QVector<QPointF> Viewport::worldToScene(QVector<QVector3D> v) const { QVector<QPointF> out; for (auto p : v) out << worldToScene(p); return out; }
QVector<QPointF> Canvas::worldToScene(QVector<QVector3D> v) const { QVector<QPointF> out; for (auto p : v) { out << worldToScene(p); } return out; }