Пример #1
0
void QQuickDragHandler::setTranslation(const QVector2D &trans)
{
    if (trans == m_translation) // fuzzy compare?
        return;
    m_translation = trans;
    emit translationChanged();
}
Пример #2
0
void Scene3d::setTranslation(double x, double y, double z) {
  if ((x != mTranslation[0]) || (y != mTranslation[1]) ||
      (z != mTranslation[2])) {
    mTranslation[0] = x;
    mTranslation[1] = y;
    mTranslation[2] = z;
    emit translationChanged(mTranslation);
  }
}
Пример #3
0
bool MessageEditor::qt_emit( int _id, QUObject* _o )
{
    switch ( _id - staticMetaObject()->signalOffset() ) {
    case 0: translationChanged((const QString&)static_QUType_QString.get(_o+1)); break;
    case 1: finished((bool)static_QUType_bool.get(_o+1)); break;
    case 2: prevUnfinished(); break;
    case 3: nextUnfinished(); break;
    case 4: updateActions((bool)static_QUType_bool.get(_o+1)); break;
    case 5: undoAvailable((bool)static_QUType_bool.get(_o+1)); break;
    case 6: redoAvailable((bool)static_QUType_bool.get(_o+1)); break;
    case 7: cutAvailable((bool)static_QUType_bool.get(_o+1)); break;
    case 8: copyAvailable((bool)static_QUType_bool.get(_o+1)); break;
    case 9: pasteAvailable((bool)static_QUType_bool.get(_o+1)); break;
    case 10: focusSourceList(); break;
    case 11: focusPhraseList(); break;
    default:
	return QWidget::qt_emit(_id,_o);
    }
    return TRUE;
}
Пример #4
0
void Scene::setTranslation(const Translation& translation) {
  if (this->translation != translation) {
    this->translation = translation;
    emit translationChanged(*this);
  }
}