int main(int argc, char **argv) { // make random game Node *queue1 = NULL; Node *queue2 = NULL; struct gameState state; makeGame(&queue1, &queue2, &state); // play game while (!isGameOver(&state)) { playTurn(&queue1, &queue2, &state); } // record sequence of states of game recordResults(queue1, queue2); return EXIT_SUCCESS; }
void GHS_Lobby::enqueue( GHS_Player* player ) { m_queue.push_back(player); makeGame(); }