Пример #1
0
void AudioBuffer::convert_rate(AudioBuffer &_dest, unsigned _frames_count, SRC_STATE *_SRC)
{
	AudioSpec destspec{AUDIO_FORMAT_F32, m_spec.channels, _dest.rate()};
	if(m_spec.format != AUDIO_FORMAT_F32 || _dest.spec() != destspec) {
		throw std::logic_error("unsupported format");
	}
	_frames_count = std::min(frames(),_frames_count);
	double rate_ratio = double(destspec.rate)/double(m_spec.rate);
	unsigned out_frames = unsigned(ceil(double(_frames_count) * rate_ratio));
	if(out_frames==0) {
		return;
	}

	unsigned destpos = _dest.samples();
	unsigned destframes = _dest.frames();

	_dest.resize_frames(_dest.frames()+out_frames);

#if HAVE_LIBSAMPLERATE
	SRC_DATA srcdata;
	srcdata.data_in = &at<float>(0);
	srcdata.data_out = &_dest.at<float>(destpos);
	srcdata.input_frames = _frames_count;
	srcdata.output_frames = out_frames;
	srcdata.src_ratio = rate_ratio;
	int srcresult;
	if(_SRC != nullptr) {
		srcdata.end_of_input = 0;
		srcresult = src_process(_SRC, &srcdata);
	} else {
		srcdata.end_of_input = 1;
		srcresult = src_simple(&srcdata, SRC_SINC_BEST_QUALITY, destspec.channels) ;
	}
	if(srcresult != 0) {
		throw std::runtime_error(std::string("error resampling: ") + src_strerror(srcresult));
	}
	assert(srcdata.output_frames_gen>=0 && srcdata.output_frames_gen<=out_frames);
	if(srcdata.output_frames_gen != out_frames) {
		_dest.resize_frames(destframes + srcdata.output_frames_gen);
	}
	PDEBUGF(LOG_V2, LOG_MIXER, "convert rate: f-in: %d, f-out: %d, gen: %d\n",
			_frames_count, out_frames, srcdata.output_frames_gen);
#else
	for(unsigned i=destpos; i<_dest.samples(); ++i) {
		_dest.operator[]<float>(i) = 0.f;
	}
#endif
}
Пример #2
0
// This one puts some data inside the ring buffer.
void RingBuffer::put(AudioBuffer& buf)
{
    std::lock_guard<std::mutex> l(lock_);
    const size_t sample_num = buf.frames();
    const size_t buffer_size = buffer_.frames();
    if (buffer_size == 0)
        return;

    size_t len = putLength();
    if (buffer_size - len < sample_num)
        discard(sample_num);
    size_t toCopy = sample_num;

    // Add more channels if the input buffer holds more channels than the ring.
    if (buffer_.channels() < buf.channels())
        buffer_.setChannelNum(buf.channels());

    size_t in_pos = 0;
    size_t pos = endPos_;

    while (toCopy) {
        size_t block = toCopy;

        if (block > buffer_size - pos) // Wrap block around ring ?
            block = buffer_size - pos; // Fill in to the end of the buffer

        buffer_.copy(buf, block, in_pos, pos);
        in_pos += block;
        pos = (pos + block) % buffer_size;
        toCopy -= block;
    }

    endPos_ = pos;
    not_empty_.notify_all();
}
Пример #3
0
void AudioBuffer::convert(const AudioSpec &_new_spec)
{
	if(_new_spec == m_spec) {
		return;
	}

	AudioSpec new_spec = _new_spec;
	AudioBuffer dest[2];
	unsigned bufidx = 0;
	AudioBuffer *source = this;

	if(source->rate() != new_spec.rate) {
#if HAVE_LIBSAMPLERATE
		if(source->format() != AUDIO_FORMAT_F32) {
			dest[1].set_spec({AUDIO_FORMAT_F32, source->channels(), source->rate()});
			source->convert_format(dest[1], source->frames());
			source = &dest[1];
		}
		dest[0].set_spec({source->format(), source->channels(), new_spec.rate});
		source->convert_rate(dest[0], source->frames(), nullptr);
		source = &dest[0];
		bufidx = 1;
#else
		new_spec.rate = source->rate();
#endif
	}
	if(source->channels() != new_spec.channels) {
		dest[bufidx].set_spec({source->format(),new_spec.channels,source->rate()});
		source->convert_channels(dest[bufidx], source->frames());
		source = &dest[bufidx];
		bufidx = (bufidx + 1) % 2;
	}
	if(source->format() != new_spec.format) {
		dest[bufidx].set_spec({new_spec.format,source->channels(),source->rate()});
		source->convert_format(dest[bufidx], source->frames());
		source = &dest[bufidx];
	}

