// if we lost connection then exit
void ConnHandler::disconnected(void)
{
  printf("Lost connection\n");
  myRobot->stopRunning();
  myJoydrive->stopRunning();
  Aria::exit(3);  // exit program with error code 3
}
Пример #2
0
// just exit if the connection failed
void ConnHandler::connFail(void)
{
  printf("Failed to connect.\n");
  myRobot->stopRunning();
  Aria::shutdown();
  return;
}
int main(int argc, char **argv) 
{
  Aria::init();
  ArRobot robot;
  ArArgumentParser argParser(&argc, argv);
  ArSimpleConnector con(&argParser);
  if(!Aria::parseArgs() || !argParser.checkHelpAndWarnUnparsed())
  {
    Aria::logOptions();
    return 1;
  }

  // Create a connection handler object, defined above, then try to connect to the
  // robot.
  ConnHandler ch(&robot);
  con.connectRobot(&robot);
  robot.runAsync(true);

  // Sleep for 10 seconds, then request that ArRobot stop its thread.
  ArLog::log(ArLog::Normal, "Sleeping for 10 seconds...");
  ArUtil::sleep(10000);
  ArLog::log(ArLog::Normal, "...requesting that the robot thread exit, then shutting down ARIA and exiting.");
  robot.stopRunning();
  Aria::shutdown();
  return 0;
}
// just exit if we failed to connect
void ConnHandler::connFail(void)
{
  printf("Failed to connect.\n");
  myRobot->stopRunning();
  myJoydrive->stopRunning();
  Aria::exit(2);  // exit program with error code 2
}
Пример #5
0
void SensorDetectPopup::popupClosed(ArTypes::Byte4 popupID, int button)
{
  // A client closed the popup
  ArLog::log(ArLog::Normal, "popupExample: a client closed popup dialog window with id=%d. Button=%d...", popupID, button);
  myPopupDisplayed = false;

  if(button < 0)
  {
    ArLog::log(ArLog::Normal, "\t...popup timed out or closed due to an error.");
    return;
  }

  if (button == 0)
  {
    ArLog::log(ArLog::Normal, "\t...OK pressed.");
    return;
  }

  if(button == 1)
  {
    ArLog::log(ArLog::Normal, "\t...180 degree rotate requested.");
    myRobot->lock();
    myRobot->setDeltaHeading(180);
    myRobot->unlock();
    return;
  }

  if(button == 2)
  {
    ArLog::log(ArLog::Normal, "\t...exit requested.");
    myRobot->stopRunning();
    Aria::shutdown();
    Aria::exit(0);
  }
}
Пример #6
0
// if we lost connection then exit
void ConnHandler::disconnected(void)
{
  printf("Lost connection\n");
  myRobot->stopRunning();
  myJoydrive->stopRunning();
  Aria::shutdown();
  return;
}
Пример #7
0
void RosAriaNode::cleanup()
{
  if (robot != NULL) {
      robot->remSensorInterpTask("ROSPublishingTask");
      // disable motors and sonar.
      robot->disableMotors();
      robot->disableSonar();
      robot->stopRunning();
      delete conn;
      delete robot;
  }
  Aria::shutdown();
}
Пример #8
0
/*!
 * Shuts down the system.
 *
 */
void
Advanced::shutDown(void)
{
  Aria::exit(0);
  //
  // Stop the path planning thread.
  //
  if(myPathPlanningTask){
    myPathPlanningTask->stopRunning();
//    delete myPathPlanningTask;
    printf("Stopped Path Planning Thread\n");
  }
  //
  // Stop the localization thread.
  //
  if(myLocaTask){
    myLocaTask->stopRunning();
    delete myLocaTask;
    printf("Stopped Localization Thread\n");
  }
  //
  // Stop the laser thread.
  //
  if(mySick)
  {
    mySick->lockDevice();
    mySick->disconnect();
    mySick->unlockDevice();
    printf("Stopped Laser Thread\n");
  }
  //
  // Stop the robot thread.
  //
  myRobot->lock();
  myRobot->stopRunning();
  myRobot->unlock();
  printf("Stopped Robot Thread\n");
  //
  // Exit Aria
  //
  Aria::shutdown();
  printf("Aria Shutdown\n");

}
Пример #9
0
    void manualControlHandler(){


    	if(firstCall){
    		firstCall=false;
    		showMenu();
    	}

    	if(keyPressedBefore && !driver->estaEjecutando()){
    		keyPressedBefore=false;
    		showMenu();
    	}

    	if(mrpt::system::os::kbhit() ){
    		char c = mrpt::system::os::getch();
    		keyPressedBefore=true;


    		switch(c){

    		case '\033':

    			c=mrpt::system::os::getch(); // skip the [
    			cout << "Siguiente caracter" << (int)c << endl;
    			double v;
    			switch(mrpt::system::os::getch()) { // the real value
    			case 'A':
    				// code for arrow up
    				v=robot->getVel();
    				robot->setVel(v+50);
    				break;
    			case 'B':
    				// code for arrow down
    				v=robot->getVel();
    				robot->setVel(v-50);
    				break;
    			case 'C':
    				// code for arrow right
    				v=robot->getRotVel();
    				robot->setRotVel(v-5);
    				break;
    			case 'D':
    				// code for arrow left
    				v=robot->getRotVel();
    				robot->setRotVel(v+5);
    				break;
    			}
    			break;

