Пример #1
0
void CBotInstrCall::RestoreState(CBotStack* &pj, bool bMain)
{
    if ( !bMain ) return;

    CBotStack*  pile  = pj->RestoreStack(this);
    if ( pile == NULL ) return;

//    CBotStack*  pile1 = pile;

    int         i = 0;
    CBotVar*    ppVars[1000];
    CBotInstr*  p = m_Parameters;
    // evaluate parameters
    // and place the values on the stack
    // for allow of interruption at any time
    if ( p != NULL) while ( true )
    {
        pile = pile->RestoreStack();                        // place on the stack for the results
        if ( pile == NULL ) return;
        if ( pile->GetState() == 0 )
        {
            p->RestoreState(pile, bMain);                   // interrupt here!
            return;
        }
        ppVars[i++] = pile->GetVar();               // constructs the list of parameters
        p = p->GetNext();
        if ( p == NULL) break;
    }
    ppVars[i] = NULL;

    CBotStack* pile2 = pile->RestoreStack();
    if ( pile2 == NULL ) return;

    pile2->RestoreCall(m_nFuncIdent, GetToken(), ppVars);
}
Пример #2
0
void CBotFunction::RestoreCall(long& nIdent, const char* name, CBotVar* pThis, CBotVar** ppVars, CBotStack* pStack, CBotClass* pClass)
{
    CBotTypResult   type;
    CBotFunction*   pt = FindLocalOrPublic(nIdent, name, ppVars, type);

    if ( pt != NULL )
    {
        CBotStack*  pStk = pStack->RestoreStack(pt);
        if ( pStk == NULL ) return;
        pStk->SetBotCall(pt->m_pProg);                  // it may have changed module

        CBotVar*    pthis = pStk->FindVar("this");
        pthis->SetUniqNum(-2);

        CBotStack*  pStk3 = pStk->RestoreStack(NULL);   // to set parameters passed
        if ( pStk3 == NULL ) return;

        pt->m_Param->RestoreState(pStk3, true);                 // parameters

        if ( pStk->GetState() > 1 &&                        // latching is effective?
             pt->m_bSynchro )
            {
                CBotProgram* pProgBase = pStk->GetBotCall(true);
                pClass->Lock(pProgBase);                    // locks the class
            }

        // finally calls the found function

        pt->m_Block->RestoreState(pStk3, true);                 // interrupt !
    }
}
Пример #3
0
void CBotFunction::RestoreState(CBotVar** ppVars, CBotStack* &pj, CBotVar* pInstance)
{
    CBotStack*  pile = pj->RestoreStack(this);          // one end of stack local to this function
    if ( pile == NULL ) return;
    CBotStack*  pile2 = pile;

    pile->SetBotCall(m_pProg);                          // bases for routines

    if ( pile->GetBlock() < 2 )
    {
        CBotStack*  pile2 = pile->RestoreStack(NULL);       // one end of stack local to this function
        if ( pile2 == NULL ) return;
        pile->SetState(pile->GetState() + pile2->GetState());
        pile2->Delete();
    }

    m_Param->RestoreState(pile2, true);                 // parameters

    if ( !m_MasterClass.IsEmpty() )
    {
        CBotVar* pThis = pile->FindVar("this");
        pThis->SetInit(2);
        pThis->SetUniqNum(-2);
    }

    m_Block->RestoreState(pile2, true);
}
Пример #4
0
void CBotInstrCall::RestoreState(CBotStack* &pj, bool bMain)
{
    if ( !bMain ) return;

    CBotStack*  pile  = pj->RestoreStack(this);
    if ( pile == nullptr ) return;

    if (m_exprRetVar != nullptr)    // func().member
    {
        CBotStack* pile3 = pile->AddStack2();
        if (pile3->GetState() == 1) // function call is done?
        {
            m_exprRetVar->RestoreState(pile3, bMain);
            return;
        }
    }

