Пример #1
0
int main(int argc, char **argv) {
  // make random game
  Node *queue1 = NULL;
  Node *queue2 = NULL;
  struct gameState state;
  makeGame(&queue1, &queue2, &state);

  // play game
  while (!isGameOver(&state)) {
    playTurn(&queue1, &queue2, &state);
  }

  // record sequence of states of game
  recordResults(queue1, queue2);

  return EXIT_SUCCESS;
}
Пример #2
0
void GHS_Lobby::enqueue( GHS_Player* player )
{
	m_queue.push_back(player);
	makeGame();
}