    			case ' ':
    				robot->stop();
    				break;


    		case 'x':
    			//Aria::shutdown();
    			driver->stopRunning();
    			robot->stopRunning();
    			break;

    		case 'c':
    			guardarContinuo();
    			break;

    		case 'p':
    			start();
    			break;

    		case 'g':
    			guardar();
    			break;


    		case 'w':
    			guardarTrayectoria();
    			break;

    		case 't':
    			testParado();
    			break;

    		case 's':
    			stop();
    			break;
    		}

    	}
    }
Пример #10
0
void TakeBlockToWall::handler(void)
{
  Color tempColor;

  switch (myState) 
  {
  case STATE_START:
    setState(STATE_ACQUIRE_BLOCK);
    myDropWall = COLOR_FIRST_WALL;
    myLapWall = COLOR_SECOND_WALL;
    printf("!! Started state handling!\n");
    //handler();
    return;
    break;
  case STATE_ACQUIRE_BLOCK:
    if (myNewState)
    {
      printf("!! Acquire block\n");
      myNewState = false;
      myAMPTU->panTilt(0, -40);
      myAcquire->activate();
      myAcquire->setChannel(COLOR_BLOCK);
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myDropOff->deactivate();
      myTableLimiter->deactivate();
    }
    if (myGripper->getGripState() == 2 &&
	myGripper->getBreakBeamState() != 0)
    {
      printf("###### AcquireBlock: Successful (have cube?)\n");
      setState(STATE_PICKUP_BACKUP);
      //handler();
      return;
    } 
    else if (myGripper->getBreakBeamState() != 0)
    {
      printf("###### AcquireBlock: Successful (cube in gripper?)\n");
      setState(STATE_PICKUP_BLOCK);
      //handler();
      return;
    }
    if (myAcquire->getState() == Acquire::STATE_FAILED || 
	myStateStartTime.mSecSince() > 35000)
    {
      printf("###### AcqiureBlock: failed\n");
      setState(STATE_BACKUP);
      //handler();
      return;
    }
    else if (myAcquire->getState() == Acquire::STATE_SUCCEEDED)
    {
      printf("###### AcquireBlock: successful\n");
      setState(STATE_PICKUP_BLOCK);
      //handler();
      return;
    }
    break;
  case STATE_PICKUP_BLOCK:
    if (myNewState)
    {
      printf("!! Pickup block\n");
      myNewState = false;
      myAMPTU->panTilt(0, -35);
      myAcquire->deactivate();
      myPickUp->activate();
      myPickUp->setChannel(COLOR_BLOCK);
      myDriveTo->deactivate();
      myDropOff->deactivate();
      myTableLimiter->deactivate();
    }
    if (myPickUp->getState() == PickUp::STATE_FAILED)
    {
      printf("###### PickUpBlock: failed\n");
      setState(STATE_BACKUP);
      //handler();
      return;
    }
    else if (myPickUp->getState() == PickUp::STATE_SUCCEEDED)
    {
      printf("###### PickUpBlock: successful\n");
      setState(STATE_PICKUP_BACKUP);
      //handler();
      return;
    }
    break;
  case STATE_BACKUP:
    if (myNewState)
    {
      myNewState = false;
      myRobot->move(BACKUP_DIST * .75);
      myAcquire->deactivate();
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myDropOff->deactivate();
      myTableLimiter->deactivate();
    }
    if (myRobot->isLeftMotorStalled() || myRobot->isRightMotorStalled())
    {
      printf("###### Backup: Failed, going forwards\n");
      myRobot->clearDirectMotion();
      setState(STATE_FORWARD);      
    }
    if (myStateStartTime.mSecSince() > BACKUP_TIME || 
	myStateStartPos.findDistanceTo(myRobot->getPose()) > BACKUP_DIST * .95 * .75)
    {
      printf("###### Backup: Succeeded\n");
      myRobot->clearDirectMotion();
      setState(STATE_ACQUIRE_BLOCK2);
      //handler();
      return;
    }
    break;
  case STATE_FORWARD:
    if (myNewState)
    {
      myNewState = false;
      myRobot->move(-BACKUP_DIST * .75);
      myAcquire->deactivate();
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myDropOff->deactivate();
      myTableLimiter->deactivate();
    }
    if (myRobot->isLeftMotorStalled() || myRobot->isRightMotorStalled())
    {
      printf("###### Forward: Failed\n");
      myRobot->clearDirectMotion();
      setState(STATE_FAILED);      
    }
    if (myStateStartTime.mSecSince() > BACKUP_TIME || 
	myStateStartPos.findDistanceTo(myRobot->getPose()) > 
	ArMath::fabs(BACKUP_DIST * .95 * .75))
    {
