void clipToRectList (ID2D1Geometry* geometry)
        {
            clearRectListClip();

            if (rectListLayer == 0)
                owner.renderingTarget->CreateLayer (rectListLayer.resetAndGetPointerAddress());

            rectListGeometry = geometry;
            shouldClipRectList = true;
            pushClips();
        }
void Direct2DLowLevelGraphicsContext::SavedState::clipToRectList (ID2D1Geometry* geometry)
{
    clearRectListClip();

    if (rectListLayer == 0)
        owner.renderingTarget->CreateLayer (rectListLayer.resetAndGetPointerAddress());

    rectListGeometry = geometry;
    shouldClipRectList = true;
    pushClips();
}