Пример #1
0
void make_chunk(Chunk *chunk, int p, int q) {
    chunk->p = p;
    chunk->q = q;
    chunk->faces = 0;
    Map *map = &chunk->map;
    map_alloc(map);
    make_world(map, p, q);
    update_chunk(chunk);
}
Пример #2
0
/* Main Loop ---------------------------------------------------------------------------------------*/
int main(int argc, char** argv)
{
	AGENT_TYPE *agent ;
	GEOMETRIC_SHAPE_TYPE *agentshape  ;
  ACOUSTIC_SHAPE_TYPE *sound ;
	int nsoundreceptors, nsoundbands ;
  int t ;
  float angle_locations0[31] = {-15.,-14.,-13.,-12.,-11.,-10.,-9.,-8.,-7.,-6.,-5.,-4.,-3.,-2.,-1.,0.,1.,2.,3.,4.,5.,6.,7.,8.,9.,10.,11.,12.,13.,14.,15} ;
  float directions0[31] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0} ;
  time_t now ;
  struct tm *date ;
  char timestamp[30] ;

  /* create and initialize the world */
  printf("main- making and loading world.\n") ;	
	Flatworld = make_world( 0, 1, 600, 100.0, -100.0, 100.0, -100.0, 0 ) ;
	read_object_spec_file( Flatworld, "WorldObjects.dat" ) ;	
	
  /* Creat and initialize the Agent */
  printf("main- making and atrributing agent.\n") ;
  agent = make_agent( 1, 0.0, 0.0, 0.0, 0.5, 1.0 ) ; 
	agentshape = read_geometric_shape_file( "geoshapeAgent.dat", 0 ) ;
  sound = read_acoustic_shape_file( "soundshapeAgent.dat" ) ;  
  nsoundreceptors = sound->nfrequencies ; 
  nsoundbands = sound->nbands ;
  add_physical_shape_to_agent( agent, agentshape ) ;
  add_sound_shape_to_agent( agent, sound ) ;
	add_visual_sensor_to_agent( agent, 31, 3, 0.0, angle_locations0, directions0 ) ;
  add_acoustic_sensor_to_agent( agent, nsoundreceptors, nsoundbands, 0.0, 90.0 ) ;
  add_acoustic_sensor_to_agent( agent, nsoundreceptors, nsoundbands, 0.0, -90.0 ) ;
  add_cargo_manifest_type_to_agent( agent, 0 ) ;
  add_soma_sensor_to_agent( agent, 1, 0.0, agentshape ) ;
  add_actuators_to_agent( agent ) ;
  set_max_translation_delta_agent( agent, 0.1 ) ;
  set_agent_head_angle( agent, 0.0 ) ;
  set_metabolic_burn_rate_agent(agent, 2.0e-4 ) ;
	set_movement_burn_rate_agent( agent, 5.0e-4 ) ;
  
	add_agent_to_world( Flatworld, agent ) ; 
  
  current_agent = agent ;

  /* Initialize the world and wall clock times. */
  now = time(NULL) ;
  date = localtime( &now ) ;
  strftime(timestamp, 30, "%y/%m/%d H: %H M: %M S: %S",date) ;
  printf("main- Start time: %s\n",timestamp) ;

  for( t=0 ; t<100000 ; t++ )
  {
    agents_controller( Flatworld ) ;
  }

  printf("main- terminating normally.\n") ;
}
Пример #3
0
int test3()
{
#define TEST3 "Beeper and door both to north"
    p1u_setup();
	enable_robot_debug_message();
	
	make_world();
    setup_floor(5, 5);
    setup_beeper(1, 5);
	create_robot_with_direction(4, 0, get_north());
	turn_on_debug_output();
        
    move_beeper();

	P1U_ASSERT_EQUAL("There should be 1 beeper at (7, 5)", 1, get_count_of_beepers_at(7, 5));
    P1U_ASSERT_EQUAL("Robot should be at X = 7", 7, get_current_robot_x());
	P1U_ASSERT_EQUAL("Robot should be at Y = 5", 5, get_current_robot_y());    
    P1U_ASSERT_EQUAL("Robot should be facing east", get_current_robot_orientation(), get_east());    
    P1U_ASSERT_FALSE("Robot should survive", is_robot_dead());

    p1u_shutdown();
    
    return (p1world_shutdown());
}
Пример #4
0
void draw_scene(void)
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glDisable(GL_DEPTH_TEST);
    background();
    glEnable(GL_DEPTH_TEST);
    glClear(GL_DEPTH_BUFFER_BIT);

    glLoadIdentity();
    gluPerspective(45.0f, (GLfloat)window_width / (GLfloat)window_height, 1.0f, 15500.0f);

    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();
    /*glLightfv(GL_LIGHT0, GL_SPECULAR, whiteSpecularLight);
    glLightfv(GL_LIGHT0, GL_AMBIENT, blackAmbientLight);
    glLightfv(GL_LIGHT0, GL_DIFFUSE, whiteDiffuseLight);*/



    glPushMatrix();
    glTranslatef(0,0,-5);
    print_collected_coins(3.0,1.9,GLUT_BITMAP_HELVETICA_18,"Score:");
    glPopMatrix();

    glPushMatrix();
    glRotatef(rot_x,1,0,0);
    glRotatef(rot_y,0,1,0);
    glRotatef(rot_z,0,0,1);

    glTranslatef(0,0,-85);
    select_camera();

    glPushMatrix();

    make_world();

    //display_powers();
    //display_obstacles();

    glPushMatrix();
    if(!falling && !change_lane)
    {
        r_z += robot_velocity;
        robot_motion = robot_slide?0:1;
    }

    glPushMatrix();
    make_humanoid();
    glPopMatrix();

    /*glPushMatrix();
    glTranslatef(humanoid.loc_x/2.0,20,humanoid.loc_z/2.0 + 20);
    test(1,1,10);
    glPopMatrix();*/

    //spot(humanoid.loc_x/2.0,30,humanoid.loc_z/2.0,0,-1,0);

    //make_spotlight();

    glPopMatrix();

    glPopMatrix();

    glPopMatrix();
    glFlush();
    glutSwapBuffers();
}
Пример #5
0
/* creates your founder */
void makecharacter()
{
   Creature *newcr=new Creature;
   newcr->align=1;

