bool CAnimationManager::LoadBinary(std::string szFilename) { ifstream in; in.open(szFilename, ios_base::in | ios_base::binary); if(!in.is_open()) { cout << "Failed to load Animation(from binary file)" << endl; return false; } //file is open if(in.good()) { int nAnimCount, nFrameCount; std::vector<CAnimation*> list; CAnimation* anim; CFrame* frame; //Animation Count in.read((char *)&nAnimCount, sizeof(int)); for(int i = 0; i < nAnimCount; i++) { anim = new CAnimation(); //Frame Count in.read((char *)&nFrameCount, sizeof(int)); for(int j = 0; j < nFrameCount; j++) { //Anchor Point int nAPointX, nAPointY; in.read((char *)&nAPointX, sizeof(int)); in.read((char *)&nAPointY, sizeof(int)); //Draw Rect int nLeft, nTop, nRight, nBottom; in.read((char *)&nLeft, sizeof(int)); in.read((char *)&nTop, sizeof(int)); in.read((char *)&nRight, sizeof(int)); in.read((char *)&nBottom, sizeof(int)); //Collision Rect int nCLeft, nCTop, nCRight, nCBottom; in.read((char *)&nCLeft, sizeof(int)); in.read((char *)&nCTop, sizeof(int)); in.read((char *)&nCRight, sizeof(int)); in.read((char *)&nCBottom, sizeof(int)); //Duration float fDuration; in.read((char *)&fDuration, sizeof(float)); //Trigger int nTrigLength; std::string szTriggerID; in.read((char *)&nTrigLength, sizeof(int)); for (int h = 0; h < nTrigLength; h++) { char szletter; in.read((char *)&szletter, sizeof(char)); szTriggerID.push_back(szletter); } frame = new CFrame(fDuration, szTriggerID, nAPointX - nRight, nAPointY - nBottom, nTop, nLeft, nBottom, nRight, nCTop, nCLeft, nCBottom, nCRight); anim->AddFrame(frame); }//end frame loop //Path & Filename int nPathFileLength; std::string szPathFilename; in.read((char *)&nPathFileLength, sizeof(int)); for (int n = 0; n < nPathFileLength; n++) { char szletter; in.read((char *)&szletter, sizeof(char)); szPathFilename.push_back(szletter); } //Filename int nFileLength; std::string szFilename; in.read((char *)&nFileLength, sizeof(int)); for (int k = 0; k < nFileLength; k++) { char szletter; in.read((char *)&szletter, sizeof(char)); szFilename.push_back(szletter); } //Name int nNameLength; std::string szName; in.read((char *)&nNameLength, sizeof(int)); for (int k = 0; k < nNameLength; k++) { char szletter; in.read((char *)&szletter, sizeof(char)); szName.push_back(szletter); } anim->SetName(szName); //ImageID int nImageID; //-useless in.read((char *)&nImageID, sizeof(int)); //Speed float fSpeed; in.read((char *)&fSpeed, sizeof(float)); anim->SetSpeed(fSpeed); //Looping bool bIsLooping; in.read((char *)&bIsLooping, sizeof(bool)); anim->SetLooping(bIsLooping); //Reversed bool bIsReversed; in.read((char *)&bIsReversed, sizeof(bool)); anim->SetReversed(bIsReversed); list.push_back(anim); }//end animation loop //add them to the main list - in reverse order for(int size = (list.size() - 1); size >= 0; size--) { AddAnimation(list[size]); } in.close(); return true; } return false; }
