// if we lost connection then exit void ConnHandler::disconnected(void) { printf("Lost connection\n"); myRobot->stopRunning(); myJoydrive->stopRunning(); Aria::exit(3); // exit program with error code 3 }
// just exit if the connection failed void ConnHandler::connFail(void) { printf("Failed to connect.\n"); myRobot->stopRunning(); Aria::shutdown(); return; }
int main(int argc, char **argv) { Aria::init(); ArRobot robot; ArArgumentParser argParser(&argc, argv); ArSimpleConnector con(&argParser); if(!Aria::parseArgs() || !argParser.checkHelpAndWarnUnparsed()) { Aria::logOptions(); return 1; } // Create a connection handler object, defined above, then try to connect to the // robot. ConnHandler ch(&robot); con.connectRobot(&robot); robot.runAsync(true); // Sleep for 10 seconds, then request that ArRobot stop its thread. ArLog::log(ArLog::Normal, "Sleeping for 10 seconds..."); ArUtil::sleep(10000); ArLog::log(ArLog::Normal, "...requesting that the robot thread exit, then shutting down ARIA and exiting."); robot.stopRunning(); Aria::shutdown(); return 0; }
// just exit if we failed to connect void ConnHandler::connFail(void) { printf("Failed to connect.\n"); myRobot->stopRunning(); myJoydrive->stopRunning(); Aria::exit(2); // exit program with error code 2 }
void SensorDetectPopup::popupClosed(ArTypes::Byte4 popupID, int button) { // A client closed the popup ArLog::log(ArLog::Normal, "popupExample: a client closed popup dialog window with id=%d. Button=%d...", popupID, button); myPopupDisplayed = false; if(button < 0) { ArLog::log(ArLog::Normal, "\t...popup timed out or closed due to an error."); return; } if (button == 0) { ArLog::log(ArLog::Normal, "\t...OK pressed."); return; } if(button == 1) { ArLog::log(ArLog::Normal, "\t...180 degree rotate requested."); myRobot->lock(); myRobot->setDeltaHeading(180); myRobot->unlock(); return; } if(button == 2) { ArLog::log(ArLog::Normal, "\t...exit requested."); myRobot->stopRunning(); Aria::shutdown(); Aria::exit(0); } }
// if we lost connection then exit void ConnHandler::disconnected(void) { printf("Lost connection\n"); myRobot->stopRunning(); myJoydrive->stopRunning(); Aria::shutdown(); return; }
void RosAriaNode::cleanup() { if (robot != NULL) { robot->remSensorInterpTask("ROSPublishingTask"); // disable motors and sonar. robot->disableMotors(); robot->disableSonar(); robot->stopRunning(); delete conn; delete robot; } Aria::shutdown(); }
/*! * Shuts down the system. * */ void Advanced::shutDown(void) { Aria::exit(0); // // Stop the path planning thread. // if(myPathPlanningTask){ myPathPlanningTask->stopRunning(); // delete myPathPlanningTask; printf("Stopped Path Planning Thread\n"); } // // Stop the localization thread. // if(myLocaTask){ myLocaTask->stopRunning(); delete myLocaTask; printf("Stopped Localization Thread\n"); } // // Stop the laser thread. // if(mySick) { mySick->lockDevice(); mySick->disconnect(); mySick->unlockDevice(); printf("Stopped Laser Thread\n"); } // // Stop the robot thread. // myRobot->lock(); myRobot->stopRunning(); myRobot->unlock(); printf("Stopped Robot Thread\n"); // // Exit Aria // Aria::shutdown(); printf("Aria Shutdown\n"); }
void manualControlHandler(){ if(firstCall){ firstCall=false; showMenu(); } if(keyPressedBefore && !driver->estaEjecutando()){ keyPressedBefore=false; showMenu(); } if(mrpt::system::os::kbhit() ){ char c = mrpt::system::os::getch(); keyPressedBefore=true; switch(c){ case '\033': c=mrpt::system::os::getch(); // skip the [ cout << "Siguiente caracter" << (int)c << endl; double v; switch(mrpt::system::os::getch()) { // the real value case 'A': // code for arrow up v=robot->getVel(); robot->setVel(v+50); break; case 'B': // code for arrow down v=robot->getVel(); robot->setVel(v-50); break; case 'C': // code for arrow right v=robot->getRotVel(); robot->setRotVel(v-5); break; case 'D': // code for arrow left v=robot->getRotVel(); robot->setRotVel(v+5); break; } break; case ' ': robot->stop(); break; case 'x': //Aria::shutdown(); driver->stopRunning(); robot->stopRunning(); break; case 'c': guardarContinuo(); break; case 'p': start(); break; case 'g': guardar(); break; case 'w': guardarTrayectoria(); break; case 't': testParado(); break; case 's': stop(); break; } } }