#ifdef BLIND
   newcr->special[SPECIALWOUND_RIGHTEYE]=1;
   newcr->special[SPECIALWOUND_LEFTEYE]=1;
#endif
#ifdef SPINE
   newcr->special[SPECIALWOUND_UPPERSPINE]=1;
   newcr->special[SPECIALWOUND_LOWERSPINE]=1;
#endif
#ifdef NOFACE
   newcr->special[SPECIALWOUND_TONGUE]=1;
   newcr->special[SPECIALWOUND_RIGHTEYE]=1;
   newcr->special[SPECIALWOUND_LEFTEYE]=1;
   newcr->special[SPECIALWOUND_NOSE]=1;
#endif
#ifdef NOWALK
   newcr->special[SPECIALWOUND_UPPERSPINE]=1;
   newcr->special[SPECIALWOUND_LOWERSPINE]=1;
   newcr->special[SPECIALWOUND_NECK]=1;
   newcr->wound[BODYPART_LEG_RIGHT]=1;
   newcr->wound[BODYPART_LEG_LEFT]=1;
#endif
#ifdef INTERNAL
   newcr->special[SPECIALWOUND_RIGHTLUNG]=1;
   newcr->special[SPECIALWOUND_LEFTLUNG]=1;
   newcr->special[SPECIALWOUND_HEART]=1;
   newcr->special[SPECIALWOUND_LIVER]=1;
   newcr->special[SPECIALWOUND_STOMACH]=1;
   newcr->special[SPECIALWOUND_LEFTKIDNEY]=1;
   newcr->special[SPECIALWOUND_RIGHTKIDNEY]=1;
   newcr->special[SPECIALWOUND_SPLEEN]=1;
#endif

   newcr->set_attribute(ATTRIBUTE_HEART,8);
   newcr->set_attribute(ATTRIBUTE_WISDOM,1);
   newcr->set_attribute(ATTRIBUTE_INTELLIGENCE,3);
   newcr->set_attribute(ATTRIBUTE_AGILITY,5);
   newcr->set_attribute(ATTRIBUTE_STRENGTH,4);
   newcr->set_attribute(ATTRIBUTE_HEALTH,6);
   newcr->set_attribute(ATTRIBUTE_CHARISMA,4);
   for(int sk=0;sk<SKILLNUM;sk++)newcr->set_skill(sk,0);

   char first[3][80];
   char last[80];
   bool male = LCSrandom(2); // whether or not starting gender is male
   char gender = newcr->gender_liberal = newcr->gender_conservative = (male ? GENDER_MALE : GENDER_FEMALE);
   do {
      firstname(first[0], GENDER_NEUTRAL);
      firstname(first[1], GENDER_MALE);
      firstname(first[2], GENDER_FEMALE);
      lastname(last);
   } while(strcmp(first[0],last) == 0 && strcmp(first[1],last) == 0 && strcmp(first[2],last) == 0);

   {
      Armor a(*armortype[getarmortype("ARMOR_CLOTHES")]);
      newcr->give_armor(a,NULL);
   }

   bool choices=true;

   while(true)
   {
      erase();

      set_color(COLOR_WHITE,COLOR_BLACK,1);
      move(4,6);
      addstr("The Founder of the Liberal Crime Squad");

      move(7,2);
      addstr("FIRST NAME: ");
      addstr(first[(int)gender]);
      move(7,30);
      set_color(COLOR_BLACK,COLOR_BLACK,1);
      addstr(" (Press A to have your parents reconsider)");

      move(9,2);
      set_color(COLOR_WHITE,COLOR_BLACK,1);
      addstr("LAST NAME: ");
      addstr(last);
      move(9,30);
      set_color(COLOR_BLACK,COLOR_BLACK,1);
      addstr(" (Press B to be born to a different family)");

      move(11,2);
      set_color(COLOR_WHITE,COLOR_BLACK,1);
      addstr("SEX: ");
      if(newcr->gender_conservative == GENDER_MALE)
      {
         set_color(COLOR_CYAN,COLOR_BLACK,1);
         addstr("Male");
      }
      else if(newcr->gender_conservative == GENDER_FEMALE)
      {
         set_color(COLOR_MAGENTA,COLOR_BLACK,1);
         addstr("Female");
      }
      else
      {
         set_color(COLOR_YELLOW,COLOR_BLACK,1);
         addstr("It's Complicated");
      }
      move(11,30);
      set_color(COLOR_BLACK,COLOR_BLACK,1);
      addstr(" (Press C to change your sex at birth)");

      move(13,2);
      set_color(COLOR_WHITE,COLOR_BLACK,1);
      addstr("HISTORY: ");
      if(choices)
      {
         set_color(COLOR_GREEN,COLOR_BLACK,1);
         addstr("Let Me Choose");
      }
      else
      {
         set_color(COLOR_RED,COLOR_BLACK,1);
         addstr("Let Fate Decide");
      }
      move(13,30);
      set_color(COLOR_BLACK,COLOR_BLACK,1);
      addstr(" (Press D to toggle childhood)");

      if(!multipleCityMode)
      {
         move(15,2);
         set_color(COLOR_WHITE,COLOR_BLACK,1);
         addstr("CITY: ");
         addstr(lcityname);
         move(15,30);
         set_color(COLOR_BLACK,COLOR_BLACK,1);
         addstr(" (Press E to relocate)");
      }

      move(19-multipleCityMode*2,4);
      set_color(COLOR_WHITE,COLOR_BLACK,0);
      addstr("Press any other key when ready to begin...");

      int c=getkey();

      if(c=='a')
      {
         do {
            firstname(first[(int)gender],newcr->gender_conservative);
         } while(strcmp(first[(int)gender],last) == 0);
         continue;
      }
      if(c=='b')
      {
         do {
            lastname(last);
         } while(strcmp(first[0],last) == 0 && strcmp(first[1],last) == 0 && strcmp(first[2],last) == 0);
         continue;
      }
      if(c=='c')
      {
         if((newcr->gender_conservative == GENDER_FEMALE && !male) ||
            (newcr->gender_conservative == GENDER_NEUTRAL && male))
            newcr->gender_conservative = GENDER_MALE;
         else if((newcr->gender_conservative == GENDER_MALE && !male) ||
            (newcr->gender_conservative == GENDER_FEMALE && male))
            newcr->gender_conservative = GENDER_NEUTRAL;
         else
            newcr->gender_conservative = GENDER_FEMALE;

         gender = newcr->gender_liberal = newcr->gender_conservative;
         continue;
      }
      if(c=='d')
      {
         choices = !choices;
         continue;
      }
      if(c=='e' && !multipleCityMode)
      {
         strcpy(lcityname,cityname());
         continue;
      }
      break;
   }

   strcpy(newcr->propername,first[(int)gender]);
   strcat(newcr->propername," ");
   strcat(newcr->propername,last);

   int c;
   bool hasmaps=false;
   bool makelawyer=false;
   bool gaylawyer=false;
   Vehicle * startcar = NULL;
   char recruits = RECRUITS_NONE;
   char base = SITE_RESIDENTIAL_SHELTER;

   for(int q=0;q<10;q++)
   {
      erase();
      set_color(COLOR_WHITE,COLOR_BLACK,1);
      move(0,0);
      addstr("Insight into a Revolution:  My Traumatic Childhood");
      set_color(COLOR_WHITE,COLOR_BLACK,0);