CAnimation* CAnimationManager::LoadSingleAnimation(string szFileName, string szImageName) { CAnimation* Anim = new CAnimation(); TiXmlDocument doc; // Adding Paths to filename for animations string szPath = "resource/animations/"; szPath += szFileName; string szImagePath = "resource/graphics/"; szImagePath += szImageName; do { if( doc.LoadFile(szPath.c_str() ) == false ) break; TiXmlElement* pRoot = doc.RootElement(); if( !pRoot ) break; TiXmlElement* pAnim = pRoot->FirstChildElement("Animation"); if( pAnim == NULL ) break; while( pAnim ) { TiXmlElement* pNewAnim = pAnim; //***************Animation IsLooping**********************// if( pNewAnim->Attribute("IsLooping") == NULL ) break; int dIsLooping = 0; pNewAnim->Attribute("IsLooping", &dIsLooping); if( dIsLooping != 0 ) Anim->SetIsLooping(true); else Anim->SetIsLooping(false); Anim->SetImageID(CSGD_TextureManager::GetInstance()->LoadTexture(szImagePath.c_str() ) ); //********************Animation Name*************************// if( pNewAnim->Attribute("Name") == NULL ) break; const char* szName; szName = pNewAnim->Attribute("Name"); Anim->SetName(szName); TiXmlElement* pFrame = pNewAnim->FirstChildElement("Frames"); if( pFrame == NULL ) break; // Animation Frames while( pFrame ) { CFrame* Frame = new CFrame(); TiXmlElement* pNewFrame = pFrame; ////*****************Setting Height*********************************// if( pNewFrame->Attribute("Height") == NULL ) break; double dHeight = 0.0; pNewFrame->Attribute("Height",&dHeight); Frame->SetHeight((int)dHeight); ////*******************Setting Width*******************************// if( pNewFrame->Attribute("Width") == NULL ) break; double dWidth = 0.0; pNewFrame->Attribute("Width",&dWidth); Frame->SetWidth((int)dWidth); //*****************Setting Anchor X*********************************// if( pNewFrame->Attribute("AnchorX") == NULL) break; double dAnchorX = 0.0; pNewFrame->Attribute("AnchorX",&dAnchorX); Frame->SetAnchorX((int)dAnchorX); ////*******************Setting Anchor Y*******************************// if( pNewFrame->Attribute("AnchorY") == NULL ) break; double dAnchorY = 0.0; pNewFrame->Attribute("AnchorY",&dAnchorY); Frame->SetanchorY((int)dAnchorY); //*****************Setting Draw X*********************************// if( pNewFrame->Attribute("FrameX") == NULL) break; double dDrawX = 0.0; pNewFrame->Attribute("FrameX",&dDrawX); Frame->SetDrawX((int)dDrawX); //*******************Setting Draw Y*******************************// if( pNewFrame->Attribute("FrameY") == NULL ) break; double dDrawY = 0.0; pNewFrame->Attribute("FrameY",&dDrawY); Frame->SetDrawY((int)dDrawY); //*******************Setting Duration of Frame*********************// if ( pNewFrame->Attribute("Duration") == NULL ) break; double dDuration = 0.0; pNewFrame->Attribute("Duration",&dDuration); Frame->SetDuration((float)dDuration); //*********************Setting Event**********************************// if( pNewFrame->Attribute("Event") == NULL) { } else { const char* szEvent = NULL; char buffer[128] = {0}; szEvent = pNewFrame->Attribute("Event"); strcpy_s(buffer,_countof(buffer),szEvent); Frame->SetEvent(buffer); } //*********************Add frame to vector and go to next*****************// Anim->m_vecFrames.push_back(Frame); pFrame = pFrame->NextSiblingElement("Frames"); } //*******************Add animation to vector and continue*******************// pAnim = pAnim->NextSiblingElement("Animation"); } break; } while(true); return Anim; }