void TakeBlockToWall::handler(void) { Color tempColor; switch (myState) { case STATE_START: setState(STATE_ACQUIRE_BLOCK); myDropWall = COLOR_FIRST_WALL; myLapWall = COLOR_SECOND_WALL; printf("!! Started state handling!\n"); //handler(); return; break; case STATE_ACQUIRE_BLOCK: if (myNewState) { printf("!! Acquire block\n"); myNewState = false; myAMPTU->panTilt(0, -40); myAcquire->activate(); myAcquire->setChannel(COLOR_BLOCK); myPickUp->deactivate(); myDriveTo->deactivate(); myDropOff->deactivate(); myTableLimiter->deactivate(); } if (myGripper->getGripState() == 2 && myGripper->getBreakBeamState() != 0) { printf("###### AcquireBlock: Successful (have cube?)\n"); setState(STATE_PICKUP_BACKUP); //handler(); return; } else if (myGripper->getBreakBeamState() != 0) { printf("###### AcquireBlock: Successful (cube in gripper?)\n"); setState(STATE_PICKUP_BLOCK); //handler(); return; } if (myAcquire->getState() == Acquire::STATE_FAILED || myStateStartTime.mSecSince() > 35000) { printf("###### AcqiureBlock: failed\n"); setState(STATE_BACKUP); //handler(); return; } else if (myAcquire->getState() == Acquire::STATE_SUCCEEDED) { printf("###### AcquireBlock: successful\n"); setState(STATE_PICKUP_BLOCK); //handler(); return; } break; case STATE_PICKUP_BLOCK: if (myNewState) { printf("!! Pickup block\n"); myNewState = false; myAMPTU->panTilt(0, -35); myAcquire->deactivate(); myPickUp->activate(); myPickUp->setChannel(COLOR_BLOCK); myDriveTo->deactivate(); myDropOff->deactivate(); myTableLimiter->deactivate(); } if (myPickUp->getState() == PickUp::STATE_FAILED) { printf("###### PickUpBlock: failed\n"); setState(STATE_BACKUP); //handler(); return; } else if (myPickUp->getState() == PickUp::STATE_SUCCEEDED) { printf("###### PickUpBlock: successful\n"); setState(STATE_PICKUP_BACKUP); //handler(); return; } break; case STATE_BACKUP: if (myNewState) { myNewState = false; myRobot->move(BACKUP_DIST * .75); myAcquire->deactivate(); myPickUp->deactivate(); myDriveTo->deactivate(); myDropOff->deactivate(); myTableLimiter->deactivate(); } if (myRobot->isLeftMotorStalled() || myRobot->isRightMotorStalled()) { printf("###### Backup: Failed, going forwards\n"); myRobot->clearDirectMotion(); setState(STATE_FORWARD); } if (myStateStartTime.mSecSince() > BACKUP_TIME || myStateStartPos.findDistanceTo(myRobot->getPose()) > BACKUP_DIST * .95 * .75) { printf("###### Backup: Succeeded\n"); myRobot->clearDirectMotion(); setState(STATE_ACQUIRE_BLOCK2); //handler(); return; } break; case STATE_FORWARD: if (myNewState) { myNewState = false; myRobot->move(-BACKUP_DIST * .75); myAcquire->deactivate(); myPickUp->deactivate(); myDriveTo->deactivate(); myDropOff->deactivate(); myTableLimiter->deactivate(); } if (myRobot->isLeftMotorStalled() || myRobot->isRightMotorStalled()) { printf("###### Forward: Failed\n"); myRobot->clearDirectMotion(); setState(STATE_FAILED); } if (myStateStartTime.mSecSince() > BACKUP_TIME || myStateStartPos.findDistanceTo(myRobot->getPose()) > ArMath::fabs(BACKUP_DIST * .95 * .75)) { printf("###### Forward: Succeeded\n"); myRobot->clearDirectMotion(); setState(STATE_ACQUIRE_BLOCK2); //handler(); return; } break; case STATE_ACQUIRE_BLOCK2: if (myNewState) { printf("!! Acquire block 2\n"); myNewState = false; myAMPTU->panTilt(0, -40); myAcquire->activate(); myAcquire->setChannel(COLOR_BLOCK); myPickUp->deactivate(); myDriveTo->deactivate(); myDropOff->deactivate(); myTableLimiter->deactivate(); } if (myGripper->getGripState() == 2 && myGripper->getBreakBeamState() != 0) { printf("###### AcquireBlock2: Successful (have cube?)