bool ScrollControl::ContentsAreDocked() { if ( !m_InnerPanel ) { return false; } for ( Base::List::iterator iter = m_InnerPanel->Children.begin(); iter != m_InnerPanel->Children.end(); ++iter ) { Base* pChild = *iter; if ( pChild->GetDock() == Pos::None ) { return false; } } return true; }
void Base::RecurseLayout( Skin::Base* skin ) { if ( m_Skin ) { skin = m_Skin; } if ( Hidden() ) { return; } if ( NeedsLayout() ) { m_bNeedsLayout = false; Layout( skin ); } Gwen::Rect rBounds = GetRenderBounds(); // Adjust bounds for padding rBounds.x += m_Padding.left; rBounds.w -= m_Padding.left + m_Padding.right; rBounds.y += m_Padding.top; rBounds.h -= m_Padding.top + m_Padding.bottom; for ( Base::List::iterator iter = Children.begin(); iter != Children.end(); ++iter ) { Base* pChild = *iter; if ( pChild->Hidden() ) { continue; } int iDock = pChild->GetDock(); if ( iDock & Pos::Fill ) { continue; } if ( iDock & Pos::Top ) { const Margin & margin = pChild->GetMargin(); pChild->SetBounds( rBounds.x + margin.left, rBounds.y + margin.top, rBounds.w - margin.left - margin.right, pChild->Height() ); int iHeight = margin.top + margin.bottom + pChild->Height(); rBounds.y += iHeight; rBounds.h -= iHeight; } if ( iDock & Pos::Left ) { const Margin & margin = pChild->GetMargin(); pChild->SetBounds( rBounds.x + margin.left, rBounds.y + margin.top, pChild->Width(), rBounds.h - margin.top - margin.bottom ); int iWidth = margin.left + margin.right + pChild->Width(); rBounds.x += iWidth; rBounds.w -= iWidth; } if ( iDock & Pos::Right ) { // TODO: THIS MARGIN CODE MIGHT NOT BE FULLY FUNCTIONAL const Margin & margin = pChild->GetMargin(); pChild->SetBounds( ( rBounds.x + rBounds.w ) - pChild->Width() - margin.right, rBounds.y + margin.top, pChild->Width(), rBounds.h - margin.top - margin.bottom ); int iWidth = margin.left + margin.right + pChild->Width(); rBounds.w -= iWidth; } if ( iDock & Pos::Bottom ) { // TODO: THIS MARGIN CODE MIGHT NOT BE FULLY FUNCTIONAL const Margin & margin = pChild->GetMargin(); pChild->SetBounds( rBounds.x + margin.left, ( rBounds.y + rBounds.h ) - pChild->Height() - margin.bottom, rBounds.w - margin.left - margin.right, pChild->Height() ); rBounds.h -= pChild->Height() + margin.bottom + margin.top; } pChild->RecurseLayout( skin ); } m_InnerBounds = rBounds; // // Fill uses the left over space, so do that now. // for ( Base::List::iterator iter = Children.begin(); iter != Children.end(); ++iter ) { Base* pChild = *iter; int iDock = pChild->GetDock(); if ( !( iDock & Pos::Fill ) ) { continue; } const Margin & margin = pChild->GetMargin(); pChild->SetBounds( rBounds.x + margin.left, rBounds.y + margin.top, rBounds.w - margin.left - margin.right, rBounds.h - margin.top - margin.bottom ); pChild->RecurseLayout( skin ); } PostLayout( skin ); if ( IsTabable() && !IsDisabled() ) { if ( !GetCanvas()->FirstTab ) { GetCanvas()->FirstTab = this; } if ( !GetCanvas()->NextTab ) { GetCanvas()->NextTab = this; } } if ( Gwen::KeyboardFocus == this ) { GetCanvas()->NextTab = NULL; } }