void
evas_gl_common_shader_program_init_done(void)
{
#ifdef GL_GLES
   glReleaseShaderCompiler();
#else
   if (glsym_glReleaseShaderCompiler) glsym_glReleaseShaderCompiler();
#endif
}
Пример #2
0
void
evas_gl_common_shader_program_init_done(void)
{
#if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
   glReleaseShaderCompiler();
#else
   if (glsym_glReleaseShaderCompiler) glsym_glReleaseShaderCompiler();
#endif
}