\n"); setState(STATE_PICKUP_BACKUP); //handler(); return; } else if (myGripper->getBreakBeamState() != 0) { printf("###### AcquireBlock2: Successful (cube in gripper?)\n"); setState(STATE_PICKUP_BLOCK2); //handler(); return; } if (myAcquire->getState() == Acquire::STATE_FAILED || myStateStartTime.mSecSince() > 35000) { printf("###### AcqiureBlock2: failed\n"); setState(STATE_FAILED); //handler(); return; } else if (myAcquire->getState() == Acquire::STATE_SUCCEEDED) { printf("###### AcquireBlock2: successful\n"); setState(STATE_PICKUP_BLOCK2); //handler(); return; } break; case STATE_PICKUP_BLOCK2: if (myNewState) { printf("!! Pickup block 2\n"); myNewState = false; myAcquire->deactivate(); myPickUp->activate(); myAMPTU->panTilt(0, -55); myPickUp->setChannel(COLOR_BLOCK); myDriveTo->deactivate(); myDropOff->deactivate(); myTableLimiter->deactivate(); } if (myPickUp->getState() == PickUp::STATE_FAILED) { printf("###### PickUpBlock2: failed\n"); setState(STATE_FAILED); //handler(); return; } else if (myPickUp->getState() == PickUp::STATE_SUCCEEDED) { printf("###### PickUpBlock2: successful\n"); setState(STATE_PICKUP_BACKUP); //handler(); return; } break; case STATE_PICKUP_BACKUP: if (myNewState) { myNewState = false; myRobot->move(BACKUP_DIST); myAcquire->deactivate(); myPickUp->deactivate(); myDriveTo->deactivate(); myDropOff->deactivate(); myTableLimiter->deactivate(); } if (myStateStartTime.mSecSince() > BACKUP_TIME || myStateStartPos.findDistanceTo(myRobot->getPose()) > ArMath::fabs(BACKUP_DIST * .95)) { printf("###### PickUp_BackUp: done\n"); myRobot->clearDirectMotion(); setState(STATE_ACQUIRE_DROP_WALL); //handler(); return; } break; case STATE_ACQUIRE_DROP_WALL: if (myNewState) { printf("!! Acquire Drop wall, channel %d\n", myDropWall); myNewState = false; myAMPTU->panTilt(0, -30); myAcquire->activate(); myAcquire->setChannel(myDropWall); myPickUp->deactivate(); myDriveTo->deactivate(); myDropOff->deactivate(); myTableLimiter->deactivate(); } if (myGripper->getGripState() != 2 || myGripper->getBreakBeamState() == 0) { printf("###### AcquireDropWall:: failed (lost cube %d %d)\n", myGripper->getGripState(), myGripper->getBreakBeamState()); setState(STATE_BACKUP); //handler(); return; } if (myAcquire->getState() == Acquire::STATE_FAILED || myStateStartTime.mSecSince() > 35000) { printf("###### AcquireDropWall:: failed\n"); setState(STATE_FAILED); //handler(); return; } else if (myAcquire->getState() == Acquire::STATE_SUCCEEDED) { printf("###### AcquireDropWall: successful\n"); setState(STATE_DRIVETO_DROP_WALL); //handler(); return; } break; case STATE_DRIVETO_DROP_WALL: if (myNewState) { printf("!! DropOff Drop wall, channel %d\n", myDropWall); myNewState = false; myAcquire->deactivate(); myPickUp->deactivate(); myDriveTo->deactivate(); myDropOff->activate(); myDropOff->setChannel(myDropWall); myTableLimiter->deactivate(); } if (myDropOff->getState() == DropOff::STATE_FAILED) { printf("###### DropOffDropWall: failed\n"); setState(STATE_FAILED); //handler(); return; } else if (myDropOff->getState() == DropOff::STATE_SUCCEEDED) { printf("###### DropOffDropWall: succesful\n"); setState(STATE_DROP_BACKUP); //handler(); return; } break; case STATE_DROP_BACKUP: if (myNewState) { myNewState = false; myRobot->move(BACKUP_DIST); myAcquire->deactivate(); myPickUp->deactivate(); myDriveTo->deactivate(); myDropOff->deactivate(); myTableLimiter->deactivate(); } if (myStateStartTime.mSecSince() > BACKUP_TIME || myStateStartPos.findDistanceTo(myRobot->getPose()) > ArMath::fabs(BACKUP_DIST * .95)) { printf("###### Drop_Backup: done\n"); myRobot->clearDirectMotion(); setState(STATE_ACQUIRE_LAP_WALL); //handler(); return; } break; case STATE_ACQUIRE_LAP_WALL: if (myNewState) { printf("!! Acquire Lap wall, channel %d\n", myLapWall); myNewState = false; myAMPTU->panTilt(0, -30); myAcquire->activate(); myAcquire->setChannel(myLapWall); myPickUp->deactivate(); myDriveTo->deactivate(); myDropOff->deactivate(); myTableLimiter->activate(); } if (myAcquire->getState() == Acquire::STATE_FAILED || myStateStartTime.mSecSince() > 35000) { printf("###### AcquireLapWall:: failed\n"); setState(STATE_SWITCH); //handler(); return; } else if (myAcquire->getState() == Acquire::STATE_SUCCEEDED) { printf("###### AcquireLapWall: successful\n"); setState(STATE_DRIVETO_LAP_WALL); //handler(); return; } break; case STATE_DRIVETO_LAP_WALL: if (myNewState) { printf("!! Driveto Lap wall, channel %d\n", myLapWall); myNewState = false; myAcquire->deactivate(); myPickUp->deactivate(); myDriveTo->activate(); myDriveTo->setChannel(myLapWall); myDropOff->deactivate(); myTableLimiter->activate(); } if (myDriveTo->getState() == DriveTo::STATE_FAILED) { printf("###### DriveToLapWall: failed\n"); setState(STATE_BACKUP_LAP_WALL); //handler(); return; } else if (myDriveTo->getState() == DriveTo::STATE_SUCCEEDED) { printf("###### DriveToLapWall: succesful\n"); setState(STATE_BACKUP_LAP_WALL); //handler(); return; } break; case STATE_BACKUP_LAP_WALL: if (myNewState) { myNewState = false; myRobot->move(BACKUP_DIST * .75); myAcquire->deactivate(); myPickUp->deactivate(); myDriveTo->deactivate(); myDropOff->deactivate(); myTableLimiter->deactivate(); } if (myRobot->isLeftMotorStalled() || myRobot->isRightMotorStalled()) { printf("###### BackupLapWall: Failed, going forwards\n"); myRobot->clearDirectMotion(); setState(STATE_FORWARD_LAP_WALL); } if (myStateStartTime.mSecSince() > BACKUP_TIME || myStateStartPos.findDistanceTo(myRobot->getPose()) > ArMath::fabs(BACKUP_DIST * .95 * .75)) { printf("###### BackupLapWall: Succeeded\n"); myRobot->clearDirectMotion(); setState(STATE_SWITCH); //handler(); return; } break; case STATE_FORWARD_LAP_WALL: if (myNewState) { myNewState = false; myRobot->move(-BACKUP_DIST * .75); myAcquire->deactivate(); myPickUp->deactivate(); myDriveTo->deactivate(); myDropOff->deactivate(); myTableLimiter->deactivate(); } if (myRobot->isLeftMotorStalled() || myRobot->isRightMotorStalled()) { printf("###### ForwardLapWall: Failed\n"); myRobot->clearDirectMotion(); setState(STATE_FAILED); } if (myStateStartTime.mSecSince() > BACKUP_TIME || myStateStartPos.findDistanceTo(myRobot->getPose()) > ArMath::fabs(BACKUP_DIST * .95 * .75)) { printf("###### ForwardLapWall: Succeeded\n"); myRobot->clearDirectMotion(); setState(STATE_SWITCH); //handler(); return; } break; case STATE_SWITCH: printf("!! Switching walls around.\n"); tempColor = myDropWall; myDropWall = myLapWall; myLapWall = tempColor; setState(STATE_ACQUIRE_BLOCK); //handler(); return; case STATE_FAILED: printf("@@@@@ Failed to complete the task!\n"); myRobot->comInt(ArCommands::SONAR, 0); ArUtil::sleep(50); myRobot->comStr(ArCommands::SAY, "\52\77\37\62\42\70"); ArUtil::sleep(500); Aria::shutdown(); myRobot->disconnect(); myRobot->stopRunning(); return; } }
