PaintArtifact::PaintArtifact(DisplayItemList displayItems, Vector<PaintChunk> paintChunks, bool isSuitableForGpuRasterizationArg) : m_displayItemList(std::move(displayItems)) , m_paintChunks(std::move(paintChunks)) , m_isSuitableForGpuRasterization(isSuitableForGpuRasterizationArg) { computeChunkBoundsAndOpaqueness(m_displayItemList, m_paintChunks); }
PaintArtifact::PaintArtifact(DisplayItemList displayItems, Vector<PaintChunk> paintChunks) : m_displayItemList(std::move(displayItems)) , m_paintChunks(std::move(paintChunks)) { computeChunkBoundsAndOpaqueness(m_displayItemList, m_paintChunks); }