      //A - Thief
      //B - Fighter
      //C - Student
      //D - Generalist/Sleepers
      //E - Recruiter

      char selection = LCSrandom(5);

      switch(q)
      {

/*
        - The anniversary of Hitler's suicide. - SKILL_PISTOL 1 (lol)
        - Indira Gandhi Killed
*/

         case 0:
            move(2,0);addstr("The day I was born in 1984...");

            move(5,0);
            if(choices || selection == 0)
               addstr("A - the Polish priest Popieluszko was kidnapped by government agents.");
            //ATTRIBUTE_AGILITY 2
            // Oct. 19, 1984
            move(7,0);
            if(choices || selection == 1)
               addstr("B - was the 3rd anniversary of the assassination attempt on Ronald Reagan.");
            //ATTRIBUTE_STRENGTH 2
            // Mar. 3, 1984
            move(9,0);
            if(choices || selection == 2)
               addstr("C - the Macintosh was introduced.");
            //ATTRIBUTE_INTELLIGENCE 2
            // Jan. 24, 1984
            move(11,0);
            if(choices || selection == 3)
               addstr("D - the Nobel Peace Prize went to Desmond Tutu for opposition to apartheid.");
            //ATTRIBUTE_HEART 2
            // Oct. 16, 1984
            move(13,0);
            if(choices || selection == 4)
               addstr("E - the Sandanista Front won the elections in Nicaragua.");
            //ATTRIBUTE_CHARISMA 2
            // Sept. 4, 1984
                        //move(14,0);
                        //if(choices || selection == 5)
               //addstr("F - the United Nations condemned Iraq's use of chemical weapons.");
            //ATTRIBUTE_HEALTH 2
                        //March 30, 1984

            move(17,0);
            addstr("The doctor said I was ");
            set_color(COLOR_WHITE,COLOR_BLACK,1);
            if(newcr->gender_conservative == GENDER_MALE)
               addstr("a boy");
            else if(newcr->gender_conservative == GENDER_FEMALE)
               addstr("a girl");
            else
               addstr("an intersex baby");
            set_color(COLOR_WHITE,COLOR_BLACK,0);
            addstr(".");

            move(19,0);
            addstr("My parents ");
            if(newcr->gender_conservative == GENDER_NEUTRAL)
            {
               addstr("insisted otherwise.");
               move(20,0);
               addstr("They ");
            }

            addstr("named me ");
            set_color(COLOR_WHITE,COLOR_BLACK,1);
            addstr(newcr->propername);
            set_color(COLOR_WHITE,COLOR_BLACK,0);
            addstr(".");

            break;

                // My first memory was...
                        // my father burning my back with a cigarette
                // When he was really into the sauce...
                        //
                // XXX: Needs an option to have the founder have been in the Army -- LK
                // XXX: Something I forgot.

         case 1:
            move(2,0);addstr("When I was bad...");
            move(5,0);
            if(choices || selection == 0)
               addstr("A - my parents grounded me and hid my toys, but I knew where they put them."); // Toy box
            //SKILL_SECURITY 1
            //ATTRIBUTE_AGILITY 1
            move(7,0);
            if(choices || selection == 1)
               addstr("B - my father beat me.  I learned to take a punch earlier than most.");
            //SKILL_HANDTOHAND 1
            //ATTRIBUTE_HEALTH 1
            move(9,0);
            if(choices || selection == 2)
               addstr("C - I was sent to my room, where I studied quietly by myself, alone.");
            //SKILL_WRITING 1
            //ATTRIBUTE_INTELLIGENCE 1
            move(11,0);
            if(choices || selection == 3)
               addstr("D - my parents argued with each other about me, but I was never punished.");
            //SKILL_PERSUASION 1
            //ATTRIBUTE_HEART 1
            move(13,0);
            if(choices || selection == 4)
               addstr("E - my father lectured me endlessly, trying to make me think like him.");
            //SKILL_PSYCHOLOGY 1
            //ATTRIBUTE_CHARISMA 1