      printf("###### Forward: Succeeded\n");
      myRobot->clearDirectMotion();
      setState(STATE_ACQUIRE_BLOCK2);
      //handler();
      return;
    }
    break;
  case STATE_ACQUIRE_BLOCK2:
    if (myNewState)
    {
      printf("!! Acquire block 2\n");
      myNewState = false;
      myAMPTU->panTilt(0, -40);
      myAcquire->activate();
      myAcquire->setChannel(COLOR_BLOCK);
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myDropOff->deactivate();
      myTableLimiter->deactivate();
    }
    if (myGripper->getGripState() == 2 &&
	myGripper->getBreakBeamState() != 0)
    {
      printf("###### AcquireBlock2: Successful (have cube?)\n");
      setState(STATE_PICKUP_BACKUP);
      //handler();
      return;
    }
    else if (myGripper->getBreakBeamState() != 0)
    {
      printf("###### AcquireBlock2: Successful (cube in gripper?)\n");
      setState(STATE_PICKUP_BLOCK2);
      //handler();
      return;
    }
    if (myAcquire->getState() == Acquire::STATE_FAILED ||
	myStateStartTime.mSecSince() > 35000)
    {
      printf("###### AcqiureBlock2: failed\n");
      setState(STATE_FAILED);
      //handler();
      return;
    }
    else if (myAcquire->getState() == Acquire::STATE_SUCCEEDED)
    {
      printf("###### AcquireBlock2: successful\n");
      setState(STATE_PICKUP_BLOCK2);
      //handler();
      return;
    }
    break;
  case STATE_PICKUP_BLOCK2:
    if (myNewState)
    {
      printf("!! Pickup block 2\n");
      myNewState = false;
      myAcquire->deactivate();
      myPickUp->activate();
      myAMPTU->panTilt(0, -55);
      myPickUp->setChannel(COLOR_BLOCK);
      myDriveTo->deactivate();
      myDropOff->deactivate();
      myTableLimiter->deactivate();
    }
    if (myPickUp->getState() == PickUp::STATE_FAILED)
    {
      printf("###### PickUpBlock2: failed\n");
      setState(STATE_FAILED);
      //handler();
      return;
    }
    else if (myPickUp->getState() == PickUp::STATE_SUCCEEDED)
    {
      printf("###### PickUpBlock2: successful\n");
      setState(STATE_PICKUP_BACKUP);
      //handler();
      return;
    }
    break;
  case STATE_PICKUP_BACKUP:
    if (myNewState)
    {
      myNewState = false;
      myRobot->move(BACKUP_DIST);
      myAcquire->deactivate();
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myDropOff->deactivate();
      myTableLimiter->deactivate();
    }
    if (myStateStartTime.mSecSince() > BACKUP_TIME || 
	myStateStartPos.findDistanceTo(myRobot->getPose()) > 
	ArMath::fabs(BACKUP_DIST * .95))
    {
      printf("###### PickUp_BackUp: done\n");
      myRobot->clearDirectMotion();
      setState(STATE_ACQUIRE_DROP_WALL);
      //handler();
      return;
    }
    break;
  case STATE_ACQUIRE_DROP_WALL:
    if (myNewState)
    {
      printf("!! Acquire Drop wall, channel %d\n", myDropWall);
      myNewState = false;
      myAMPTU->panTilt(0, -30);
      myAcquire->activate();
      myAcquire->setChannel(myDropWall);
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myDropOff->deactivate();
      myTableLimiter->deactivate();
    }
    if (myGripper->getGripState() != 2 || 
	myGripper->getBreakBeamState() == 0)
    {
      printf("###### AcquireDropWall:: failed (lost cube %d %d)\n",
	     myGripper->getGripState(), myGripper->getBreakBeamState());
      setState(STATE_BACKUP);	       
      //handler();
      return;
    }
    if (myAcquire->getState() == Acquire::STATE_FAILED ||
	myStateStartTime.mSecSince() > 35000)
    {
      printf("###### AcquireDropWall:: failed\n");
      setState(STATE_FAILED);
      //handler();
      return;
    }
    else if (myAcquire->getState() == Acquire::STATE_SUCCEEDED)
    {
      printf("###### AcquireDropWall: successful\n");
      setState(STATE_DRIVETO_DROP_WALL);
      //handler();
      return;
    }
    break;
  case STATE_DRIVETO_DROP_WALL:
    if (myNewState)
    {
      printf("!! DropOff Drop wall, channel %d\n", myDropWall);
      myNewState = false;
      myAcquire->deactivate();
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myDropOff->activate();
      myDropOff->setChannel(myDropWall);
      myTableLimiter->deactivate();
    }
