Пример #1
0
void
Canvas::polygon(const RasterPoint *points, unsigned num_points)
{
  if (brush.is_hollow() && !pen.defined())
    return;

  glVertexPointer(2, GL_VALUE, 0, points);

  if (!brush.is_hollow() && num_points >= 3) {
    brush.set();

    static AllocatedArray<GLushort> triangle_buffer;
    triangle_buffer.grow_discard(3 * (num_points - 2));
    unsigned idx_count = polygon_to_triangle(points, num_points,
                                             triangle_buffer.begin());
    if (idx_count > 0)
      glDrawElements(GL_TRIANGLES, idx_count, GL_UNSIGNED_SHORT,
                     triangle_buffer.begin());
  }

  if (pen_over_brush()) {
    pen.set();
    if (pen.get_width() <= 2) {
      glDrawArrays(GL_LINE_LOOP, 0, num_points);
    } else {
      vertex_buffer.grow_discard(2 * (num_points + 1));
      unsigned vertices = line_to_triangle(points, num_points,
                                           vertex_buffer.begin(),
                                           pen.get_width(), true);
      if (vertices > 0) {
        glVertexPointer(2, GL_VALUE, 0, vertex_buffer.begin());
        glDrawArrays(GL_TRIANGLE_STRIP, 0, vertices);
      }
    }
  }
}
Пример #2
0
 /**
  * Obtains an array.  Its values are undefined.
  */
 T *get(unsigned _length) {
   array.grow_discard(_length);
   return array.begin();
 }