bool CAnimationManager::LoadXML(std::string szFilename) { TiXmlDocument doc; if( doc.LoadFile(szFilename.c_str()) == false) { cout << "Failed to load Animation(from XML file)" << endl; return false; } TiXmlElement* pRoot = doc.RootElement(); if(!pRoot) return false; TiXmlElement* pAnims = pRoot->FirstChildElement("CAnimation"); TiXmlElement* pFrames, *pData, *pDataChild; std::vector<CAnimation*> list; CAnimation* anim; CFrame* frame; bool isSingle = false; //Check to see if the file has many animations if(!pAnims) { //The file must contain only 1 animation //problem is here pAnims = pRoot; isSingle = true; } if(pAnims) { //we have the CAnimation Node while(pAnims) { anim = new CAnimation(); //list of frames pFrames = pAnims->FirstChildElement("frames"); if(pFrames) { //CFrame Node pFrames = pFrames->FirstChildElement("CFrame"); while(pFrames) { std::string x, y; std::string width, height; std::string dur; int anchorx, anchory; int nx, ny, nwidth, nheight; int cx, cy, cwidth, cheight; float fdur; pData = pFrames; //Anchor Point pDataChild = pData->FirstChildElement("PAnchor"); pDataChild = pDataChild->FirstChildElement("X"); x = pDataChild->GetText(); anchorx = atoi(x.c_str()); pDataChild = pData->FirstChildElement("PAnchor"); pDataChild = pDataChild->FirstChildElement("Y"); y = pDataChild->GetText(); anchory = atoi(y.c_str()); //Draw Rect pDataChild = pData->FirstChildElement("RDrawRect"); pDataChild = pDataChild->FirstChildElement("X"); x = pDataChild->GetText(); nx = atoi(x.c_str()); pDataChild = pData->FirstChildElement("RDrawRect"); pDataChild = pDataChild->FirstChildElement("Y"); y = pDataChild->GetText(); ny = atoi(y.c_str()); pDataChild = pData->FirstChildElement("RDrawRect"); pDataChild = pDataChild->FirstChildElement("Width"); width = pDataChild->GetText(); nwidth = atoi(width.c_str()); pDataChild = pData->FirstChildElement("RDrawRect"); pDataChild = pDataChild->FirstChildElement("Height"); height = pDataChild->GetText(); nheight = atoi(height.c_str()); //Collision Rect pDataChild = pData->FirstChildElement("RCollisionRect"); pDataChild = pDataChild->FirstChildElement("X"); x = pDataChild->GetText(); cx = atoi(x.c_str()); pDataChild = pData->FirstChildElement("RCollisionRect"); pDataChild = pDataChild->FirstChildElement("Y"); y = pDataChild->GetText(); cy = atoi(y.c_str()); pDataChild = pData->FirstChildElement("RCollisionRect"); pDataChild = pDataChild->FirstChildElement("Width"); width = pDataChild->GetText(); cwidth = atoi(width.c_str()); pDataChild = pData->FirstChildElement("RCollisionRect"); pDataChild = pDataChild->FirstChildElement("Height"); height = pDataChild->GetText(); cheight = atoi(height.c_str()); //Duration pData = pFrames; pDataChild = pData->FirstChildElement("FDuration"); dur = pDataChild->GetText(); fdur = (float)atof(dur.c_str()); //TriggerID std::string name; pDataChild = pData->FirstChildElement("SzTriggerID"); if(pDataChild->GetText()) name = pDataChild->GetText(); //Add Frame frame = new CFrame(fdur, name, anchorx - (nx + nwidth), anchory - (ny + nheight), ny, nx, (ny + nheight), (nx + nwidth), cy, cx, (cy + cheight), (cx + cwidth)); anim->AddFrame(frame); pFrames = pFrames->NextSiblingElement("CFrame"); }//end CFrame }//end list of frames std::string speed; float fspeed; pData = pAnims; //ImageID //pAnims->FirstAttribute(); //Animation name //pData->FirstChildElement("SzName")->GetText(); std::string name = pData->FirstChildElement("SzName")->GetText(); anim->SetName(name); //Filename //pData->NextSibling("SzFilename"); //Filename&Path //pData->NextSibling("SzFilenameWithPath"); //Speed speed = pAnims->FirstChildElement("FSpeed")->GetText(); fspeed = (float)atof(speed.c_str()); anim->SetSpeed(fspeed); //IsPlaying //IsLooping std::string text; text = pAnims->FirstChildElement("BIsLooping")->GetText(); if(text == "true") anim->SetLooping(true); else if(text == "false") anim->SetLooping(false); //IsReversed text = pAnims->FirstChildElement("BIsReversed")->GetText(); if(text == "true") anim->SetReversed(true); else if(text == "false") anim->SetReversed(false); list.push_back(anim); //to next Animation in file pAnims = pAnims->NextSiblingElement("CAnimation"); }//End CAnimation //add them to the main list - in reverse order for(int size = (list.size() - 1); size >= 0; size--) { AddAnimation(list[size]); } return true; } return false; }
int CAnimationManager::LoadAnimation(const char* szFileName, int* pnFirstAnmID, int* pnLastAnmID) { if(pnFirstAnmID) *pnFirstAnmID = -1; if(pnLastAnmID) *pnLastAnmID = -1; TiXmlDocument doc; if(doc.LoadFile(szFileName) == false) return false; TiXmlElement* pRoot = doc.RootElement(); if(!pRoot) return false; string filepath; filepath.append("resource/"); const char* pDir; if(pRoot->Attribute("FileName")) { pDir = pRoot->Attribute("FileName"); char buffer[128] = {0}; strcpy_s(buffer,_countof(buffer),pDir); filepath.append(pDir); } int nAnimationSheet = TEX_MNG->LoadTexture(filepath.c_str(),D3DCOLOR_XRGB(255,0,255)); TiXmlElement* pAnimation = pRoot->FirstChildElement("Animation"); while(pAnimation) { CAnimation* tempAnimation = new CAnimation; int nTemp = 0; double dTemp = 0.0; const char* pName; if(pAnimation->Attribute("name")) { pName = pAnimation->Attribute("name"); char buffer[128] = {0}; strcpy_s(buffer,_countof(buffer),pName); tempAnimation->SetName(buffer); } if(pAnimation->QueryIntAttribute("looping",&nTemp) != TIXML_NO_ATTRIBUTE) { tempAnimation->SetIsLooping((nTemp==1)?true:false); } if(pAnimation->QueryIntAttribute("oslating",&nTemp) != TIXML_NO_ATTRIBUTE) { tempAnimation->SetIsOscillating((nTemp==1)?true:false); } if(pAnimation->QueryIntAttribute("playing",&nTemp) != TIXML_NO_ATTRIBUTE) { tempAnimation->SetIsPlaying((nTemp==1)?true:false); } if(pAnimation->QueryDoubleAttribute("speed",&dTemp) != TIXML_NO_ATTRIBUTE) { tempAnimation->SetSpeed(dTemp); } TiXmlElement* pFrame = pAnimation->FirstChildElement("Frame"); while (pFrame) { CFrame tempFrame; if(pFrame->QueryDoubleAttribute("duration",&dTemp) != TIXML_NO_ATTRIBUTE) { tempFrame.SetDuration(dTemp); } const char* pEvent; if(pFrame->Attribute("event")) { pEvent = pFrame->Attribute("event"); tempFrame.SetEvent(pEvent); } // Get the draw rect TiXmlElement* pDrawRect = pFrame->FirstChildElement("DrawRect"); RectD