    if (myDropOff->getState() == DropOff::STATE_FAILED)
    {
      printf("###### DropOffDropWall: failed\n");
      setState(STATE_FAILED);
      //handler();
      return;
    }
    else if (myDropOff->getState() == DropOff::STATE_SUCCEEDED)
    {
      printf("###### DropOffDropWall: succesful\n");
      setState(STATE_DROP_BACKUP);
      //handler();
      return;
    }
    break;
  case STATE_DROP_BACKUP:
    if (myNewState)
    {
      myNewState = false;
      myRobot->move(BACKUP_DIST);
      myAcquire->deactivate();
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myDropOff->deactivate();
      myTableLimiter->deactivate();
    }
    if (myStateStartTime.mSecSince() > BACKUP_TIME || 
	myStateStartPos.findDistanceTo(myRobot->getPose()) > 
	ArMath::fabs(BACKUP_DIST * .95))
    {
      printf("###### Drop_Backup: done\n");
      myRobot->clearDirectMotion();
      setState(STATE_ACQUIRE_LAP_WALL);
      //handler();
      return;
    }
    break;
  case STATE_ACQUIRE_LAP_WALL:
    if (myNewState)
    {
      printf("!! Acquire Lap wall, channel %d\n", myLapWall);
      myNewState = false;
      myAMPTU->panTilt(0, -30);
      myAcquire->activate();
      myAcquire->setChannel(myLapWall);
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myDropOff->deactivate();
      myTableLimiter->activate();
    }
    if (myAcquire->getState() == Acquire::STATE_FAILED ||
	myStateStartTime.mSecSince() > 35000)
    {
      printf("###### AcquireLapWall:: failed\n");
      setState(STATE_SWITCH);
      //handler();
      return;
    }
    else if (myAcquire->getState() == Acquire::STATE_SUCCEEDED)
    {
      printf("###### AcquireLapWall: successful\n");
      setState(STATE_DRIVETO_LAP_WALL);
      //handler();
      return;
    }
    break;
  case STATE_DRIVETO_LAP_WALL:
    if (myNewState)
    {
      printf("!! Driveto Lap wall, channel %d\n", myLapWall);
      myNewState = false;
      myAcquire->deactivate();
      myPickUp->deactivate();
      myDriveTo->activate();
      myDriveTo->setChannel(myLapWall);
      myDropOff->deactivate();
      myTableLimiter->activate();
    }
    if (myDriveTo->getState() == DriveTo::STATE_FAILED)
    {
      printf("###### DriveToLapWall: failed\n");
      setState(STATE_BACKUP_LAP_WALL);
      //handler();
      return;
    }
    else if (myDriveTo->getState() == DriveTo::STATE_SUCCEEDED)
    {
      printf("###### DriveToLapWall: succesful\n");
      setState(STATE_BACKUP_LAP_WALL);
      //handler();
      return;
    }
    break;
  case STATE_BACKUP_LAP_WALL:
    if (myNewState)
    {
      myNewState = false;
      myRobot->move(BACKUP_DIST * .75);
      myAcquire->deactivate();
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myDropOff->deactivate();
      myTableLimiter->deactivate();
    }
    if (myRobot->isLeftMotorStalled() || myRobot->isRightMotorStalled())
    {
      printf("###### BackupLapWall: Failed, going forwards\n");
      myRobot->clearDirectMotion();
      setState(STATE_FORWARD_LAP_WALL);      
    }
    if (myStateStartTime.mSecSince() > BACKUP_TIME || 
	myStateStartPos.findDistanceTo(myRobot->getPose()) > 
	ArMath::fabs(BACKUP_DIST * .95 * .75))
    {
      printf("###### BackupLapWall: Succeeded\n");
      myRobot->clearDirectMotion();
      setState(STATE_SWITCH);
      //handler();
      return;
    }
    break;
  case STATE_FORWARD_LAP_WALL:
    if (myNewState)
    {
      myNewState = false;
      myRobot->move(-BACKUP_DIST * .75);
      myAcquire->deactivate();
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myDropOff->deactivate();
      myTableLimiter->deactivate();
    }
    if (myRobot->isLeftMotorStalled() || myRobot->isRightMotorStalled())
    {
      printf("###### ForwardLapWall: Failed\n");
      myRobot->clearDirectMotion();
      setState(STATE_FAILED);      
    }
    if (myStateStartTime.mSecSince() > BACKUP_TIME || 
	myStateStartPos.findDistanceTo(myRobot->getPose()) > 
	ArMath::fabs(BACKUP_DIST * .95 * .75))
    {
      printf("###### ForwardLapWall: Succeeded\n");
      myRobot->clearDirectMotion();
      setState(STATE_SWITCH);
      //handler();
      return;
    }
    break;

