Пример #1
0
PaintArtifact::PaintArtifact(DisplayItemList displayItems, Vector<PaintChunk> paintChunks, bool isSuitableForGpuRasterizationArg)
    : m_displayItemList(std::move(displayItems))
    , m_paintChunks(std::move(paintChunks))
    , m_isSuitableForGpuRasterization(isSuitableForGpuRasterizationArg)
{
    computeChunkBoundsAndOpaqueness(m_displayItemList, m_paintChunks);
}
PaintArtifact::PaintArtifact(DisplayItemList displayItems, Vector<PaintChunk> paintChunks)
    : m_displayItemList(std::move(displayItems))
    , m_paintChunks(std::move(paintChunks))
{
    computeChunkBoundsAndOpaqueness(m_displayItemList, m_paintChunks);
}