Пример #1
0
void SceneExporter::writeNodes(Object *ob, Scene *sce)
{
	// Add associated armature first if available
	bool armature_exported = false;
	Object *ob_arm = bc_get_assigned_armature(ob);
	if (ob_arm != NULL) {
		armature_exported = bc_is_in_Export_set(this->export_settings->export_set, ob_arm);
		if (armature_exported && bc_is_marked(ob_arm)) {
			bc_remove_mark(ob_arm);
			writeNodes(ob_arm, sce);
			armature_exported = true;
		}
	}

	COLLADASW::Node colladaNode(mSW);
	colladaNode.setNodeId(translate_id(id_name(ob)));
	colladaNode.setNodeName(translate_id(id_name(ob)));
	colladaNode.setType(COLLADASW::Node::NODE);

	colladaNode.start();

	std::list<Object *> child_objects;

	// list child objects
	LinkNode *node;
	for (node=this->export_settings->export_set; node; node=node->next) {
		// cob - child object
		Object *cob = (Object *)node->link;

		if (cob->parent == ob) {
			switch (cob->type) {
				case OB_MESH:
				case OB_CAMERA:
				case OB_LAMP:
				case OB_EMPTY:
				case OB_ARMATURE:
					if (bc_is_marked(cob))
						child_objects.push_back(cob);
					break;
			}
		}
	}

	if (ob->type == OB_MESH && armature_exported)
		// for skinned mesh we write obmat in <bind_shape_matrix>
		TransformWriter::add_node_transform_identity(colladaNode);
	else
		TransformWriter::add_node_transform_ob(colladaNode, ob);

	// <instance_geometry>
	if (ob->type == OB_MESH) {
		bool instance_controller_created = false;
		if (armature_exported) {
			instance_controller_created = arm_exporter->add_instance_controller(ob);
		}
		if (!instance_controller_created) {
			COLLADASW::InstanceGeometry instGeom(mSW);
			instGeom.setUrl(COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, get_geometry_id(ob, this->export_settings->use_object_instantiation)));

			InstanceWriter::add_material_bindings(instGeom.getBindMaterial(), ob, this->export_settings->active_uv_only);

			instGeom.add();
		}
	}

	// <instance_controller>
	else if (ob->type == OB_ARMATURE) {
		arm_exporter->add_armature_bones(ob, sce, this, child_objects);
	}

	// <instance_camera>
	else if (ob->type == OB_CAMERA) {
		COLLADASW::InstanceCamera instCam(mSW, COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, get_camera_id(ob)));
		instCam.add();
	}

	// <instance_light>
	else if (ob->type == OB_LAMP) {
		COLLADASW::InstanceLight instLa(mSW, COLLADASW::URI(COLLADABU::Utils::EMPTY_STRING, get_light_id(ob)));
		instLa.add();
	}

	// empty object
	else if (ob->type == OB_EMPTY) { // TODO: handle groups (OB_DUPLIGROUP
		if ((ob->transflag & OB_DUPLIGROUP) == OB_DUPLIGROUP && ob->dup_group) {
			GroupObject *go = NULL;
			Group *gr = ob->dup_group;
			/* printf("group detected '%s'\n", gr->id.name+2); */
			for (go = (GroupObject *)(gr->gobject.first); go; go = go->next) {
				printf("\t%s\n", go->ob->id.name);
			}
		}
	}

	if (ob->type == OB_ARMATURE) {
		colladaNode.end();
	}

	for (std::list<Object *>::iterator i = child_objects.begin(); i != child_objects.end(); ++i) {
		if (bc_is_marked(*i)) {
			bc_remove_mark(*i);
			writeNodes(*i, sce);
		}
	}

	if (ob->type != OB_ARMATURE) {
		colladaNode.end();
	}
}
Пример #2
0
//convert f-curves to animation curves and write
void AnimationExporter::dae_animation(Object* ob, FCurve *fcu, char* transformName , bool is_param, Material * ma )
{
	const char *axis_name = NULL;
	char anim_id[200];

	bool has_tangents = false;
	bool quatRotation = false;

	if ( !strcmp(transformName, "rotation_quaternion") )
	{
		fprintf(stderr, "quaternion rotation curves are not supported. rotation curve will not be exported\n");
		quatRotation = true;
		return;
	}

	//axis names for colors
	else if ( !strcmp(transformName, "color")||!strcmp(transformName, "specular_color")||!strcmp(transformName, "diffuse_color")||
		(!strcmp(transformName, "alpha")))
	{
		const char *axis_names[] = {"R", "G", "B"};
		if (fcu->array_index < 3)
			axis_name = axis_names[fcu->array_index];
	}