  case STATE_SWITCH:
    printf("!! Switching walls around.\n");
    tempColor = myDropWall;
    myDropWall = myLapWall;
    myLapWall = tempColor;
    setState(STATE_ACQUIRE_BLOCK);
    //handler();
    return;
  case STATE_FAILED:
    printf("@@@@@ Failed to complete the task!\n");
    myRobot->comInt(ArCommands::SONAR, 0);
    ArUtil::sleep(50);
    myRobot->comStr(ArCommands::SAY, "\52\77\37\62\42\70");
    ArUtil::sleep(500);
    Aria::shutdown();
    myRobot->disconnect();
    myRobot->stopRunning();
    return;
  }

}
Пример #11
0
void TakeBlockToWall::handler(void)
{
  Color tempColor;

  switch (myState) 
  {
  case STATE_START:
    setState(STATE_ACQUIRE_BLOCK);
    myDropWall = COLOR_FIRST_WALL;
    myLapWall = COLOR_SECOND_WALL;
    printf("!! Started state handling!\n");
    //handler();
    return;
    break;
  case STATE_ACQUIRE_BLOCK:
    if (myNewState)
    {
      printf("!! Acquire block\n");
      myNewState = false;
      mySony->panTilt(0, -10);
      myAcquire->activate();
      myAcquire->setChannel(COLOR_BLOCK);
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myBackup->deactivate();
    }
    if (myGripper->getGripState() == 2 &&
	myGripper->getBreakBeamState() != 0)
    {
      printf("###### AcquireBlock: Successful (have cube?)\n");
      setState(STATE_ACQUIRE_DROP_WALL);
      //handler();
      return;
    } 
    else if (myGripper->getBreakBeamState() != 0)
    {
      printf("###### AcquireBlock: Successful (cube in gripper?)\n");
      setState(STATE_PICKUP_BLOCK);
      //handler();
      return;
    }
    if (myAcquire->getState() == Acquire::STATE_FAILED || 
	myStateStart.mSecSince() > 35000)
    {
      printf("###### AcqiureBlock: failed\n");
      setState(STATE_BACKUP);
      //handler();
      return;
    }
    else if (myAcquire->getState() == Acquire::STATE_SUCCEEDED)
    {
      printf("###### AcquireBlock: successful\n");
      setState(STATE_PICKUP_BLOCK);
      //handler();
      return;
    }
    break;
  case STATE_PICKUP_BLOCK:
    if (myNewState)
    {
      printf("!! Pickup block\n");
      myNewState = false;
      mySony->panTilt(0, -15);
      myAcquire->deactivate();
      myPickUp->activate();
      myPickUp->setChannel(COLOR_BLOCK);
      myDriveTo->deactivate();
      myBackup->deactivate();
    }
    if (myPickUp->getState() == PickUp::STATE_FAILED)
    {
      printf("###### PickUpBlock: failed\n");
      setState(STATE_BACKUP);
      //handler();
      return;
    }
    else if (myPickUp->getState() == PickUp::STATE_SUCCEEDED)
    {
      printf("###### PickUpBlock: successful\n");
      setState(STATE_ACQUIRE_DROP_WALL);
      //handler();
      return;
    }
    break;
  case STATE_BACKUP:
    if (myNewState)
    {
      printf("!! Backup\n");
      myAcquire->deactivate();
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myBackup->activate();
      myNewState = false;
    }
    if (myStateStart.mSecSince() > 2000)
    {
      printf("###### Backup: done\n");
      setState(STATE_ACQUIRE_BLOCK2);
      //handler();
      return;
    }
    break;
  case STATE_ACQUIRE_BLOCK2:
    if (myNewState)
    {
      printf("!! Acquire block 2\n");
      myNewState = false;
      mySony->panTilt(0, -25);
      myAcquire->activate();
      myAcquire->setChannel(COLOR_BLOCK);
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myBackup->deactivate();
    }
    if (myGripper->getGripState() == 2 &&
	myGripper->getBreakBeamState() != 0)
    {
      printf("###### AcquireBlock2: Successful (have cube?)\n");
      setState(STATE_ACQUIRE_DROP_WALL);
      //handler();
      return;
    }
    else if (myGripper->getBreakBeamState() != 0)
    {
      printf("###### AcquireBlock2: Successful (cube in gripper?)\n");
      setState(STATE_PICKUP_BLOCK2);
      //handler();
      return;
    }
    if (myAcquire->getState() == Acquire::STATE_FAILED ||
	myStateStart.mSecSince() > 35000)
    {
      printf("###### AcqiureBlock2: failed\n");
      setState(STATE_FAILED);
      //handler();
      return;
    }
    else if (myAcquire->getState() == Acquire::STATE_SUCCEEDED)
    {
      printf("###### AcquireBlock2: successful\n");
      setState(STATE_PICKUP_BLOCK2);
      //handler();
      return;
    }
    break;
  case STATE_PICKUP_BLOCK2:
    if (myNewState)
    {
      printf("!! Pickup block 2\n");
      myNewState = false;
      myAcquire->deactivate();
      myPickUp->activate();
      mySony->panTilt(0, -25);
      myPickUp->setChannel(COLOR_BLOCK);
      myDriveTo->deactivate();
      myBackup->deactivate();
    }
    if (myPickUp->getState() == PickUp::STATE_FAILED)
    {
      printf("###### PickUpBlock2: failed\n");
      setState(STATE_FAILED);
      //handler();
      return;
    }
    else if (myPickUp->getState() == PickUp::STATE_SUCCEEDED)
    {
      printf("###### PickUpBlock2: successful\n");
      setState(STATE_ACQUIRE_DROP_WALL);
      //handler();
      return;
    }
    break;
  case STATE_ACQUIRE_DROP_WALL:
    if (myNewState)
    {
      printf("!! Acquire Drop wall, channel %d\n", myDropWall);
      myNewState = false;
      mySony->panTilt(0, -5);
      myAcquire->activate();
      myAcquire->setChannel(myDropWall);
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myBackup->deactivate();
    }
    if (myGripper->getGripState() != 2 || 
	myGripper->getBreakBeamState() == 0)
    {
      printf("###### AcquireDropWall:: failed (lost cube)\n");
      setState(STATE_BACKUP);	       
      //handler();
      return;
    }
    if (myAcquire->getState() == Acquire::STATE_FAILED ||
	myStateStart.mSecSince() > 35000)
    {
      printf("###### AcquireDropWall:: failed\n");
      setState(STATE_FAILED);
      //handler();
      return;
    }
    else if (myAcquire->getState() == Acquire::STATE_SUCCEEDED)
    {
      printf("###### AcquireDropWall: successful\n");
      setState(STATE_DRIVETO_DROP_WALL);
      //handler();
      return;
    }
    break;
  case STATE_DRIVETO_DROP_WALL:
    if (myNewState)
    {
      printf("!! Driveto Drop wall, channel %d\n", myDropWall);
      myNewState = false;
      myAcquire->deactivate();
      myPickUp->deactivate();
      myDriveTo->activate();
      myDriveTo->setChannel(myDropWall);
      myBackup->deactivate();
    }
    if (myGripper->getGripState() != 2 || 
	myGripper->getBreakBeamState() == 0)
    {
      printf("###### DriveToDropWall:: failed (lost cube)\n");
      setState(STATE_BACKUP);
      //handler();
      return;
    }
    if (myDriveTo->getState() == DriveTo::STATE_FAILED)
    {
      printf("###### DriveToDropWall: failed\n");
      setState(STATE_FAILED);
      //handler();
      return;
    }
    else if (myDriveTo->getState() == DriveTo::STATE_SUCCEEDED)
    {
      printf("###### DriveToDropWall: succesful\n");
      setState(STATE_DROP);
      //handler();
      return;
    }
    break;
  case STATE_DROP:
    if (myNewState)
    {
      printf("!! Drop\n");
      printf("@@@@@ Drop lowering lift\n");
      myGripper->liftDown(); 
      myNewState = false;
      myAcquire->deactivate();
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myBackup->deactivate();
      myGripOpenSent = false;
    }
    