            /*switch(c)
            {
            case 'e':
               move(17,4);
               addstr("\"The worst has happened. Someone wanted to kill and killed");
               move(18,4);
               addstr("not only the a man, not only a Pole, not only a priest.");
               move(19,4);
               addstr("Someone wanted to kill the hope that it is possible to avoid");
               move(20,4);
               addstr("violence in Polish political life.\"");
               move(21,8);
               addstr("- Solidarity Leader Lech Walesa");
               break;
            default:
               break;
            }*/
            break;
         case 2:
            move(2,0);addstr("In elementary school...");
            move(5,0);
            if(choices || selection == 0)
               addstr("A - I was mischievous, and always up to something.");
            //SKILL_DISGUISE 1
            //ATTRIBUTE_AGILITY 1
            move(7,0);
            if(choices || selection == 1)
               addstr("B - I had a lot of repressed anger.  I hurt animals.");
            //SKILL_PSYCHOLOGY 1
            //ATTRIBUTE_STRENGTH 1
            //ATTRIBUTE_AGILITY 1
            //ATTRIBUTE_HEART -1 <--- !
            move(9,0);
            if(choices || selection == 2)
               addstr("C - I was at the head of the class, and I worked very hard.");
            //ATTRIBUTE_INTELLIGENCE 1
            //SKILL_WRITING 1
            move(11,0);
            if(choices || selection == 3)
               addstr("D - I was unruly and often fought with the other children.");
            //SKILL_HANDTOHAND 1
            //ATTRIBUTE_STRENGTH 1
            move(13,0);
            if(choices || selection == 4)
               addstr("E - I was the class clown.  I even had some friends.");
            //SKILL_PERSUASION 1
            //ATTRIBUTE_CHARISMA 1
            break;
         case 3:
            move(2,0);addstr("When I turned 10...");
            move(5,0);
            if(choices || selection == 0)
               addstr("A - my parents divorced.  Whenever I talked, they argued, so I stayed quiet.");
            //SKILL_STEALTH 1
            move(7,0);
            if(choices || selection == 1)
               addstr("B - my parents divorced.  Violently.");
            //SKILL_HANDTOHAND 1
            move(9,0);
            if(choices || selection == 2)
               addstr("C - my parents divorced.  Acrimoniously.  I once tripped over the paperwork!");
            //SKILL_LAW 1
            move(11,0);
            if(choices || selection == 3)
               addstr("D - my parents divorced.  Mom slept with the divorce lawyer.");
            //SKILL_SEDUCTION 1
            move(13,0);
            if(choices || selection == 4)
               addstr("E - my parents divorced.  It still hurts to read my old diary.");
            //SKILL_WRITING 1
            break;
         case 4:
            move(2,0);addstr("In junior high school...");
            move(5,0);
            if(choices || selection == 0)
               addstr("A - I was into chemistry.  I wanted to know what made the world tick.");
            //SKILL_SCIENCE 2
            //ATTRIBUTE_INTELLIGENCE 2
            move(7,0);
            if(choices || selection == 1)
               addstr("B - I played guitar in a grunge band.  We sucked, but so did life.");
            //SKILL_MUSIC 2
            //ATTRIBUTE_CHARISMA 2
            move(9,0);
            if(choices || selection == 2)
               addstr("C - I drew things, a lot.  I was drawing a world better than this.");
            //SKILL_ART 2
            //ATTRIBUTE_HEART 2
            move(11,0);
            if(choices || selection == 3)
               addstr("D - I played violent video games at home.  I was a total outcast.");
            //SKILL_COMPUTERS 2
            //ATTRIBUTE_AGILITY 2
            move(13,0);
            if(choices || selection == 4)
               addstr("E - I was obsessed with swords, and started lifting weights.");
            //SKILL_SWORD 2
            //ATTRIBUTE_STRENGTH 2
            break;
         case 5:
            move(2,0);addstr("Things were getting really bad...");
            move(5,0);
            if(choices || selection == 0)
               addstr("A - when I stole my first car.  I got a few blocks before I totaled it.");
            //SKILL_DRIVING 1
            //SKILL_SECURITY 1
            move(7,0);
            if(choices || selection == 1)
               addstr("B - and I went to live with my dad.  He had been in Nam and he still drank.");
            //SKILL_SHOTGUN 1
            //SKILL_RIFLE 1
            //SKILL_PSYCHOLOGY 1
            move(9,0);
            if(choices || selection == 2)
               addstr("C - and I went completely goth.  I had no friends and made costumes by myself.");
            //SKILL_TAILORING 2
            move(11,0);
            if(choices || selection == 3)
               addstr("D - when I was sent to religious counseling, just stressing me out more.");
            //SKILL_RELIGION 1
            //SKILL_PSYCHOLOGY 1
            move(13,0);
            if(choices || selection == 4)
               addstr("E - and I tried being a teacher's assistant.  It just made me a target.");
            //SKILL_TEACHING 2
            break;
         case 6:
            move(2,0);addstr("Well, I knew it had reached a crescendo when...");
            move(5,0);
            if(choices || selection == 0)
               addstr("A - I stole a cop car when I was only 14.  I went to juvie for 6 months.");
            //SKILL_DRIVING 1
            //SKILL_SECURITY 1
            //ATTRIBUTE_INTELLIGENCE 1
            move(7,0);
            if(choices || selection == 1)
               addstr("B - my step mom shot her ex-husband, my dad, with a shotgun.  She got off.");//XXX: Sounds... Sexual...
            //SKILL_SHOTGUN 2
            //ATTRIBUTE_AGILITY 1
            move(9,0);
            if(choices || selection == 2)
               addstr("C - I tried wrestling for a quarter, desperate to fit in.");
            //ATTRIBUTE_STRENGTH 1
            //SKILL_HANDTOHAND 2
            move(11,0);
            if(choices || selection == 3)
               addstr("D - I got caught making out, and now I needed to be 'cured' of homosexuality.");
            //SKILL_SEDUCTION 1
            //SKILL_RELIGION 1
            //ATTRIBUTE_HEART 1
            move(13,0);
            if(choices || selection == 4)
               addstr("E - I resorted to controlling people.  Had my own clique of outcasts.");
            //SKILL_PERSUASION 2
            //ATTRIBUTE_CHARISMA 1
            break;
         case 7:
            move(2,0);addstr("I was only 15 when I ran away, and...");
            move(5,0);
            if(choices || selection == 0)
               addstr("A - I started robbing houses:  rich people only.  I was fed up with their crap.");
            //SKILL_SECURITY 1
            //SKILL_STEALTH 1
            //ATTRIBUTE_AGILITY 1
            move(7,0);
            if(choices || selection == 1)
               addstr("B - I hung out with thugs and beat the shit out of people.");
            //ATTRIBUTE_STRENGTH 1
            //SKILL_HANDTOHAND 2
            move(9,0);
            if(choices || selection == 2)
               addstr("C - I got a horrible job working fast food, smiling as people fed the man.");
            //ATTRIBUTE_CHARISMA 1
            //SKILL_BUSINESS 2
            move(11,0);
            if(choices || selection == 3)
               addstr("D - I let people pay me for sex.  I needed the money to survive.");
            //ATTRIBUTE_HEART -1
            //ATTRIBUTE_CHARISMA 2
            //SKILL_SEDUCTION 2
            move(13,0);
            if(choices || selection == 4)
               addstr("E - I volunteered for a left-wing candidate. It wasn't *real*, though, you know?");
            //ATTRIBUTE_INTELLIGENCE 1
            //SKILL_LAW 1
            //SKILL_PERSUASION 1
            break;
         case 8:
            move(2,0);addstr("Life went on.  On my 18th birthday...");
            move(5,0);
            if(choices || selection == 0)
               addstr("A - I got my hands on a sports car. The owner must have been pissed.");
            move(7,0);
            if(choices || selection == 1)
               addstr("B - I bought myself an assault rifle.");
            move(9,0);
            if(choices || selection == 2)
               addstr("C - I celebrated.  I'd saved a thousand bucks!");
            move(11,0);
            if(choices || selection == 3)
               addstr("D - I went to a party and met a cool law student.  We've been dating since.");//XXX: No Seduction?
            move(13,0);
            if(choices || selection == 4)
               addstr("E - I managed to acquire secret maps of several major buildings downtown.");
            break;
         case 9:
            move(2,0);addstr("For the past few years, I've been...");
            move(5,0);
            if(choices || selection == 0)
               addstr("A - stealing from Corporations.  I know they're still keeping more secrets.");
            //ATTRIBUTE_INTELLIGENCE 2
            //ATTRIBUTE_AGILITY 2
            //SKILL_SECURITY 2
            //SKILL_STEALTH 2
            // +Downtown apartment
            // +$500 (one month rent)
            move(7,0);
            if(choices || selection == 1)
               addstr("B - a violent criminal.  Nothing can change me, or stand in my way.");
            //SKILL_RIFLE 2
            //SKILL_PISTOL 2
            //SKILL_STREETSENSE 2
            //ATTRIBUTE_AGILITY 2
            //ATTRIBUTE_HEALTH 2
            //ATTRIBUTE_STRENGTH 2
            // +Crack house (with stockpiled rations)
            // +A crew (four gang members with knives and pistols)
            move(9,0);
            if(choices || selection == 2)
               addstr("C - taking college courses.  I can see how much the country needs help.");
            //SKILL_SCIENCE 2
            //SKILL_COMPUTERS 2
            //SKILL_WRITING 2
            //SKILL_TEACHING 2
            //SKILL_BUSINESS 1
            //SKILL_LAW 1
            //ATTRIBUTE_INTELLIGENCE 4
            // +University apartment
            // +$200 (one month rent)
            move(11,0);
            if(choices || selection == 3)
               addstr("D - surviving alone, just like anyone.  But we can't go on like this.");
            //SKILL_FIRSTAID 2
            //SKILL_STREETSENSE 2
            //ATTRIBUTE_INTELLIGENCE 1
            //ATTRIBUTE_AGILITY 1
            //ATTRIBUTE_HEALTH 2
            // +Homeless shelter
            // +1 all stats (except Wisdom)
            move(13,0);
            if(choices || selection == 4)
               addstr("E - writing my manifesto and refining my image.  I'm ready to lead.");
            //ATTRIBUTE_CHARISMA 2
            //ATTRIBUTE_INTELLIGENCE 2
            //SKILL_LAW 1
            //SKILL_PERSUASION 2
            //SKILL_WRITING 1
            // +Industrial apartment
            // +$100 (one month rent)
            // +50 juice
            move(17,0);
            addstr("I live in ");
            if(!multipleCityMode) addstr(lcityname);
            else addstr("Seattle, WA");
            addstr(", and it's about to experience real change.");
            break;
      }

