void SimpleAudioEngine::pauseEffect(unsigned int nSoundId) { if (s_bI9100) { SimpleAudioEngineOpenSL::sharedEngine()->pauseEffect(nSoundId); } else { pauseEffectJNI(nSoundId); } }
void AudioEngine::pauseEffect(unsigned int nSoundId) { pauseEffectJNI(nSoundId); }