tempDrawRect; if(pDrawRect->QueryIntAttribute("x",&nTemp) != TIXML_NO_ATTRIBUTE) { tempDrawRect.left = nTemp; } if(pDrawRect->QueryIntAttribute("y",&nTemp) != TIXML_NO_ATTRIBUTE) { tempDrawRect.top = nTemp; } if(pDrawRect->QueryIntAttribute("width",&nTemp) != TIXML_NO_ATTRIBUTE) { tempDrawRect.right = tempDrawRect.left + nTemp; } if(pDrawRect->QueryIntAttribute("height",&nTemp) != TIXML_NO_ATTRIBUTE) { tempDrawRect.bottom = tempDrawRect.top + nTemp; } // Set the Draw Rect tempFrame.SetDrawRect(tempDrawRect); // Get the collsion Rect TiXmlElement* pCollisionRect = pDrawRect->NextSiblingElement("CollisionRect"); RectD tempCollisionRect; if(pCollisionRect->QueryIntAttribute("x",&nTemp) != TIXML_NO_ATTRIBUTE) { tempCollisionRect.left = nTemp; } if(pCollisionRect->QueryIntAttribute("y",&nTemp) != TIXML_NO_ATTRIBUTE) { tempCollisionRect.top = nTemp; } if(pCollisionRect->QueryIntAttribute("width",&nTemp) != TIXML_NO_ATTRIBUTE) { tempCollisionRect.right = tempCollisionRect.left + nTemp; tempCollisionRect.width = nTemp; } if(pCollisionRect->QueryIntAttribute("height",&nTemp) != TIXML_NO_ATTRIBUTE) { tempCollisionRect.bottom = tempCollisionRect.top + nTemp; tempCollisionRect.height = nTemp; } // Set the collision Rect tempFrame.SetCollisionRect(tempCollisionRect); // Get the anchor TiXmlElement* pAnchor = pDrawRect->NextSiblingElement("Anchor"); Point tempAnchor; if(pAnchor->QueryIntAttribute("x",&nTemp) != TIXML_NO_ATTRIBUTE) { tempAnchor.x = nTemp; } if(pAnchor->QueryIntAttribute("y",&nTemp) != TIXML_NO_ATTRIBUTE) { tempAnchor.y = nTemp; } tempFrame.SetAnchorPoint(tempAnchor); TiXmlElement* pWeapon = pAnchor->NextSiblingElement("WeaponCollisionRect"); RectD tempWeaponCollisionRect; if(pWeapon->QueryIntAttribute("x",&nTemp) != TIXML_NO_ATTRIBUTE) { tempWeaponCollisionRect.left = nTemp; } if(pWeapon->QueryIntAttribute("y",&nTemp) != TIXML_NO_ATTRIBUTE) { tempWeaponCollisionRect.top = nTemp; } if(pWeapon->QueryIntAttribute("width",&nTemp) != TIXML_NO_ATTRIBUTE) { tempWeaponCollisionRect.right = tempWeaponCollisionRect.left + nTemp; } if(pWeapon->QueryIntAttribute("height",&nTemp) != TIXML_NO_ATTRIBUTE) { tempWeaponCollisionRect.bottom = tempWeaponCollisionRect.top + nTemp; } tempFrame.SetWeaponCollisionRect(tempWeaponCollisionRect); //Point tempWeaponAnchor; //if(pWeapon->QueryIntAttribute("x",&nTemp) != TIXML_NO_ATTRIBUTE) //{ // tempWeaponAnchor.x = nTemp; //} //if(pWeapon->QueryIntAttribute("y",&nTemp) != TIXML_NO_ATTRIBUTE) //{ // tempWeaponAnchor.y = nTemp; //} //tempFrame.SetWeaponAnchorPoint(tempWeaponAnchor); //float tempWeaponAngle; //if(pWeapon->QueryDoubleAttribute("angle",&dTemp) != TIXML_NO_ATTRIBUTE) //{ // tempWeaponAngle = dTemp; //} //tempFrame.SetWeaponAngle(tempWeaponAngle); tempAnimation->GetFrames()->push_back(tempFrame); pFrame = pFrame->NextSiblingElement("Frame"); } tempAnimation->SetImageId(nAnimationSheet); m_Animations.push_back(tempAnimation); // Set the right values to be returned if(pnFirstAnmID) { if(*pnFirstAnmID == -1) *pnFirstAnmID = m_Animations.size() - 1; } if(pnLastAnmID) { *pnLastAnmID = m_Animations.size() - 1; } pAnimation = pAnimation->NextSiblingElement("Animation"); } return 0; }