void Web::Calc(const Vector2I* exclude) { static Vector2I origin = { NUM_SECTORS / 2, NUM_SECTORS / 2 }; CArray<Vector2I, NUM_SECTORS * NUM_SECTORS> cores; cores.Push(origin); int n = 0; CoreScript** list = CoreScript::GetCoreList(&n); for (int i = 0; i < n; ++i) { CoreScript* cs = list[i]; Vector2I sector = ToSector(cs->ParentChit()->Position()); if ( (sector != origin) && cs && cs->InUse() && Team::Instance()->GetRelationship(cs->ParentChit()->Team(), TEAM_VISITOR) != ERelate::ENEMY) { GLASSERT(cores.HasCap()); if (!exclude || (*exclude != sector)) { cores.Push(sector); } } } tree.Calc(cores.Mem(), cores.Size()); }