Item* Creature::getCorpse() { return Item::CreateItem(getLookCorpse()); }
Item* Creature::createCorpse(DeathList) { return Item::CreateItem(getLookCorpse()); }
Item* Creature::getCorpse(Creature* _lastHitCreature, Creature* mostDamageCreature) { return Item::CreateItem(getLookCorpse()); }
Item* Creature::getCorpse() { Item* corpse = Item::CreateItem(getLookCorpse()); return corpse; }