void CAnimationSetDlg::refresh (BOOL update) { if (update) { CDialog::UpdateData (update); // Clear the combo box EditedObject.ResetContent (); // Set edited object list uint i; for (i=0; i<_ObjView->getNumInstance (); i++) { char name[512]; _splitpath (_ObjView->getInstance (i)->Saved.ShapeFilename.c_str(), NULL, NULL, name, NULL); EditedObject.InsertString (-1, name); } // Get edited object uint instance = _ObjView->getEditedObject (); // Selection combo box EditedObject.SetCurSel ((instance==0xffffffff)?-1:(int)instance); // Clear the tree Tree.DeleteAllItems (); // Clear the tree SkelTree.DeleteAllItems (); // Clear the playlist PlayList.ResetContent (); if (instance != 0xffffffff) { // Get the instance CInstanceInfo *object = _ObjView->getInstance (instance); // For all tracks in the animation uint i; for (i=0; i<object->Saved.AnimationFileName.size(); i++) { // Get the animation name char name[512]; _splitpath (object->Saved.AnimationFileName[i].c_str(), NULL, NULL, name, NULL); // Get the animation pointer CAnimation *anim = object->AnimationSet.getAnimation (object->AnimationSet.getAnimationIdByName (name)); // Insert an intem HTREEITEM item=Tree.InsertItem (name); Tree.SetItemData (item, i); nlassert (item!=NULL); // For all tracks in the animation std::set<std::string> setString; anim->getTrackNames (setString); std::set<std::string>::iterator ite=setString.begin(); while (ite!=setString.end()) { // Add this string HTREEITEM newItem = Tree.InsertItem (ite->c_str(), item); Tree.SetItemData (newItem, 0xffffffff); // Get the track ITrack *track=anim->getTrack (anim->getIdTrackByName (*ite)); // Keyframer ? UTrackKeyframer *keyTrack=dynamic_cast<UTrackKeyframer *>(track); if (keyTrack) { // Get number of keys std::vector<TAnimationTime> keys; keyTrack->getKeysInRange (track->getBeginTime ()-1, track->getEndTime ()+1, keys); // Print track info char name[512]; _snprintf (name, 512, "%s (%f - %f) %d keys", typeid(*track).name(), track->getBeginTime (), track->getEndTime (), keys.size()); HTREEITEM keyItem = Tree.InsertItem (name, newItem); Tree.SetItemData (keyItem, 0xffffffff); } else { // Print track info char name[512]; _snprintf (name, 512, "%s (%f - %f)", typeid(*track).name(), track->getBeginTime (), track->getEndTime ()); HTREEITEM keyItem = Tree.InsertItem (name, newItem); Tree.SetItemData (keyItem, 0xffffffff); } ite++; } } // For all tracks in the animation for (i=0; i<object->Saved.SWTFileName.size(); i++) { // Get the animation name char name[512]; _splitpath (object->Saved.SWTFileName[i].c_str(), NULL, NULL, name, NULL); // Get the animation pointer CSkeletonWeight *swt = object->AnimationSet.getSkeletonWeight (object->AnimationSet.getSkeletonWeightIdByName (name)); // Insert an intem HTREEITEM item=SkelTree.InsertItem (name); nlassert (item!=NULL); // Get number of node in this skeleton weight uint numNode=swt->getNumNode (); // Add the nodein the tree for (uint n=0; n<numNode; n++) { char percent[512]; sprintf (percent, "%s (%f%%)", swt->getNodeName (n).c_str(), swt->getNodeWeight(n)*100); // Add this string SkelTree.InsertItem (percent, item); } } // For all tracks in the playlist for (i=0; i<object->Saved.PlayList.size(); i++) { // Insert an intem int item=PlayList.InsertString (-1, object->Saved.PlayList[i].c_str()); nlassert (item!=LB_ERR); } } CDialog::UpdateData (FALSE); } else { CDialog::UpdateData (TRUE); // Get edited object uint instance = _ObjView->getEditedObject (); if (instance != 0xffffffff) { // Get the instance CInstanceInfo *object = _ObjView->getInstance (instance); // Clear the playlist object->Saved.PlayList.resize (PlayList.GetCount ()); // For all tracks in the playlist uint i; for (i=0; i<object->Saved.PlayList.size(); i++) { // Insert an intem char text[512]; PlayList.GetText( i, text); object->Saved.PlayList[i] = text; } CDialog::UpdateData (update); } } _ObjView->refreshAnimationListeners(); }
// *************************************************************************** void CScene::setAutomaticAnimationSet(CAnimationSet *as) { // Backup the animation set _AutomaticAnimationSet = as; // Delete all auto lightmap animations _LMAnimsAuto.deleteAll(); _AnimatedLightNameToIndex.clear(); _AnimatedLight.clear(); _AnimatedLightPtr.clear(); _LightGroupColor.clear(); // Register each animation as lightmap const uint count = _AutomaticAnimationSet->getNumAnimation(); uint i; for (i=0; i<count; i++) { // Pointer on the animation CAnimation *pAnim = _AutomaticAnimationSet->getAnimation(i); /* uint nAnimNb; // Reset the automatic animation if no animation wanted if( pAnim == NULL ) { _AnimatedLight.clear(); _AnimatedLightPtr.clear(); _AnimatedLightNameToIndex.clear(); nAnimNb = _LightmapAnimations.getAnimationIdByName("Automatic"); if( nAnimNb != CAnimationSet::NotFound ) { CAnimation *anim = _LightmapAnimations.getAnimation( nAnimNb ); delete anim; } _LightmapAnimations.reset(); _LMAnimsAuto.deleteAll(); return; } */ set<string> setTrackNames; pAnim->getTrackNames( setTrackNames ); // nAnimNb = _LightmapAnimations.addAnimation( "Automatic", pAnim ); // _LightmapAnimations.build(); set<string>::iterator itSel = setTrackNames.begin(); while ( itSel != setTrackNames.end() ) { string ate = *itSel; if( strncmp( itSel->c_str(), "LightmapController.", 19 ) == 0 ) { // The light name const char *lightName = strrchr ((*itSel).c_str (), '.')+1; // Light animation doesn't exist ? if (_AnimatedLightNameToIndex.find (lightName) == _AnimatedLightNameToIndex.end()) { // Channel mixer for light anim CChannelMixer *cm = new CChannelMixer(); cm->setAnimationSet( _AutomaticAnimationSet ); // Add an automatic animation _AnimatedLight.push_back ( CAnimatedLightmap ((uint)_LightGroupColor.size ()) ); _AnimatedLightPtr.push_back ( &_AnimatedLight.back () ); _AnimatedLightNameToIndex.insert ( std::map<std::string, uint>::value_type (lightName, (uint32)_AnimatedLightPtr.size ()-1 ) ); CAnimatedLightmap &animLM = _AnimatedLight.back (); animLM.setName( *itSel ); cm->addChannel( animLM.getName(), &animLM, animLM.getValue(CAnimatedLightmap::FactorValue), animLM.getDefaultTrack(CAnimatedLightmap::FactorValue), CAnimatedLightmap::FactorValue, CAnimatedLightmap::OwnerBit, false); // Animated lightmap playlist CAnimationPlaylist *pl = new CAnimationPlaylist(); pl->setAnimation( 0, i ); pl->setWrapMode( 0, CAnimationPlaylist::Repeat ); _LMAnimsAuto.addPlaylist(pl,cm); } } ++itSel; } } }