    myGripper->liftDown();
    if ((myStateStart.mSecSince() > 500 && 
	 myGripper->isLiftMaxed() && myStateStart.mSecSince() < 5000) ||
	myStateStart.mSecSince() > 5000)
    {
      myGripper->gripOpen();
      /*if (!myGripOpenSent)
      {
	ArUtil::sleep(3);
	myGripper->gripOpen();
      }
      myGripOpenSent = true;
      */
    }
    if (myGripper->getGripState() == 1 || myStateStart.mSecSince() > 6000)
    {
      printf("###### Drop: success\n");
      setState(STATE_DROP_BACKUP);
      //handler();
      return;
    }
    break;
  case STATE_DROP_BACKUP:
    if (myNewState)
    {
      printf("!! Drop backup\n");
      myAcquire->deactivate();
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myBackup->activate();
      myNewState = false;
    }
    if (myStateStart.mSecSince() > 2000)
    {
      printf("###### Drop_Backup: done\n");
      setState(STATE_ACQUIRE_LAP_WALL);
      //handler();
      return;
    }
    break;
  case STATE_ACQUIRE_LAP_WALL:
    if (myNewState)
    {
      printf("!! Acquire Lap wall, channel %d\n", myLapWall);
      myNewState = false;
      mySony->panTilt(0, -5);
      myAcquire->activate();
      myAcquire->setChannel(myLapWall);
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myBackup->deactivate();
    }
    if (myAcquire->getState() == Acquire::STATE_FAILED ||
	myStateStart.mSecSince() > 35000)
    {
      printf("###### AcquireLapWall:: failed\n");
      setState(STATE_SWITCH);
      //handler();
      return;
    }
    else if (myAcquire->getState() == Acquire::STATE_SUCCEEDED)
    {
      printf("###### AcquireLapWall: successful\n");
      setState(STATE_DRIVETO_LAP_WALL);
      //handler();
      return;
    }
    break;
  case STATE_DRIVETO_LAP_WALL:
    if (myNewState)
    {
      printf("!! Driveto Lap wall, channel %d\n", myLapWall);
      myNewState = false;
      myAcquire->deactivate();
      myPickUp->deactivate();
      myDriveTo->activate();
      myDriveTo->setChannel(myLapWall);
      myBackup->deactivate();
    }
    if (myDriveTo->getState() == DriveTo::STATE_FAILED)
    {
      printf("###### DriveToLapWall: failed\n");
      setState(STATE_SWITCH);
      //handler();
      return;
    }
    else if (myDriveTo->getState() == DriveTo::STATE_SUCCEEDED)
    {
      printf("###### DriveToLapWall: succesful\n");
      setState(STATE_SWITCH);
      //handler();
      return;
    }
    break;
  case STATE_SWITCH:
    printf("!! Switching walls around.\n");
    tempColor = myDropWall;
    myDropWall = myLapWall;
    myLapWall = tempColor;
    setState(STATE_ACQUIRE_BLOCK);
    //handler();
    return;
  case STATE_FAILED:
    printf("@@@@@ Failed to complete the task!\n");
    myRobot->comInt(ArCommands::SONAR, 0);
    ArUtil::sleep(50);
    myRobot->comStr(ArCommands::SAY, "\52\77\37\62\42\70");
    ArUtil::sleep(500);
    Aria::shutdown();
    myRobot->disconnect();
    myRobot->stopRunning();
    return;
  }

