Пример #1
0
unsigned
PolygonToTriangles(const RasterPoint *points, unsigned num_points,
                   AllocatedArray<GLushort> &triangles, unsigned min_distance)
{
  triangles.GrowDiscard(3 * (num_points - 2));
  return _PolygonToTriangles(points, num_points, triangles.begin(),
                             min_distance);
}
Пример #2
0
FLARM::MessageType
FlarmDevice::WaitForACKOrNACK(uint16_t sequence_number,
                              AllocatedArray<uint8_t> &data, uint16_t &length,
                              OperationEnvironment &env, unsigned timeout_ms)
{
  const TimeoutClock timeout(timeout_ms);

  // Receive frames until timeout or expected frame found
  while (!timeout.HasExpired()) {
    // Wait until the next start byte comes around
    if (!WaitForStartByte(env, timeout.GetRemainingOrZero()))
      continue;

    // Read the following FrameHeader
    FLARM::FrameHeader header;
    if (!ReceiveFrameHeader(header, env, timeout.GetRemainingOrZero()))
      continue;

    // Read and check length of the FrameHeader
    length = header.GetLength();
    if (length <= sizeof(header))
      continue;

    // Calculate payload length
    length -= sizeof(header);

    // Read payload and check length
    data.GrowDiscard(length);
    if (!ReceiveEscaped(data.begin(), length,
                        env, timeout.GetRemainingOrZero()))
      continue;

    // Verify CRC
    if (header.GetCRC() != FLARM::CalculateCRC(header, data.begin(), length))
      continue;

    // Check message type
    if (header.type != FLARM::MT_ACK && header.type != FLARM::MT_NACK)
      continue;

    // Check payload length
    if (length < 2)
      continue;

    // Check whether the received ACK is for the right sequence number
    if (FromLE16(*((const uint16_t *)(const void *)data.begin())) ==
        sequence_number)
      return (FLARM::MessageType)header.type;
  }

  return FLARM::MT_ERROR;
}
Пример #3
0
unsigned
LineToTriangles(const PT *points, unsigned num_points,
                AllocatedArray<PT> &strip,
                unsigned line_width, bool loop, bool tcap)
{
  // A line has to have at least two points
  if (num_points < 2)
    return 0;

  // allocate memory for triangle vertices
  // max. size: 2*(num_points + (int)(loop || tcap))
  strip.GrowDiscard(2 * (num_points + 1));

  // A closed line path needs to have at least three points
  if (loop && num_points < 3)
    // .. otherwise don't close it
    loop = false;

  float half_line_width = line_width * 0.5f;

  // strip will point to the start of the output array
  // s is the working pointer
  PT *s = strip.begin();

  // a, b and c point to three consecutive points which are used to iterate
  // through the line given in 'points'. Where b is the current position,
  // a the previous point and c the next point.
  const PT *a, *b, *c;

  // pointer to the end of the original points array
  // used for faster loop conditions
  const auto points_end = points + num_points;

  // initialize a, b and c vertices
  if (loop) {
    b = points + num_points - 1;
    a = b - 1;

    // skip identical points before b
    while (a >= points && *a == *b)
      a--;

    if (a < points)
      // all points in the array are identical
      return 0;

    c = points;
  } else  {
    a = points;
    b = a + 1;

    // skip identical points after a
    while (b != points_end && *a == *b)
      b++;

    if (b == points_end)
      // all points in the array are identical
      return 0;

    c = b + 1;
  }

  // skip identical points after b
  while (c != points_end && *b == *c)
    c++;

  if (!loop) {
    // add flat or triangle cap at beginning of line
    PT ba = *a - *b;
    Normalize(&ba, half_line_width);

    if (tcap)
      // add triangle cap coordinate to the output array
      AppendPoint(s, a->x + ba.x, a->y + ba.y);

    // add flat cap coordinates to the output array
    PT p;
    p.x = ba.y;
    p.y = -ba.x;
    AppendPoint(s, a->x - p.x, a->y - p.y);
    AppendPoint(s, a->x + p.x, a->y + p.y);
  }

  // add points by calculating the angle bisector of ab and bc
  int sign = 1;
  if (num_points >= 3) {
    while (c != points_end) {
      // skip zero or 180 degree bends
      // TODO: support 180 degree bends!
      if (!TriangleEmpty(*a, *b, *c)) {
        PT g = *b - *a, h = *c - *b;
        Normalize(&g, 1000.);
        Normalize(&h, 1000.);
        typename PT::product_type bisector_x = -g.y - h.y;
        typename PT::product_type bisector_y = g.x + h.x;

        float projected_length = (-g.y * bisector_x + g.x * bisector_y) *
                                 (1.f / 1000.f);
        if (projected_length < 400.f) {
          // acute angle, use the normal of the bisector instead
          projected_length = (g.x * bisector_x + g.y * bisector_y) *
                             (1.f / 1000.f);
          std::swap(bisector_x, bisector_y);
          bisector_y *= -1;
          // the order of the triangles switches. keep track with 'sign'
          sign *= -1;
        }

        float scale = half_line_width / projected_length;
        if(std::is_integral<typename PT::product_type>::value) {
          bisector_x = sign * (typename PT::product_type) lround(bisector_x * scale);
          bisector_y = sign * (typename PT::product_type) lround(bisector_y * scale);
        } else {
          bisector_x = sign * bisector_x * scale;
          bisector_y = sign * bisector_y * scale;
        }
        AppendPoint(s, b->x - bisector_x, b->y - bisector_y);
        AppendPoint(s, b->x + bisector_x, b->y + bisector_y);
      }

      a = b;
      b = c;
      c++;

      while (c != points_end && *b == *c)
        // skip identical points
        c++;
    }
  }

  if (loop) {
    // repeat first two points at the end
    if (sign == 1) {
      AppendPoint(s, strip[0].x, strip[0].y);
      AppendPoint(s, strip[1].x, strip[1].y);
    } else {
      AppendPoint(s, strip[1].x, strip[1].y);
      AppendPoint(s, strip[0].x, strip[0].y);
    }
  } else {
    // add flat or triangle cap at end of line
    PT ab = *b - *a;
    Normalize(&ab, half_line_width);

    PT p;
    p.x = sign * -ab.y;
    p.y = sign * ab.x;
    AppendPoint(s, b->x - p.x, b->y - p.y);
    AppendPoint(s, b->x + p.x, b->y + p.y);

    if (tcap)
      AppendPoint(s, b->x + ab.x, b->y + ab.y);
  }

  return s - strip.begin();
}
Пример #4
0
  void Begin(unsigned n) {
    assert(num_points == 0);

    points.GrowDiscard(((n - 1) | 0x3ff) + 1);
  }