void TakeBlockToWall::handler(void) { Color tempColor; switch (myState) { case STATE_START: setState(STATE_ACQUIRE_BLOCK); myDropWall = COLOR_FIRST_WALL; myLapWall = COLOR_SECOND_WALL; printf("!! Started state handling!\n"); //handler(); return; break; case STATE_ACQUIRE_BLOCK: if (myNewState) { printf("!! Acquire block\n"); myNewState = false; mySony->panTilt(0, -10); myAcquire->activate(); myAcquire->setChannel(COLOR_BLOCK); myPickUp->deactivate(); myDriveTo->deactivate(); myBackup->deactivate(); } if (myGripper->getGripState() == 2 && myGripper->getBreakBeamState() != 0) { printf("###### AcquireBlock: Successful (have cube?)\n"); setState(STATE_ACQUIRE_DROP_WALL); //handler(); return; } else if (myGripper->getBreakBeamState() != 0) { printf("###### AcquireBlock: Successful (cube in gripper?)\n"); setState(STATE_PICKUP_BLOCK); //handler(); return; } if (myAcquire->getState() == Acquire::STATE_FAILED || myStateStart.mSecSince() > 35000) { printf("###### AcqiureBlock: failed\n"); setState(STATE_BACKUP); //handler(); return; } else if (myAcquire->getState() == Acquire::STATE_SUCCEEDED) { printf("###### AcquireBlock: successful\n"); setState(STATE_PICKUP_BLOCK); //handler(); return; } break; case STATE_PICKUP_BLOCK: if (myNewState) { printf("!! Pickup block\n"); myNewState = false; mySony->panTilt(0, -15); myAcquire->deactivate(); myPickUp->activate(); myPickUp->setChannel(COLOR_BLOCK); myDriveTo->deactivate(); myBackup->deactivate(); } if (myPickUp->getState() == PickUp::STATE_FAILED) { printf("###### PickUpBlock: failed\n"); setState(STATE_BACKUP); //handler(); return; } else if (myPickUp->getState() == PickUp::STATE_SUCCEEDED) { printf("###### PickUpBlock: successful\n"); setState(STATE_ACQUIRE_DROP_WALL); //handler(); return; } break; case STATE_BACKUP: if (myNewState) { printf("!! Backup\n"); myAcquire->deactivate(); myPickUp->deactivate(); myDriveTo->deactivate(); myBackup->activate(); myNewState = false; } if (myStateStart.mSecSince() > 2000) { printf("###### Backup: done\n"); setState(STATE_ACQUIRE_BLOCK2); //handler(); return; } break; case STATE_ACQUIRE_BLOCK2: if (myNewState) { printf("!! Acquire block 2\n"); myNewState = false; mySony->panTilt(0, -25); myAcquire->activate(); myAcquire->setChannel(COLOR_BLOCK); myPickUp->deactivate(); myDriveTo->deactivate(); myBackup->deactivate(); } if (myGripper->getGripState() == 2 && myGripper->getBreakBeamState() != 0) { printf("###### AcquireBlock2: Successful (have cube?)\n"); setState(STATE_ACQUIRE_DROP_WALL); //handler(); return; } else if (myGripper->getBreakBeamState() != 0) { printf("###### AcquireBlock2: Successful (cube in gripper?)\n"); setState(STATE_PICKUP_BLOCK2); //handler(); return; } if (myAcquire->getState() == Acquire::STATE_FAILED || myStateStart.mSecSince() > 35000) { printf("###### AcqiureBlock2: failed\n"); setState(STATE_FAILED); //handler(); return; } else if (myAcquire->getState() == Acquire::STATE_SUCCEEDED) { printf("###### AcquireBlock2: successful\n"); setState(STATE_PICKUP_BLOCK2); //handler(); return; } break; case STATE_PICKUP_BLOCK2: if (myNewState) { printf("!! Pickup block 2\n"); myNewState = false; myAcquire->deactivate(); myPickUp->activate(); mySony->panTilt(0, -25); myPickUp->setChannel(COLOR_BLOCK); myDriveTo->deactivate(); myBackup->deactivate(); } if (myPickUp->getState() == PickUp::STATE_FAILED) { printf("###### PickUpBlock2: failed\n"); setState(STATE_FAILED); //handler(); return; } else if (myPickUp->getState() == PickUp::STATE_SUCCEEDED) { printf("###### PickUpBlock2: successful\n"); setState(STATE_ACQUIRE_DROP_WALL); //handler(); return; } break; case STATE_ACQUIRE_DROP_WALL: if (myNewState) { printf("!! Acquire Drop wall, channel %d\n", myDropWall); myNewState = false; mySony->panTilt(0, -5); myAcquire->activate(); myAcquire->setChannel(myDropWall); myPickUp->deactivate(); myDriveTo->deactivate(); myBackup->deactivate(); } if (myGripper->getGripState() != 2 || myGripper->getBreakBeamState() == 0) { printf("###### AcquireDropWall:: failed (lost