	if(new_spec != m_spec) {
		m_data = source->m_data;
		m_spec = new_spec;
	}
}
Пример #4
0
void AudioBuffer::add_frames(const AudioBuffer &_source, unsigned _frames_count)
{
	if(_source.spec() != m_spec) {
		throw std::logic_error("sound buffers must have the same spec");
	}
	_frames_count = std::min(_frames_count, _source.frames());
	if(_frames_count == 0) {
		return;
	}
	unsigned datalen = _frames_count * frame_size();
	auto srcstart = _source.m_data.begin();
	m_data.insert(m_data.end(), srcstart, srcstart+datalen);
}
Пример #5
0
void Resampler::resample(const AudioBuffer &dataIn, AudioBuffer &dataOut)
{
    const double inputFreq = dataIn.getSampleRate();
    const double outputFreq = dataOut.getSampleRate();
    const double sampleFactor = outputFreq / inputFreq;

    if (sampleFactor == 1.0)
        return;

    const size_t nbFrames = dataIn.frames();
    const size_t nbChans = dataIn.channels();

    if (nbChans != format_.nb_channels) {
        // change channel num if needed
        int err;
        src_delete(src_state_);
        src_state_ = src_new(SRC_LINEAR, nbChans, &err);
        format_.nb_channels = nbChans;
        DEBUG("SRC channel number changed.");
    }
    if (nbChans != dataOut.channels()) {
        DEBUG("Output buffer had the wrong number of channels (in: %d, out: %d).", nbChans, dataOut.channels());
        dataOut.setChannelNum(nbChans);
    }

    size_t inSamples = nbChans * nbFrames;
    size_t outSamples = inSamples * sampleFactor;

    // grow buffer if needed
    floatBufferIn_.resize(inSamples);
    floatBufferOut_.resize(outSamples);
    scratchBuffer_.resize(outSamples);

    SRC_DATA src_data;
    src_data.data_in = floatBufferIn_.data();
    src_data.data_out = floatBufferOut_.data();
    src_data.input_frames = nbFrames;
    src_data.output_frames = nbFrames * sampleFactor;
    src_data.src_ratio = sampleFactor;
    src_data.end_of_input = 0; // More data will come

    dataIn.interleaveFloat(floatBufferIn_.data());

    src_process(src_state_, &src_data);

    /*
    TODO: one-shot deinterleave and float-to-short conversion
    */
    src_float_to_short_array(floatBufferOut_.data(), scratchBuffer_.data(), outSamples);
    dataOut.deinterleave(scratchBuffer_.data(), src_data.output_frames, nbChans);
}
Пример #6
0
void
JackLayer::write(AudioBuffer &buffer, std::vector<float> &floatBuffer)
{
    for (unsigned i = 0; i < out_ringbuffers_.size(); ++i) {
        const unsigned inChannel = std::min(i, buffer.channels() - 1);
        convertToFloat(*buffer.getChannel(inChannel), floatBuffer);

        // write to output
        const size_t to_ringbuffer = jack_ringbuffer_write_space(out_ringbuffers_[i]);
        const size_t write_bytes = std::min(buffer.frames() * sizeof(floatBuffer[0]), to_ringbuffer);
        // FIXME: while we have samples to write AND while we have space to write them
        const size_t written_bytes = jack_ringbuffer_write(out_ringbuffers_[i],
                (const char *) floatBuffer.data(), write_bytes);
        if (written_bytes < write_bytes)
            RING_WARN("Dropped %zu bytes for channel %u", write_bytes - written_bytes, i);
    }
}
Пример #7
0
void OpenSLLayer::audioCaptureFillBuffer(AudioBuffer &buffer)
{
    RingBufferPool &mbuffer = Manager::instance().getRingBufferPool();
    const AudioFormat mainBufferFormat = mbuffer.getInternalAudioFormat();
    const bool resample = mainBufferFormat.sample_rate != audioFormat_.sample_rate;