      do
      {
         c=getkey();
         if(!choices) c='a'+selection;
      } while(c<'a'||c>'e');

      switch(q)
      {
         case 0:
            // Oct. 19, 1984
            if(c=='a')
            {
               newcr->adjust_attribute(ATTRIBUTE_AGILITY,+2);
               newcr->birthday_month = 10;
               newcr->birthday_day = 19;
            }
            // Mar. 3, 1984
            if(c=='b')
            {
               newcr->adjust_attribute(ATTRIBUTE_STRENGTH,+2);
               newcr->birthday_month = 3;
               newcr->birthday_day = 3;
            }
            // Jan. 24, 1984
            if(c=='c')
            {
               newcr->adjust_attribute(ATTRIBUTE_INTELLIGENCE,+2);
               newcr->birthday_month = 1;
               newcr->birthday_day = 24;
            }
            // Oct. 16, 1984
            if(c=='d')
            {
               newcr->adjust_attribute(ATTRIBUTE_HEART,+2);
               newcr->birthday_month = 10;
               newcr->birthday_day = 16;
            }
            // Sep. 4, 1984
            if(c=='e')
            {
               newcr->adjust_attribute(ATTRIBUTE_CHARISMA,+2);
               newcr->birthday_month = 9;
               newcr->birthday_day = 4;
            }
            newcr->age = year - 1984;
            // Don't count this year in founder's age if starting before birthday
            if(month < newcr->birthday_month ||
               (month==newcr->birthday_month && day<newcr->birthday_day))
            {
               newcr->age--;
            }
            break;
         case 1:
            if(c=='a')
            {
               newcr->set_skill(SKILL_SECURITY,newcr->get_skill(SKILL_SECURITY)+(1));
               newcr->adjust_attribute(ATTRIBUTE_AGILITY,+1);
            }
            if(c=='b')
            {
               newcr->set_skill(SKILL_HANDTOHAND,newcr->get_skill(SKILL_HANDTOHAND)+(1));
               newcr->adjust_attribute(ATTRIBUTE_HEALTH,+1);
            }
            if(c=='c')
            {
               newcr->adjust_attribute(ATTRIBUTE_INTELLIGENCE,+1);
               newcr->set_skill(SKILL_WRITING,newcr->get_skill(SKILL_WRITING)+(1));
            }
            if(c=='d')
            {
               newcr->set_skill(SKILL_PERSUASION,newcr->get_skill(SKILL_PERSUASION)+(1));
               newcr->adjust_attribute(ATTRIBUTE_HEART,+1);
            }
            if(c=='e')
            {
               newcr->set_skill(SKILL_PSYCHOLOGY,newcr->get_skill(SKILL_PSYCHOLOGY)+(1));
               newcr->adjust_attribute(ATTRIBUTE_CHARISMA,+1);
            }
            break;
         case 2:
            if(c=='a')
            {
               newcr->set_skill(SKILL_DISGUISE,newcr->get_skill(SKILL_DISGUISE)+(1));
               newcr->adjust_attribute(ATTRIBUTE_AGILITY,+1);
            }
            if(c=='b')
            {
               newcr->set_skill(SKILL_PSYCHOLOGY,newcr->get_skill(SKILL_PSYCHOLOGY)+(1));
               newcr->adjust_attribute(ATTRIBUTE_AGILITY,+1);
               newcr->adjust_attribute(ATTRIBUTE_HEART,-1);
               newcr->adjust_attribute(ATTRIBUTE_STRENGTH,+1);
            }
            if(c=='c')
            {
               newcr->adjust_attribute(ATTRIBUTE_INTELLIGENCE,+1);
               newcr->set_skill(SKILL_WRITING,newcr->get_skill(SKILL_WRITING)+(1));
            }
            if(c=='d')
            {
               newcr->adjust_attribute(ATTRIBUTE_STRENGTH,+1);
               newcr->set_skill(SKILL_HANDTOHAND,newcr->get_skill(SKILL_HANDTOHAND)+(1));
            }
            if(c=='e')
            {
               newcr->set_skill(SKILL_PERSUASION,newcr->get_skill(SKILL_PERSUASION)+(1));
               newcr->adjust_attribute(ATTRIBUTE_CHARISMA,+1);
            }
            break;
         case 3:
            if(c=='a')
            {
               newcr->set_skill(SKILL_STEALTH,newcr->get_skill(SKILL_STEALTH)+(1));
            }
            if(c=='b')
            {
               newcr->set_skill(SKILL_HANDTOHAND,newcr->get_skill(SKILL_HANDTOHAND)+(1));
            }
            if(c=='c')
            {
               newcr->set_skill(SKILL_LAW,newcr->get_skill(SKILL_LAW)+(1));
            }
            if(c=='d')
            {
               newcr->set_skill(SKILL_SEDUCTION,newcr->get_skill(SKILL_SEDUCTION)+(1));
            }
            if(c=='e')
            {
               newcr->set_skill(SKILL_WRITING,newcr->get_skill(SKILL_WRITING)+1);
            }
            break;
         case 4:
            if(c=='a')
            {
               newcr->set_skill(SKILL_SCIENCE,newcr->get_skill(SKILL_SCIENCE)+(2));
               newcr->adjust_attribute(ATTRIBUTE_INTELLIGENCE,+2);
            }
            if(c=='b')
            {
               newcr->set_skill(SKILL_MUSIC,newcr->get_skill(SKILL_MUSIC)+(2));
               newcr->adjust_attribute(ATTRIBUTE_CHARISMA,+2);
            }
            if(c=='c')
            {
               newcr->set_skill(SKILL_ART,newcr->get_skill(SKILL_ART)+(2));
               newcr->adjust_attribute(ATTRIBUTE_HEART,+2);
            }
            if(c=='d')
            {
               newcr->set_skill(SKILL_COMPUTERS,newcr->get_skill(SKILL_COMPUTERS)+(2));
               newcr->adjust_attribute(ATTRIBUTE_AGILITY,+2);
            }
            if(c=='e')