cube)\n"); setState(STATE_BACKUP); //handler(); return; } if (myAcquire->getState() == Acquire::STATE_FAILED || myStateStart.mSecSince() > 35000) { printf("###### AcquireDropWall:: failed\n"); setState(STATE_FAILED); //handler(); return; } else if (myAcquire->getState() == Acquire::STATE_SUCCEEDED) { printf("###### AcquireDropWall: successful\n"); setState(STATE_DRIVETO_DROP_WALL); //handler(); return; } break; case STATE_DRIVETO_DROP_WALL: if (myNewState) { printf("!! Driveto Drop wall, channel %d\n", myDropWall); myNewState = false; myAcquire->deactivate(); myPickUp->deactivate(); myDriveTo->activate(); myDriveTo->setChannel(myDropWall); myBackup->deactivate(); } if (myGripper->getGripState() != 2 || myGripper->getBreakBeamState() == 0) { printf("###### DriveToDropWall:: failed (lost cube)\n"); setState(STATE_BACKUP); //handler(); return; } if (myDriveTo->getState() == DriveTo::STATE_FAILED) { printf("###### DriveToDropWall: failed\n"); setState(STATE_FAILED); //handler(); return; } else if (myDriveTo->getState() == DriveTo::STATE_SUCCEEDED) { printf("###### DriveToDropWall: succesful\n"); setState(STATE_DROP); //handler(); return; } break; case STATE_DROP: if (myNewState) { printf("!! Drop\n"); printf("@@@@@ Drop lowering lift\n"); myGripper->liftDown(); myNewState = false; myAcquire->deactivate(); myPickUp->deactivate(); myDriveTo->deactivate(); myBackup->deactivate(); myGripOpenSent = false; } myGripper->liftDown(); if ((myStateStart.mSecSince() > 500 && myGripper->isLiftMaxed() && myStateStart.mSecSince() < 5000) || myStateStart.mSecSince() > 5000) { myGripper->gripOpen(); /*if (!myGripOpenSent) { ArUtil::sleep(3); myGripper->gripOpen(); } myGripOpenSent = true; */ } if (myGripper->getGripState() == 1 || myStateStart.mSecSince() > 6000) { printf("###### Drop: success\n"); setState(STATE_DROP_BACKUP); //handler(); return; } break; case STATE_DROP_BACKUP: if (myNewState) { printf("!! Drop backup\n"); myAcquire->deactivate(); myPickUp->deactivate(); myDriveTo->deactivate(); myBackup->activate(); myNewState = false; } if (myStateStart.mSecSince() > 2000) { printf("###### Drop_Backup: done\n"); setState(STATE_ACQUIRE_LAP_WALL); //handler(); return; } break; case STATE_ACQUIRE_LAP_WALL: if (myNewState) { printf("!! Acquire Lap wall, channel %d\n", myLapWall); myNewState = false; mySony->panTilt(0, -5); myAcquire->activate(); myAcquire->setChannel(myLapWall); myPickUp->deactivate(); myDriveTo->deactivate(); myBackup->deactivate(); } if (myAcquire->getState() == Acquire::STATE_FAILED || myStateStart.mSecSince() > 35000) { printf("###### AcquireLapWall:: failed\n"); setState(STATE_SWITCH); //handler(); return; } else if (myAcquire->getState() == Acquire::STATE_SUCCEEDED) { printf("###### AcquireLapWall: successful\n"); setState(STATE_DRIVETO_LAP_WALL); //handler(); return; } break; case STATE_DRIVETO_LAP_WALL: if (myNewState) { printf("!! Driveto Lap wall, channel %d\n", myLapWall); myNewState = false; myAcquire->deactivate(); myPickUp->deactivate(); myDriveTo->activate(); myDriveTo->setChannel(myLapWall); myBackup->deactivate(); } if (myDriveTo->getState() == DriveTo::STATE_FAILED) { printf("###### DriveToLapWall: failed\n"); setState(STATE_SWITCH); //handler(); return; } else if (myDriveTo->getState() == DriveTo::STATE_SUCCEEDED) { printf("###### DriveToLapWall: succesful\n"); setState(STATE_SWITCH); //handler(); return; } break; case STATE_SWITCH: printf("!! Switching walls around.\n"); tempColor = myDropWall; myDropWall = myLapWall; myLapWall = tempColor; setState(STATE_ACQUIRE_BLOCK); //handler(); return; case STATE_FAILED: printf("@@@@@ Failed to complete the task!\n"); myRobot->comInt(ArCommands::SONAR, 0); ArUtil::sleep(50); myRobot->comStr(ArCommands::SAY, "\52\77\37\62\42\70"); ArUtil::sleep(500); Aria::shutdown(); myRobot->disconnect(); myRobot->stopRunning(); return; } }
