void clipToRectList (ID2D1Geometry* geometry) { clearRectListClip(); if (rectListLayer == 0) owner.renderingTarget->CreateLayer (rectListLayer.resetAndGetPointerAddress()); rectListGeometry = geometry; shouldClipRectList = true; pushClips(); }
void Direct2DLowLevelGraphicsContext::SavedState::clipToRectList (ID2D1Geometry* geometry) { clearRectListClip(); if (rectListLayer == 0) owner.renderingTarget->CreateLayer (rectListLayer.resetAndGetPointerAddress()); rectListGeometry = geometry; shouldClipRectList = true; pushClips(); }