            {
               newcr->adjust_attribute(ATTRIBUTE_STRENGTH,+2);
               newcr->set_skill(SKILL_SWORD,newcr->get_skill(SKILL_SWORD)+(2));
            }
            break;
         case 5:
            if(c=='a')
            {
               newcr->set_skill(SKILL_DRIVING,newcr->get_skill(SKILL_DRIVING)+(1));
               newcr->set_skill(SKILL_SECURITY,newcr->get_skill(SKILL_SECURITY)+(1));
            }
            if(c=='b')
            {
               newcr->set_skill(SKILL_SHOTGUN,newcr->get_skill(SKILL_SHOTGUN)+(1));
               newcr->set_skill(SKILL_RIFLE,newcr->get_skill(SKILL_RIFLE)+(1));
               newcr->set_skill(SKILL_PSYCHOLOGY,newcr->get_skill(SKILL_PSYCHOLOGY)+(1));
            }
            if(c=='c')
            {
               newcr->set_skill(SKILL_TAILORING,newcr->get_skill(SKILL_TAILORING)+(2));
            }
            if(c=='d')
            {
               newcr->set_skill(SKILL_RELIGION,newcr->get_skill(SKILL_RELIGION)+(1));
               newcr->set_skill(SKILL_PSYCHOLOGY,newcr->get_skill(SKILL_PSYCHOLOGY)+(1));
            }
            if(c=='e')
            {
               newcr->set_skill(SKILL_TEACHING,newcr->get_skill(SKILL_TEACHING)+(2));
            }
            break;
         case 6:
            if(c=='a')
            {
               newcr->set_skill(SKILL_DRIVING,newcr->get_skill(SKILL_DRIVING)+(1));
               newcr->set_skill(SKILL_SECURITY,newcr->get_skill(SKILL_SECURITY)+(1));
               newcr->adjust_attribute(ATTRIBUTE_INTELLIGENCE,+1);
            }
            if(c=='b')
            {
               newcr->set_skill(SKILL_SHOTGUN,newcr->get_skill(SKILL_SHOTGUN)+(2));
               newcr->adjust_attribute(ATTRIBUTE_AGILITY,+1);
            }
            if(c=='c')
            {
               newcr->adjust_attribute(ATTRIBUTE_STRENGTH,+1);
               newcr->set_skill(SKILL_HANDTOHAND,newcr->get_skill(SKILL_HANDTOHAND)+(2));
            }
            if(c=='d')
            {
               newcr->set_skill(SKILL_SEDUCTION,newcr->get_skill(SKILL_SEDUCTION)+(1));
               newcr->set_skill(SKILL_RELIGION,newcr->get_skill(SKILL_RELIGION)+(1));
               newcr->adjust_attribute(ATTRIBUTE_HEART,+1);
               gaylawyer=true;
            }
            if(c=='e')
            {
               newcr->set_skill(SKILL_PERSUASION,newcr->get_skill(SKILL_PERSUASION)+(2));
               newcr->adjust_attribute(ATTRIBUTE_CHARISMA,+1);
            }
            break;
         case 7:
            if(c=='a')
            {
               newcr->set_skill(SKILL_SECURITY,newcr->get_skill(SKILL_SECURITY)+(1));
               newcr->set_skill(SKILL_STEALTH,newcr->get_skill(SKILL_STEALTH)+(1));
               newcr->adjust_attribute(ATTRIBUTE_AGILITY,+1);
            }
            if(c=='b')
            {
               newcr->adjust_attribute(ATTRIBUTE_STRENGTH,+1);
               newcr->set_skill(SKILL_HANDTOHAND,newcr->get_skill(SKILL_HANDTOHAND)+(2));
            }
            if(c=='c')
            {
               newcr->adjust_attribute(ATTRIBUTE_CHARISMA,+1);
               newcr->set_skill(SKILL_BUSINESS,newcr->get_skill(SKILL_BUSINESS)+(2));
            }
            if(c=='d')
            {
               newcr->adjust_attribute(ATTRIBUTE_HEART,-1);
               newcr->adjust_attribute(ATTRIBUTE_CHARISMA,+2);
               newcr->set_skill(SKILL_SEDUCTION,newcr->get_skill(SKILL_SEDUCTION)+(2));
            }
            if(c=='e')
            {
               newcr->adjust_attribute(ATTRIBUTE_INTELLIGENCE,+1);
               newcr->set_skill(SKILL_LAW,newcr->get_skill(SKILL_LAW)+(1));
               newcr->set_skill(SKILL_PERSUASION,newcr->get_skill(SKILL_PERSUASION)+(1));
            }
            break;
         case 8:
            if(c=='a')
            {
               startcar = new Vehicle(*vehicletype[getvehicletype("SPORTSCAR")]);
               // Add heat to the starting vehicle because it is stolen.
               // This is so that you can't immediately sell it at full price.
               startcar->add_heat(10);
               vehicle.push_back(startcar);
               newcr->pref_carid = startcar->id();
            }
            if(c=='b')
            {
               Weapon neww(*weapontype[getweapontype("WEAPON_AUTORIFLE_AK47")]);
               Clip newc(*cliptype[getcliptype("CLIP_ASSAULT")],9);
               newcr->give_weapon(neww,NULL);
               newcr->take_clips(newc,9);
            }
            if(c=='c')
            {
               ledger.force_funds(1000);
            }
            if(c=='d')
            {
               makelawyer=true;
            }
            if(c=='e')
            {
               hasmaps=true;
            }
            break;
         case 9:
            if(c=='a')
            {
               newcr->adjust_attribute(ATTRIBUTE_INTELLIGENCE,+2);
               newcr->adjust_attribute(ATTRIBUTE_AGILITY,+2);
               newcr->set_skill(SKILL_SECURITY,newcr->get_skill(SKILL_SECURITY)+(2));
               newcr->set_skill(SKILL_STEALTH,newcr->get_skill(SKILL_STEALTH)+(2));
               newcr->type = CREATURE_THIEF;
               newcr->type_idname = "CREATURE_THIEF";
               base = SITE_RESIDENTIAL_APARTMENT_UPSCALE;
               ledger.force_funds(ledger.get_funds()+500);