int main(int argc, char **argv) { Aria::init(); ArRobot robot; ArArgumentParser parser(&argc, argv); parser.loadDefaultArguments(); ArLog::log(ArLog::Terse, "WARNING: this program does no sensing or avoiding of obstacles, the robot WILL collide with any objects in the way! Make sure the robot has approximately 3 meters of free space on all sides."); // ArRobotConnector connects to the robot, get some initial data from it such as type and name, // and then loads parameter files for this robot. ArRobotConnector robotConnector(&parser, &robot); if(!robotConnector.connectRobot()) { ArLog::log(ArLog::Terse, "simpleMotionCommands: Could not connect to the robot."); if(parser.checkHelpAndWarnUnparsed()) { Aria::logOptions(); Aria::exit(1); return 1; } } if (!Aria::parseArgs()) { Aria::logOptions(); Aria::exit(1); return 1; } ArLog::log(ArLog::Normal, "simpleMotionCommands: Connected."); // Start the robot processing cycle running in the background. // True parameter means that if the connection is lost, then the // run loop ends. robot.runAsync(true); // Print out some data from the SIP. // We must "lock" the ArRobot object // before calling its methods, and "unlock" when done, to prevent conflicts // with the background thread started by the call to robot.runAsync() above. // See the section on threading in the manual for more about this. // Make sure you unlock before any sleep() call or any other code that will // take some time; if the robot remains locked during that time, then // ArRobot's background thread will be blocked and unable to communicate with // the robot, call tasks, etc. robot.lock(); ArLog::log(ArLog::Normal, "simpleMotionCommands: Pose=(%.2f,%.2f,%.2f), Trans. Vel=%.2f, Rot. Vel=%.2f, Battery=%.2fV", robot.getX(), robot.getY(), robot.getTh(), robot.getVel(), robot.getRotVel(), robot.getBatteryVoltage()); robot.unlock(); // Sleep for 3 seconds. ArLog::log(ArLog::Normal, "simpleMotionCommands: Will start driving in 3 seconds..."); ArUtil::sleep(3000); // Set forward velocity to 50 mm/s ArLog::log(ArLog::Normal, "simpleMotionCommands: Driving forward at 250 mm/s for 5 sec..."); robot.lock(); robot.enableMotors(); robot.setVel(250); robot.unlock(); ArUtil::sleep(5000); ArLog::log(ArLog::Normal, "simpleMotionCommands: Stopping."); robot.lock(); robot.stop(); robot.unlock(); ArUtil::sleep(1000); ArLog::log(ArLog::Normal, "simpleMotionCommands: Rotating at 10 deg/s for 5 sec..."); robot.lock(); robot.setRotVel(10); robot.unlock(); ArUtil::sleep(5000); ArLog::log(ArLog::Normal, "simpleMotionCommands: Rotating at -10 deg/s for 10 sec..."); robot.lock(); robot.setRotVel(-10); robot.unlock(); ArUtil::sleep(10000); ArLog::log(ArLog::Normal, "simpleMotionCommands: Driving forward at 150 mm/s for 5 sec..."); robot.lock(); robot.setRotVel(0); robot.setVel(150); robot.unlock(); ArUtil::sleep(5000); ArLog::log(ArLog::Normal, "simpleMotionCommands: Stopping."); robot.lock(); robot.stop(); robot.unlock(); ArUtil::sleep(1000); // Other motion command functions include move(), setHeading(), // setDeltaHeading(). You can also adjust acceleration and deceleration // values used by the robot with setAccel(), setDecel(), setRotAccel(), // setRotDecel(). See the ArRobot class documentation for more. robot.lock(); ArLog::log(ArLog::Normal, "simpleMotionCommands: Pose=(%.2f,%.2f,%.2f), Trans. Vel=%.2f, Rot. Vel=%.2f, Battery=%.2fV", robot.getX(), robot.getY(), robot.getTh(), robot.getVel(), robot.getRotVel(), robot.getBatteryVoltage()); robot.unlock(); ArLog::log(ArLog::Normal, "simpleMotionCommands: Ending robot thread..."); robot.stopRunning(); // wait for the thread to stop robot.waitForRunExit(); // exit ArLog::log(ArLog::Normal, "simpleMotionCommands: Exiting."); Aria::exit(0); return 0; }
