Пример #1
0
/**
 * load_bubble_graphics
 *
 * Description:
 * Loads all of the 'speech bubble' graphics
 *
 * Returns:
 * TRUE on success FALSE otherwise
 **/
static gboolean
load_bubble_graphics (void)
{
  gchar *buffer = NULL;

  buffer = g_build_filename (DATA_DIRECTORY, "pixmaps", "yahoo.png", NULL);
  if (!load_bubble_graphic (buffer, &yahoo_pixbuf))
    return FALSE;
  g_free (buffer);

  buffer = g_build_filename (DATA_DIRECTORY, "pixmaps", "aieee.png", NULL);
  if (!load_bubble_graphic (buffer, &aieee_pixbuf))
    return FALSE;

  buffer = g_build_filename (DATA_DIRECTORY, "pixmaps", "splat.png", NULL);
  if (!load_bubble_graphic (buffer, &splat_pixbuf))
    return FALSE;

  return TRUE;
}
Пример #2
0
/**
 * load_bubble_graphics
 *
 * Description:
 * Loads all of the 'speech bubble' graphics
 *
 * Returns:
 * TRUE on success FALSE otherwise
 **/
static gboolean
load_bubble_graphics (void)
{
  gchar *buffer = NULL;
  const char *dname;

  dname = games_runtime_get_directory (GAMES_RUNTIME_GAME_PIXMAP_DIRECTORY);

  buffer = g_build_filename (dname, "yahoo.png", NULL);
  if (!load_bubble_graphic (buffer, &yahoo_pixbuf))
    return FALSE;
  g_free (buffer);

  buffer = g_build_filename (dname, "aieee.png", NULL);
  if (!load_bubble_graphic (buffer, &aieee_pixbuf))
    return FALSE;

  buffer = g_build_filename (dname, "splat.png", NULL);
  if (!load_bubble_graphic (buffer, &splat_pixbuf))
    return FALSE;

  return TRUE;
}