               Armor newa(*armortype[getarmortype("ARMOR_BLACKCLOTHES")]);
               newcr->give_armor(newa,NULL);
            }
            if(c=='b')
            {
               newcr->set_skill(SKILL_RIFLE,newcr->get_skill(SKILL_RIFLE)+(2));
               newcr->set_skill(SKILL_PISTOL,newcr->get_skill(SKILL_PISTOL)+(2));
               newcr->set_skill(SKILL_STREETSENSE,newcr->get_skill(SKILL_STREETSENSE)+(2));
               newcr->adjust_attribute(ATTRIBUTE_AGILITY,+2);
               newcr->adjust_attribute(ATTRIBUTE_HEALTH,+2);
               newcr->adjust_attribute(ATTRIBUTE_STRENGTH,+2);
               newcr->type = CREATURE_GANGMEMBER;
               newcr->type_idname = "CREATURE_GANGMEMBER";
               base = SITE_BUSINESS_CRACKHOUSE;
               recruits = RECRUITS_GANG;
            }
            if(c=='c')
            {
               newcr->adjust_attribute(ATTRIBUTE_INTELLIGENCE,+4);
               newcr->set_skill(SKILL_SCIENCE,newcr->get_skill(SKILL_SCIENCE)+(2));
               newcr->set_skill(SKILL_COMPUTERS,newcr->get_skill(SKILL_COMPUTERS)+(2));
               newcr->set_skill(SKILL_WRITING,newcr->get_skill(SKILL_WRITING)+(2));
               newcr->set_skill(SKILL_TEACHING,newcr->get_skill(SKILL_TEACHING)+(2));
               newcr->set_skill(SKILL_BUSINESS,newcr->get_skill(SKILL_BUSINESS)+(1));
               newcr->set_skill(SKILL_LAW,newcr->get_skill(SKILL_LAW)+(1));
               newcr->type = CREATURE_COLLEGESTUDENT;
               newcr->type_idname = "CREATURE_COLLEGESTUDENT";
               base = SITE_RESIDENTIAL_APARTMENT;
               ledger.force_funds(ledger.get_funds()+200);
            }
            if(c=='d')
            {
               newcr->adjust_attribute(ATTRIBUTE_INTELLIGENCE,+1);
               newcr->adjust_attribute(ATTRIBUTE_AGILITY,+1);
               newcr->adjust_attribute(ATTRIBUTE_HEALTH,+2);
               newcr->set_skill(SKILL_FIRSTAID,newcr->get_skill(SKILL_FIRSTAID)+(2));
               newcr->set_skill(SKILL_STREETSENSE,newcr->get_skill(SKILL_STREETSENSE)+(2));
               newcr->type = CREATURE_HSDROPOUT;
               newcr->type_idname = "CREATURE_HSDROPOUT";
               base = SITE_RESIDENTIAL_SHELTER;

               newcr->adjust_attribute(ATTRIBUTE_HEART,+1);
               newcr->adjust_attribute(ATTRIBUTE_INTELLIGENCE,+1);
               newcr->adjust_attribute(ATTRIBUTE_AGILITY,+1);
               newcr->adjust_attribute(ATTRIBUTE_STRENGTH,+1);
               newcr->adjust_attribute(ATTRIBUTE_HEALTH,+1);
               newcr->adjust_attribute(ATTRIBUTE_CHARISMA,+1);
            }
            if(c=='e')
            {
               newcr->adjust_attribute(ATTRIBUTE_CHARISMA,+2);
               newcr->adjust_attribute(ATTRIBUTE_INTELLIGENCE,+2);
               newcr->set_skill(SKILL_LAW,newcr->get_skill(SKILL_LAW)+(1));
               newcr->set_skill(SKILL_WRITING,newcr->get_skill(SKILL_WRITING)+(1));
               newcr->set_skill(SKILL_PERSUASION,newcr->get_skill(SKILL_PERSUASION)+(2));
               newcr->type = CREATURE_POLITICALACTIVIST;
               newcr->type_idname = "CREATURE_POLITICALACTIVIST";
               base = SITE_RESIDENTIAL_TENEMENT;
               ledger.force_funds(ledger.get_funds()+50);
               newcr->juice+=50;
            }
            break;
      }
   }

   erase();
   set_color(COLOR_WHITE,COLOR_BLACK,1);
   move(2,2);
   addstr("A NEW CONSERVATIVE ERA", gamelog);
   gamelog.newline();

   set_color(COLOR_WHITE,COLOR_BLACK,0);
   move(4,2);
   addstr("The Year is ", gamelog);
   addstr(year, gamelog);
   addstr(".", gamelog);
   move(6,2);
   gamelog.newline();
   addstr("Conservative President ", gamelog);
   char president[80];
   generate_name(president,GENDER_WHITEMALEPATRIARCH);
   addstr(president, gamelog);
   addstr(" ends his second term with approval", gamelog);
   move(7,2);
   gamelog.newline();
   addstr("ratings in the high 70s, and is succeeded by hardcore Arch-Conservative", gamelog);
   move(8,2);
   gamelog.newline();
   addstr(execname[EXEC_PRESIDENT], gamelog);
   addstr(".", gamelog);
   gamelog.nextMessage();