void TakeBlockToWall::handler(void) { switch (myState) { case STATE_START: setState(STATE_ACQUIRE_BLOCK); printf("Started state handling!\n"); handler(); return; break; case STATE_ACQUIRE_BLOCK: if (myNewState) { myNewState = false; mySony->panTilt(0, -10); myAcquire->activate(); myAcquire->setChannel(COLOR_BLOCK); myPickUp->deactivate(); myDriveTo->deactivate(); myBackup->deactivate(); } if (myAcquire->getState() == Acquire::STATE_FAILED) { printf("## AcqiureBlock: failed\n"); setState(STATE_FAILED); handler(); return; } else if (myAcquire->getState() == Acquire::STATE_SUCCEEDED) { printf("## AcquireBlock: successful\n"); setState(STATE_PICKUP_BLOCK); handler(); return; } break; case STATE_PICKUP_BLOCK: if (myNewState) { myNewState = false; myAcquire->deactivate(); myPickUp->activate(); myPickUp->setChannel(COLOR_BLOCK); myDriveTo->deactivate(); myBackup->deactivate(); } if (myPickUp->getState() == PickUp::STATE_FAILED) { printf("## PickUpBlock: failed\n"); setState(STATE_BACKUP); handler(); return; } else if (myPickUp->getState() == PickUp::STATE_SUCCEEDED) { printf("## PickUpBlock: successful\n"); setState(STATE_ACQUIRE_WALL); myGripper->liftUp(); handler(); return; } break; case STATE_BACKUP: if (myNewState) { myAcquire->deactivate(); myPickUp->deactivate(); myDriveTo->deactivate(); myBackup->activate(); } if (myStateStart.mSecSince() > 2000) { printf("## Backup: done\n"); setState(STATE_PICKUP_BLOCK2); handler(); return; } break; case STATE_PICKUP_BLOCK2: if (myNewState) { myNewState = false; myAcquire->deactivate(); myPickUp->activate(); myPickUp->setChannel(COLOR_BLOCK); myDriveTo->deactivate(); myBackup->deactivate(); } if (myPickUp->getState() == PickUp::STATE_FAILED) { printf("## PickUpBlock2: failed\n"); setState(STATE_FAILED); handler(); return; } else if (myPickUp->getState() == PickUp::STATE_SUCCEEDED) { printf("## PickUpBlock2: successful\n"); setState(STATE_ACQUIRE_WALL); myGripper->liftUp(); handler(); return; } break; case STATE_ACQUIRE_WALL: if (myNewState) { myNewState = false; mySony->panTilt(0, -5); myAcquire->activate(); myAcquire->setChannel(COLOR_FIRST_WALL); myPickUp->deactivate(); myDriveTo->deactivate(); myBackup->deactivate(); } if (myAcquire->getState() == Acquire::STATE_FAILED) { printf("## AcquireWall:: failed\n"); setState(STATE_FAILED); handler(); return; } else if (myAcquire->getState() == Acquire::STATE_SUCCEEDED) { printf("## AcquireWall: successful\n"); setState(STATE_DRIVETO_WALL); handler(); return; } break; case STATE_DRIVETO_WALL: if (myNewState) { myNewState = false; myAcquire->deactivate(); myPickUp->deactivate(); myDriveTo->activate(); myDriveTo->setChannel(COLOR_FIRST_WALL); myBackup->deactivate(); } if (myDriveTo->getState() == DriveTo::STATE_FAILED) { printf("## DriveToWall: failed\n"); setState(STATE_FAILED); handler(); return; } else if (myDriveTo->getState() == DriveTo::STATE_SUCCEEDED) { printf("## DriveToWall: succesful\n"); setState(STATE_DROP); handler(); return; } break; case STATE_DROP: if (myNewState) { myGripper->liftDown(); myNewState = false; } if (myStateStart.mSecSince() > 3500) { myGripper->gripOpen(); } if (myStateStart.mSecSince() > 5500) { printf("## Drop: success\n"); setState(STATE_SUCCEEDED); handler(); return; } break; case STATE_SUCCEEDED: printf("Succeeded at the task!\n"); Aria::shutdown(); myRobot->disconnect(); myRobot->stopRunning(); return; case STATE_FAILED: printf("Failed to complete the task!\n"); Aria::shutdown(); myRobot->disconnect(); myRobot->stopRunning(); return; default: printf("TakeBlockToWall::handler: Unknown state!\n"); } }