidget* parent, Qt::WindowFlags fl) : QDialog(parent, fl) { scene = 0; setupUi(this); // signals and slots connections connect(buttonOk, SIGNAL(clicked()), this, SLOT(accept())); connect(btnAdd, SIGNAL(clicked()), this, SLOT(btnAdd_clicked())); connect(btnEdit, SIGNAL(clicked()), this, SLOT(btnEdit_clicked())); connect(btnRemove, SIGNAL(clicked()), this, SLOT(btnRemove_clicked())); connect(btnMoveUp, SIGNAL(clicked()), this, SLOT(btnMoveUp_clicked())); connect(brnMoveDown, SIGNAL(clicked()), this, SLOT(brnMoveDown_clicked())); connect(cbReportHeader, SIGNAL(toggled(bool)), this, SLOT(cbReportHeader_toggled(bool))); connect(cbReportFooter, SIGNAL(toggled(bool)), this, SLOT(cbReportFooter_toggled(bool))); connect(cbHeadFirst, SIGNAL(toggled(bool)), this, SLOT(cbHeadFirst_toggled(bool))); connect(cbHeadLast, SIGNAL(toggled(bool)), this, SLOT(cbHeadLast_toggled(bool))); connect(cbHeadEven, SIGNAL(toggled(bool)), this, SLOT(cbHeadEven_toggled(bool))); connect(cbHeadOdd, SIGNAL(toggled(bool)), this, SLOT(cbHeadOdd_toggled(bool))); connect(cbFootFirst, SIGNAL(toggled(bool)), this, SLOT(cbFootFirst_toggled(bool))); connect(cbFootLast, SIGNAL(toggled(bool)), this, SLOT(cbFootLast_toggled(bool))); connect(cbFootEven, SIGNAL(toggled(bool)), this, SLOT(cbFootEven_toggled(bool))); connect(cbFootOdd, SIGNAL(toggled(bool)), this, SLOT(cbFootOdd_toggled(bool))); connect(cbHeadAny, SIGNAL(toggled(bool)), this, SLOT(cbHeadAny_toggled(bool))); connect(cbFootAny, SIGNAL(toggled(bool)), this, SLOT(cbFootAny_toggled(bool))); }
DetailSectionDialog::DetailSectionDialog(QWidget* parent, Qt::WindowFlags fl) : QDialog(parent, fl) { setupUi(this); // signals and slots connections connect(buttonOk, SIGNAL(clicked()), this, SLOT(accept())); connect(btnAdd, SIGNAL(clicked()), this, SLOT(btnAdd_clicked())); connect(btnEdit, SIGNAL(clicked()), this, SLOT(btnEdit_clicked())); connect(btnRemove, SIGNAL(clicked()), this, SLOT(btnRemove_clicked())); connect(btnMoveUp, SIGNAL(clicked()), this, SLOT(btnMoveUp_clicked())); connect(brnMoveDown, SIGNAL(clicked()), this, SLOT(brnMoveDown_clicked())); _gsd = 0; lbGroups->clear(); }