void evas_gl_common_shader_program_init_done(void) { #ifdef GL_GLES glReleaseShaderCompiler(); #else if (glsym_glReleaseShaderCompiler) glsym_glReleaseShaderCompiler(); #endif }
void evas_gl_common_shader_program_init_done(void) { #if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX) glReleaseShaderCompiler(); #else if (glsym_glReleaseShaderCompiler) glsym_glReleaseShaderCompiler(); #endif }