WaylandDisplay::~WaylandDisplay()
{
    if (m_eventSource)
        g_source_unref(m_eventSource);
    m_eventSource = nullptr;

    if (m_interfaces.compositor)
        wl_compositor_destroy(m_interfaces.compositor);
    if (m_interfaces.drm)
        wl_drm_destroy(m_interfaces.drm);
    if (m_interfaces.seat)
        wl_seat_destroy(m_interfaces.seat);
    if (m_interfaces.xdg)
        xdg_shell_destroy(m_interfaces.xdg);
    if (m_interfaces.ivi_application)
        ivi_application_destroy(m_interfaces.ivi_application);
    m_interfaces = { nullptr, nullptr, nullptr, nullptr, nullptr };

    if (m_registry)
        wl_registry_destroy(m_registry);
    m_registry = nullptr;
    if (m_display)
        wl_display_disconnect(m_display);
    m_display = nullptr;
}
Пример #2
0
WaylandDisplay::~WaylandDisplay()
{
    if (m_eventSource)
        g_source_unref(m_eventSource);
    m_eventSource = nullptr;

    if (m_interfaces.compositor)
        wl_compositor_destroy(m_interfaces.compositor);
    if (m_interfaces.data_device_manager)
        wl_data_device_manager_destroy(m_interfaces.data_device_manager);
    if (m_interfaces.drm)
        wl_drm_destroy(m_interfaces.drm);
    if (m_interfaces.seat)
        wl_seat_destroy(m_interfaces.seat);
    if (m_interfaces.xdg)
        xdg_shell_destroy(m_interfaces.xdg);
    if (m_interfaces.ivi_application)
        ivi_application_destroy(m_interfaces.ivi_application);
    m_interfaces = { nullptr, nullptr, nullptr, nullptr, nullptr, nullptr };

    if (m_registry)
        wl_registry_destroy(m_registry);
    m_registry = nullptr;
    if (m_display)
        wl_display_disconnect(m_display);
    m_display = nullptr;

    if (m_seatData.pointer.object)
        wl_pointer_destroy(m_seatData.pointer.object);
    if (m_seatData.keyboard.object)
        wl_keyboard_destroy(m_seatData.keyboard.object);
    if (m_seatData.touch.object)
        wl_touch_destroy(m_seatData.touch.object);
    if (m_seatData.xkb.context)
        xkb_context_unref(m_seatData.xkb.context);
    if (m_seatData.xkb.keymap)
        xkb_keymap_unref(m_seatData.xkb.keymap);
    if (m_seatData.xkb.state)
        xkb_state_unref(m_seatData.xkb.state);
    if (m_seatData.xkb.composeTable)
        xkb_compose_table_unref(m_seatData.xkb.composeTable);
    if (m_seatData.xkb.composeState)
        xkb_compose_state_unref(m_seatData.xkb.composeState);
    if (m_seatData.repeatData.eventSource)
        g_source_remove(m_seatData.repeatData.eventSource);
    m_seatData = SeatData{ };
}
Пример #3
0
int
main(int argc, char **argv)
{
	struct sigaction sigint;
	struct display *display;
	struct window *window;
	int ret = 0;

	display = create_display();
	window = create_window(display, 250, 250);
	if (!window)
		return 1;

	sigint.sa_handler = signal_int;
	sigemptyset(&sigint.sa_mask);
	sigint.sa_flags = SA_RESETHAND;
	sigaction(SIGINT, &sigint, NULL);

	/* Initialise damage to full surface, so the padding gets painted */
	wl_surface_damage(window->surface, 0, 0,
			  window->width, window->height);

	redraw(window, NULL, 0);

	while (running && ret != -1)
		ret = wl_display_dispatch(display->display);

	fprintf(stderr, "simple-shm exiting\n");

	if (window->display->ivi_application)
	{
		ivi_surface_destroy(window->ivi_surface);
		ivi_application_destroy(window->display->ivi_application);
	}

	destroy_window(window);
	destroy_display(display);

	return 0;
}