Пример #1
0
void Flag::collideTo(Player& player) {
	if (!isDead()) {
		receiveDamage(player);
		if (life <= 0) {
			killedBy = player.getTeam();
		}
	}
}
Пример #2
0
void Enemy::updateHealth()
{
	if(this->_isAlive)
	{
		this->healthTimer++;
		if(this->healthTimer >= 100)
		{
			{
				receiveDamage(10);
			}
			this->healthTimer=0;
		}
	}
}