    buffer.applyGain(isCaptureMuted_ ? 0.0 : captureGain_);

    if (resample) {
        int outSamples = buffer.frames() * (static_cast<double>(audioFormat_.sample_rate) / mainBufferFormat.sample_rate);
        AudioBuffer out(outSamples, mainBufferFormat);
        resampler_->resample(buffer, out);
        dcblocker_.process(out);
        mainRingBuffer_->put(out);
    } else {
        dcblocker_.process(buffer);
        mainRingBuffer_->put(buffer);
    }
}
Пример #8
0
size_t RingBuffer::get(AudioBuffer& buf, const std::string &call_id)
{
    std::lock_guard<std::mutex> l(lock_);

    if (hasNoReadOffsets())
        return 0;

    if (not hasThisReadOffset(call_id))
        return 0;

    const size_t buffer_size = buffer_.frames();
    if (buffer_size == 0)
        return 0;

    size_t len = getLength(call_id);
    const size_t sample_num = buf.frames();
    size_t toCopy = std::min(sample_num, len);
    if (toCopy and toCopy != sample_num) {
        RING_DBG("Partial get: %zu/%zu", toCopy, sample_num);
    }

    const size_t copied = toCopy;

    size_t dest = 0;
    size_t startPos = getReadOffset(call_id);

    while (toCopy > 0) {
        size_t block = toCopy;

        if (block > buffer_size - startPos)
            block = buffer_size - startPos;

        buf.copy(buffer_, block, startPos, dest);

        dest += block;
        startPos = (startPos + block) % buffer_size;
        toCopy -= block;
    }

    storeReadOffset(startPos, call_id);
    return copied;
}
Пример #9
0
void AudioBuffer::convert_channels(const AudioBuffer &_source, AudioBuffer &_dest,
		unsigned _frames_count)
{
	unsigned d = _dest.samples();
	_dest.resize_frames(_dest.frames()+_frames_count);
	if(_source.channels()==1 && _dest.channels()==2) {
		//from mono to stereo
		for(unsigned i=0; i<_frames_count; ++i) {
			T ch1 = _source.at<T>(i);
			_dest.operator[]<T>(d+i*2)   = ch1;
			_dest.operator[]<T>(d+i*2+1) = ch1;
		}
	} else if(_source.channels()==2 && _dest.channels()==1) {
		//from stereo to mono
		for(unsigned i=0; i<_frames_count; ++i) {
			double ch1 = double(_source.at<T>(i*2));
			double ch2 = double(_source.at<T>(i*2+1));
			_dest.operator[]<T>(d+i) = T((ch1 + ch2) / 2.0);
		}
	}
}
Пример #10
0
size_t
RingBufferPool::getAvailableData(AudioBuffer& buffer, const std::string& call_id)
{
    std::lock_guard<std::recursive_mutex> lk(stateLock_);

    auto bindings = getReadBindings(call_id);
    if (not bindings)
        return 0;

    // No mixing
    if (bindings->size() == 1) {
        return (*bindings->cbegin())->get(buffer, call_id);
    }

    size_t availableSamples = std::numeric_limits<size_t>::max();

    for (const auto& rbuf : *bindings)
        availableSamples = std::min(availableSamples,
                                    rbuf->availableForGet(call_id));

    if (availableSamples == std::numeric_limits<size_t>::max())
        return 0;

    availableSamples = std::min(availableSamples, buffer.frames());

    buffer.resize(availableSamples);
    buffer.reset();
    buffer.setFormat(internalAudioFormat_);

    AudioBuffer mixBuffer(buffer);

    for (const auto &rbuf : *bindings) {
        if (rbuf->get(mixBuffer, call_id) > 0)
            buffer.mix(mixBuffer);
    }

    return availableSamples;
}
Пример #11
0
void AudioBuffer::add_frames(const AudioBuffer &_source)
{
	add_frames(_source, _source.frames());
}