	//axis names for transforms
	else if ((!strcmp(transformName, "location") || !strcmp(transformName, "scale")) ||
		(!strcmp(transformName, "rotation_euler"))||(!strcmp(transformName, "rotation_quaternion")))
	{
		const char *axis_names[] = {"X", "Y", "Z"};
		if (fcu->array_index < 3)
			axis_name = axis_names[fcu->array_index];
	}

	//no axis name. single parameter.
	else{
		axis_name = "";
	}

	std::string ob_name = std::string("null");

	//Create anim Id
	if (ob->type == OB_ARMATURE) 
	{   
		ob_name =  getObjectBoneName( ob , fcu);
		BLI_snprintf(anim_id, sizeof(anim_id), "%s_%s.%s", (char*)translate_id(ob_name).c_str(),
			transformName, axis_name);
	}
	else 
	{
		if (ma)
			ob_name = id_name(ob) + "_material";
		else
			ob_name = id_name(ob);
		BLI_snprintf(anim_id, sizeof(anim_id), "%s_%s_%s", (char*)translate_id(ob_name).c_str(),
			fcu->rna_path, axis_name);
	}

	openAnimation(anim_id, COLLADABU::Utils::EMPTY_STRING);

	// create input source
	std::string input_id = create_source_from_fcurve(COLLADASW::InputSemantic::INPUT, fcu, anim_id, axis_name);

	// create output source
	std::string output_id ;

	//quat rotations are skipped for now, because of complications with determining axis.
	if(quatRotation) 
	{
		float * eul  = get_eul_source_for_quat(ob);
		float * eul_axis = (float*)MEM_callocN(sizeof(float) * fcu->totvert, "quat output source values");
		for ( int i = 0 ; i< fcu->totvert ; i++)
			eul_axis[i] = eul[i*3 + fcu->array_index];
		output_id= create_source_from_array(COLLADASW::InputSemantic::OUTPUT, eul_axis , fcu->totvert, quatRotation, anim_id, axis_name);
		MEM_freeN(eul);
		MEM_freeN(eul_axis);
	}
	else 
	{
		output_id= create_source_from_fcurve(COLLADASW::InputSemantic::OUTPUT, fcu, anim_id, axis_name);
	}
	// create interpolations source
	std::string interpolation_id = create_interpolation_source(fcu, anim_id, axis_name, &has_tangents);

	// handle tangents (if required)
	std::string intangent_id;
	std::string outtangent_id;

	if (has_tangents) {
		// create in_tangent source
		intangent_id = create_source_from_fcurve(COLLADASW::InputSemantic::IN_TANGENT, fcu, anim_id, axis_name);

		// create out_tangent source
		outtangent_id = create_source_from_fcurve(COLLADASW::InputSemantic::OUT_TANGENT, fcu, anim_id, axis_name);
	}

	std::string sampler_id = std::string(anim_id) + SAMPLER_ID_SUFFIX;
	COLLADASW::LibraryAnimations::Sampler sampler(sw, sampler_id);
	std::string empty;
	sampler.addInput(COLLADASW::InputSemantic::INPUT, COLLADABU::URI(empty, input_id));
	sampler.addInput(COLLADASW::InputSemantic::OUTPUT, COLLADABU::URI(empty, output_id));

	// this input is required
	sampler.addInput(COLLADASW::InputSemantic::INTERPOLATION, COLLADABU::URI(empty, interpolation_id));

	if (has_tangents) {
		sampler.addInput(COLLADASW::InputSemantic::IN_TANGENT, COLLADABU::URI(empty, intangent_id));
		sampler.addInput(COLLADASW::InputSemantic::OUT_TANGENT, COLLADABU::URI(empty, outtangent_id));
	}

	addSampler(sampler);

	std::string target ;

	if ( !is_param )
		target = translate_id(ob_name)
		+ "/" + get_transform_sid(fcu->rna_path, -1, axis_name, true);
	else 
	{
		if ( ob->type == OB_LAMP )
			target = get_light_id(ob)
			+ "/" + get_light_param_sid(fcu->rna_path, -1, axis_name, true);

		if ( ob->type == OB_CAMERA )
			target = get_camera_id(ob)
			+ "/" + get_camera_param_sid(fcu->rna_path, -1, axis_name, true);

		if( ma ) 
			target = translate_id(id_name(ma)) + "-effect"
			+"/common/" /*profile common is only supported */ + get_transform_sid(fcu->rna_path, -1, axis_name, true);
	}
	addChannel(COLLADABU::URI(empty, sampler_id), target);

	closeAnimation();
}