}
int main(int argc, char **argv)
{

  Aria::init();
  ArRobot robot;
  ArArgumentParser parser(&argc, argv);
  parser.loadDefaultArguments();

  ArLog::log(ArLog::Terse, "WARNING: this program does no sensing or avoiding of obstacles, the robot WILL collide with any objects in the way! Make sure the robot has approximately 3 meters of free space on all sides.");

  // ArRobotConnector connects to the robot, get some initial data from it such as type and name,
  // and then loads parameter files for this robot.
  ArRobotConnector robotConnector(&parser, &robot);
  if(!robotConnector.connectRobot())
  {
    ArLog::log(ArLog::Terse, "simpleMotionCommands: Could not connect to the robot.");
    if(parser.checkHelpAndWarnUnparsed())
    {
        Aria::logOptions();
        Aria::exit(1);
        return 1;
    }
  }
  if (!Aria::parseArgs())
  {
    Aria::logOptions();
    Aria::exit(1);
    return 1;
  }
  
  ArLog::log(ArLog::Normal, "simpleMotionCommands: Connected.");

  // Start the robot processing cycle running in the background.
  // True parameter means that if the connection is lost, then the 
  // run loop ends.
  robot.runAsync(true);

  // Print out some data from the SIP.  

  // We must "lock" the ArRobot object
  // before calling its methods, and "unlock" when done, to prevent conflicts
  // with the background thread started by the call to robot.runAsync() above.
  // See the section on threading in the manual for more about this.
  // Make sure you unlock before any sleep() call or any other code that will
  // take some time; if the robot remains locked during that time, then
  // ArRobot's background thread will be blocked and unable to communicate with
  // the robot, call tasks, etc.
  
  robot.lock();
  ArLog::log(ArLog::Normal, "simpleMotionCommands: Pose=(%.2f,%.2f,%.2f), Trans. Vel=%.2f, Rot. Vel=%.2f, Battery=%.2fV",
    robot.getX(), robot.getY(), robot.getTh(), robot.getVel(), robot.getRotVel(), robot.getBatteryVoltage());
  robot.unlock();

  // Sleep for 3 seconds.
  ArLog::log(ArLog::Normal, "simpleMotionCommands: Will start driving in 3 seconds...");
  ArUtil::sleep(3000);

  // Set forward velocity to 50 mm/s
  ArLog::log(ArLog::Normal, "simpleMotionCommands: Driving forward at 250 mm/s for 5 sec...");
  robot.lock();
  robot.enableMotors();
  robot.setVel(250);
  robot.unlock();
  ArUtil::sleep(5000);

  ArLog::log(ArLog::Normal, "simpleMotionCommands: Stopping.");
  robot.lock();
  robot.stop();
  robot.unlock();
  ArUtil::sleep(1000);

  ArLog::log(ArLog::Normal, "simpleMotionCommands: Rotating at 10 deg/s for 5 sec...");
  robot.lock();
  robot.setRotVel(10);
  robot.unlock();
  ArUtil::sleep(5000);

  ArLog::log(ArLog::Normal, "simpleMotionCommands: Rotating at -10 deg/s for 10 sec...");
  robot.lock();
  robot.setRotVel(-10);
  robot.unlock();
  ArUtil::sleep(10000);

  ArLog::log(ArLog::Normal, "simpleMotionCommands: Driving forward at 150 mm/s for 5 sec...");
  robot.lock();
  robot.setRotVel(0);
  robot.setVel(150);
  robot.unlock();
  ArUtil::sleep(5000);

  ArLog::log(ArLog::Normal, "simpleMotionCommands: Stopping.");
  robot.lock();
  robot.stop();
  robot.unlock();
  ArUtil::sleep(1000);


  // Other motion command functions include move(), setHeading(),
  // setDeltaHeading().  You can also adjust acceleration and deceleration
  // values used by the robot with setAccel(), setDecel(), setRotAccel(),
  // setRotDecel().  See the ArRobot class documentation for more.

  
  robot.lock();
  ArLog::log(ArLog::Normal, "simpleMotionCommands: Pose=(%.2f,%.2f,%.2f), Trans. Vel=%.2f, Rot. Vel=%.2f, Battery=%.2fV",
    robot.getX(), robot.getY(), robot.getTh(), robot.getVel(), robot.getRotVel(), robot.getBatteryVoltage());
  robot.unlock();

  
  ArLog::log(ArLog::Normal, "simpleMotionCommands: Ending robot thread...");
  robot.stopRunning();

  // wait for the thread to stop
  robot.waitForRunExit();

