void InitDistributionChoice() { FL_OBJECT *cp = the_gui->DistributionChoice; fl_clear_choice(cp); fl_addto_choice(cp,CHOICES); fl_set_choice_fontsize(cp,FL_NORMAL_SIZE); fl_set_choice_fontstyle(cp,FL_BOLD_STYLE); fl_set_choice(cp,Normal); DistributionChoiceCB(cp,0); }
void set_object_defaults(void) { fl_set_browser_fontsize(wad_brow,FL_NORMAL_SIZE); fl_set_browser_fontstyle(wad_brow,FL_FIXEDBOLD_STYLE); fl_set_browser_fontsize(mesg_brow,FL_NORMAL_SIZE); fl_set_browser_fontstyle(mesg_brow,FL_FIXEDBOLD_STYLE); #ifdef AUDIO_DEVICE fl_addto_choice(snd_cho, INTERNALLY_STR ); #else /* just hide the revers-button if we can't play internally */ fl_hide_object( rev_but ); #endif fl_addto_choice(snd_cho, EXTERNALLY_STR ); fl_set_choice_fontsize(snd_cho,FL_NORMAL_SIZE); fl_set_choice_fontstyle(snd_cho,FL_BOLD_STYLE); /* luckily, ANSI allows compile-time string concatenation: */ fl_addto_choice(img_cho, INTERNALLY_STR "|" EXTERNALLY_STR ); fl_set_choice_fontsize(img_cho,FL_NORMAL_SIZE); fl_set_choice_fontstyle(img_cho,FL_BOLD_STYLE); if ( pPalFileSpec ) /* if the user supplied a palette... */ fl_addto_choice(pal_type_cho, PAL_USER); /* (if the palette can't be loaded from file, the program will die anyway...) */ fl_addto_choice(pal_type_cho, PAL_DOOM "|" PAL_HERETIC "|" PAL_E_HERETIC "|" PAL_HEXEN "|" PAL_STRIFE ); fl_set_choice_fontsize(pal_type_cho,FL_NORMAL_SIZE); fl_set_choice_fontstyle(pal_type_cho,FL_BOLD_STYLE); fl_addto_choice(exp_img_fmt_cho, XPM_STR "|" PCX_STR ); fl_set_choice_fontsize(exp_img_fmt_cho,FL_NORMAL_SIZE); fl_set_choice_fontstyle(exp_img_fmt_cho,FL_BOLD_STYLE); fl_setpup_fontsize(FL_NORMAL_SIZE); fl_setpup_fontstyle(FL_BOLD_STYLE); }