   move(10,2);
   addstr("With Conservatives sweeping into power in the House of Representatives", gamelog);
   move(11,2);
   gamelog.newline();
   addstr("and Senate, and a Conservative majority in the Supreme Court of the", gamelog);
   move(12,2);
   gamelog.newline();
   addstr("United States, commentators are hailing it as the beginning of a new", gamelog);
   move(13,2);
   gamelog.newline();
   addstr("Conservative era.", gamelog);
   gamelog.nextMessage();

   move(15,2);
   set_color(COLOR_RED,COLOR_BLACK,1);
   addstr("President ", gamelog);
   addstr(execname[EXEC_PRESIDENT], gamelog);
   addstr(" has asked the new Congress to move quickly", gamelog);
   move(16,2);
   gamelog.newline();
   addstr("to rubber stamp his radical Arch-Conservative agenda. ", gamelog);
   set_color(COLOR_WHITE,COLOR_BLACK,0);
   addstr("The left seems", gamelog);
   gamelog.newline();
   move(17,2);
   addstr("powerless to stop this imminent trampling of Liberal Sanity and Justice.", gamelog);
   gamelog.nextMessage();

   move(19,2);
   addstr("In this dark time, the Liberal Crime Squad is born...", gamelog);
   gamelog.nextMessage();

   getkey();

   erase();
   set_color(COLOR_WHITE,COLOR_BLACK,1);
   move(0,0);
   addstr("What is your name to the People?");
   set_color(COLOR_WHITE,COLOR_BLACK,0);
   move(1,0);
   addstr("Press enter to be known by your real name instead.");

   enter_name(2,0,newcr->name,CREATURE_NAMELEN,newcr->propername);

   pool.push_back(newcr);

   make_world(hasmaps);

   squadst *newsq=new squadst;
   newsq->id=0;cursquadid++;
   newsq->squad[0]=newcr;
   newcr->squadid=0;
   strcpy(newsq->name,"The Liberal Crime Squad");
   for(int l=0;l<len(location);l++)
   {
      if(location[l]->type==base)
      {
         newcr->base=l;
         newcr->location=l;
         if(startcar) startcar->set_location(l);
         switch(base)
         {
         case SITE_RESIDENTIAL_APARTMENT_UPSCALE:location[l]->renting=500;break;
         case SITE_RESIDENTIAL_APARTMENT:location[l]->renting=200;break;
         case SITE_RESIDENTIAL_TENEMENT:location[l]->renting=100;break;
         case SITE_BUSINESS_CRACKHOUSE:
            location[l]->renting=RENTING_PERMANENT;
            location[l]->compound_stores+=100;
            break;
         }
         location[l]->newrental=1;

         switch(recruits)
         {
         case RECRUITS_GANG:
            for(int i=0;i<4;i++)
            {
               Creature* recruit = new Creature;
               makecreature(*recruit,CREATURE_GANGMEMBER);
               if(recruit->get_weapon().get_itemtypename() == "WEAPON_AUTORIFLE_AK47" ||
                  recruit->get_weapon().get_itemtypename() == "WEAPON_SMG_MP5" ||
                 !recruit->is_armed())
               {
                  Weapon w(*weapontype[getweapontype("WEAPON_SEMIPISTOL_9MM")]);
                  recruit->give_weapon(w,NULL);
                  Clip c(*cliptype[getcliptype("CLIP_9")],4);
                  recruit->take_clips(c,4);
                  recruit->reload(false);
               }

               recruit->align=ALIGN_LIBERAL;
               recruit->set_attribute(ATTRIBUTE_HEART,
                                      recruit->get_attribute(ATTRIBUTE_HEART,false)+
                                      recruit->get_attribute(ATTRIBUTE_WISDOM,false)/2);
               recruit->set_attribute(ATTRIBUTE_WISDOM,
                                      recruit->get_attribute(ATTRIBUTE_WISDOM,false)/2);

               recruit->namecreature();
               strcpy(recruit->name,recruit->propername);

               recruit->location=l;
               recruit->base=l;

               recruit->hireid=newcr->id;

               newsq->squad[i+1]=recruit;
               recruit->squadid=newsq->id;
               pool.push_back(recruit);
            }
            break;
         }

         #ifdef GIVEBLOODYARMOR
         Armor *newa= new Armor(*armortype[getarmortype("ARMOR_CLOTHES")]);
         newa->set_bloody(true);
         location[l]->loot.push_back(newi);
         #endif

         #ifdef HIGHFUNDS
         ledger.force_funds(100000);
         #endif

         break;
      }
   }
   //newcr->juice=0;
   squad.push_back(newsq);
   activesquad=newsq;

   if(makelawyer)
   {
      Creature* lawyer=new Creature;
      makecreature(*lawyer,CREATURE_LAWYER);
      // Make sure lawyer is of the appropriate gender for dating the main character;
      // opposite sex by default, same sex if the option was chosen that mentions
      // homosexuality
      if(gaylawyer)
      {
         lawyer->gender_conservative=lawyer->gender_liberal=newcr->gender_conservative;

         // neutral founder gets neutral partner
      }
      else
      {
         if(newcr->gender_conservative==GENDER_MALE)
            lawyer->gender_liberal=lawyer->gender_conservative=GENDER_FEMALE;

         if(newcr->gender_conservative==GENDER_FEMALE)
            lawyer->gender_liberal=lawyer->gender_conservative=GENDER_MALE;

         // neutral founder gets random partner
      }

      // Ensure the lawyer has good heart/wisdom stats
      if(lawyer->get_attribute(ATTRIBUTE_HEART,false)<newcr->get_attribute(ATTRIBUTE_HEART,false)-2)
         lawyer->adjust_attribute(ATTRIBUTE_HEART,-2);

      lawyer->set_attribute(ATTRIBUTE_WISDOM,1);

      lawyer->namecreature();
      lawyer->flag|=CREATUREFLAG_SLEEPER;
      lawyer->flag|=CREATUREFLAG_LOVESLAVE;
      lawyer->align=ALIGN_LIBERAL;
      lawyer->infiltration=0.3f;
      lawyer->age=28;

      location[lawyer->worklocation]->mapped=1;
      lawyer->hireid=newcr->id;
      pool.push_back(lawyer);
      lawyer->location=lawyer->base=lawyer->worklocation;
   }

   uniqueCreatures.initialize();
}