Пример #1
0
int CoreScript::GetPave()
{
	if (pave) {
		return pave;
	}

	// OLD: Pavement is used as a flag for "this is a road" by the AI.
	// It's important to use the least common pave in a domain
	// so that building isn't interfered with.
	// NOW: Just use least common pave to spread things out.
	CArray<int, WorldGrid::NUM_PAVE> nPave;
	for (int i = 0; i < WorldGrid::NUM_PAVE; ++i) nPave.Push(0);

	if (pave == 0) {
		Rectangle2I inner = InnerSectorBounds(ToSector(parentChit->Position()));
		for (Rectangle2IIterator it(inner); !it.Done(); it.Next()) {
			const WorldGrid& wg = Context()->worldMap->GetWorldGrid(it.Pos());
			nPave[wg.Pave()] += 1;
		}
	}

	nPave[0] = 0;
	int maxPave = nPave[nPave.FindMax(0, [](int, int count) { return count; })];

	if (maxPave == 0) {
		pave = 1 + parentChit->random.Rand(WorldGrid::NUM_PAVE - 1);
	}
	else {
		pave = 1 + ArrayFindMax(nPave.Mem()+1, nPave.Size() - 1, 0, [](int, int count) { return -count; });
	}
	GLASSERT(pave > 0 && pave < nPave.Size());
	if (pave == 0) {
		pave = 1;
	}
	return pave;
}