  // exit
  ArLog::log(ArLog::Normal, "simpleMotionCommands: Exiting.");
  Aria::exit(0);
  return 0;
}
Пример #13
0
void TakeBlockToWall::handler(void)
{
  switch (myState) 
  {
  case STATE_START:
    setState(STATE_ACQUIRE_BLOCK);
    printf("Started state handling!\n");
    handler();
    return;
    break;
  case STATE_ACQUIRE_BLOCK:
    if (myNewState)
    {
      myNewState = false;
      mySony->panTilt(0, -10);
      myAcquire->activate();
      myAcquire->setChannel(COLOR_BLOCK);
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myBackup->deactivate();
    }
    if (myAcquire->getState() == Acquire::STATE_FAILED)
    {
      printf("## AcqiureBlock: failed\n");
      setState(STATE_FAILED);
      handler();
      return;
    }
    else if (myAcquire->getState() == Acquire::STATE_SUCCEEDED)
    {
      printf("## AcquireBlock: successful\n");
      setState(STATE_PICKUP_BLOCK);
      handler();
      return;
    }
    break;
  case STATE_PICKUP_BLOCK:
    if (myNewState)
    {
      myNewState = false;
      myAcquire->deactivate();
      myPickUp->activate();
      myPickUp->setChannel(COLOR_BLOCK);
      myDriveTo->deactivate();
      myBackup->deactivate();
    }
    if (myPickUp->getState() == PickUp::STATE_FAILED)
    {
      printf("## PickUpBlock: failed\n");
      setState(STATE_BACKUP);
      handler();
      return;
    }
    else if (myPickUp->getState() == PickUp::STATE_SUCCEEDED)
    {
      printf("## PickUpBlock: successful\n");
      setState(STATE_ACQUIRE_WALL);
      myGripper->liftUp();
      handler();
      return;
    }
    break;
  case STATE_BACKUP:
    if (myNewState)
    {
      myAcquire->deactivate();
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myBackup->activate();
    }
    if (myStateStart.mSecSince() > 2000)
    {
      printf("## Backup: done\n");
      setState(STATE_PICKUP_BLOCK2);
      handler();
      return;
    }
    break;
  case STATE_PICKUP_BLOCK2:
    if (myNewState)
    {
      myNewState = false;
      myAcquire->deactivate();
      myPickUp->activate();
      myPickUp->setChannel(COLOR_BLOCK);
      myDriveTo->deactivate();
      myBackup->deactivate();
    }
    if (myPickUp->getState() == PickUp::STATE_FAILED)
    {
      printf("## PickUpBlock2: failed\n");
      setState(STATE_FAILED);
      handler();
      return;
    }
    else if (myPickUp->getState() == PickUp::STATE_SUCCEEDED)
    {
      printf("## PickUpBlock2: successful\n");
      setState(STATE_ACQUIRE_WALL);
      myGripper->liftUp();
      handler();
      return;
    }
    break;
  case STATE_ACQUIRE_WALL:
    if (myNewState)
    {
      myNewState = false;
      mySony->panTilt(0, -5);
      myAcquire->activate();
      myAcquire->setChannel(COLOR_FIRST_WALL);
      myPickUp->deactivate();
      myDriveTo->deactivate();
      myBackup->deactivate();
    }
    if (myAcquire->getState() == Acquire::STATE_FAILED)
    {
      printf("## AcquireWall:: failed\n");
      setState(STATE_FAILED);
      handler();
      return;
    }
    else if (myAcquire->getState() == Acquire::STATE_SUCCEEDED)
    {
      printf("## AcquireWall: successful\n");
      setState(STATE_DRIVETO_WALL);
      handler();
      return;
    }
    break;
  case STATE_DRIVETO_WALL:
    if (myNewState)
    {
      myNewState = false;
      myAcquire->deactivate();
      myPickUp->deactivate();
      myDriveTo->activate();
      myDriveTo->setChannel(COLOR_FIRST_WALL);
      myBackup->deactivate();
    }
    if (myDriveTo->getState() == DriveTo::STATE_FAILED)
    {
      printf("## DriveToWall: failed\n");
      setState(STATE_FAILED);
      handler();
      return;
    }
    else if (myDriveTo->getState() == DriveTo::STATE_SUCCEEDED)
    {
      printf("## DriveToWall: succesful\n");
      setState(STATE_DROP);
      handler();
      return;
    }
    break;
  case STATE_DROP:
    if (myNewState)
    {
      myGripper->liftDown(); 
      myNewState = false;
    }
    
    if (myStateStart.mSecSince() > 3500)
    {
      myGripper->gripOpen();
    }
    if (myStateStart.mSecSince() > 5500)
    {
      printf("## Drop: success\n");
      setState(STATE_SUCCEEDED);
      handler();
      return;
    }
    break;
  case STATE_SUCCEEDED:
    printf("Succeeded at the task!\n");
    Aria::shutdown();
    myRobot->disconnect();
    myRobot->stopRunning();
    return;
  case STATE_FAILED:
    printf("Failed to complete the task!\n");
    Aria::shutdown();
    myRobot->disconnect();
    myRobot->stopRunning();
    return;
  default:
    printf("TakeBlockToWall::handler: Unknown state!\n");
    
  }

}