//    CBotStack*  pile1 = pile;

    int         i = 0;
    CBotVar*    ppVars[1000];
    CBotInstr*  p = m_parameters;
    // evaluate parameters
    // and place the values on the stack
    // for allow of interruption at any time
    if ( p != nullptr) while ( true )
    {
        pile = pile->RestoreStack();                        // place on the stack for the results
        if ( pile == nullptr ) return;
        if ( pile->GetState() == 0 )
        {
            p->RestoreState(pile, bMain);                   // interrupt here!
            return;
        }
        ppVars[i++] = pile->GetVar();               // constructs the list of parameters
        p = p->GetNext();
        if ( p == nullptr) break;
    }
    ppVars[i] = nullptr;

    CBotStack* pile2 = pile->RestoreStack();
    if ( pile2 == nullptr ) return;

    pile2->RestoreCall(m_nFuncIdent, GetToken(), ppVars);
}
Пример #5
0
void CBotDefArray::RestoreState(CBotStack* &pj, bool bMain)
{
    CBotStack*    pile1 = pj;

    CBotVar*    var = pj->FindVar(m_var->GetToken()->GetString());
    if (var != nullptr) var->SetUniqNum((static_cast<CBotLeftExprVar*>(m_var))->m_nIdent);

    if (bMain)
    {
        pile1 = pj->RestoreStack(this);
        CBotStack*    pile  = pile1;
        if (pile == nullptr) return;

        if (pile1->GetState() == 0)
        {
            // seek the maximum dimension of the table
            CBotInstr*    p  = GetNext3b();

            while (p != nullptr)
            {
                pile = pile->RestoreStack();
                if (pile == nullptr) return;
                if (pile->GetState() == 0)
                {
                    p->RestoreState(pile, bMain);
                    return;
                }
                p = p->GetNext3b();
            }
        }
        if (pile1->GetState() == 1 && m_listass != nullptr)
        {
            m_listass->RestoreState(pile1, bMain);
        }

    }

    if (m_next2b ) m_next2b->RestoreState( pile1, bMain);
}
Пример #6
0
void CBotNew::RestoreState(CBotStack* &pj, bool bMain)
{
    if (!bMain) return;

    CBotStack*    pile = pj->RestoreStack(this);    //primary stack
    if (pile == nullptr) return;

    if (m_exprRetVar != nullptr)    // new Class().method()
    {
        if (pile->GetState() == 2)
        {
            CBotStack* pile3 = pile->RestoreStack();
            m_exprRetVar->RestoreState(pile3, bMain);
            return;
        }
    }

    CBotStack*    pile1 = pj->AddStack2();  //secondary stack

    CBotToken*    pt = &m_vartoken;
    CBotClass*    pClass = CBotClass::Find(pt);

    // create the variable "this" pointer type to the object

    if ( pile->GetState()==0)
    {
        return;
    }

    CBotVar* pThis = pile1->GetVar();   // find the pointer
    pThis->SetUniqNum(-2);

    // is ther an assignment or parameters (constructor)
    if ( pile->GetState()==1)
    {
        // evaluates the constructor of the instance

        CBotVar*    ppVars[1000];
        CBotStack*    pile2 = pile;

        int        i = 0;

        CBotInstr*    p = m_parameters;
        // evaluate the parameters
        // and places the values on the stack
        // to be interrupted at any time

        if (p != nullptr) while ( true)
        {
            pile2 = pile2->RestoreStack();  // space on the stack for the result
            if (pile2 == nullptr) return;

            if (pile2->GetState() == 0)
            {
                p->RestoreState(pile2, bMain);  // interrupt here!
                return;
            }
            ppVars[i++] = pile2->GetVar();
            p = p->GetNext();
            if ( p == nullptr) break;
        }
        ppVars[i] = nullptr;

        pClass->RestoreMethode(m_nMethodeIdent, m_vartoken.GetString(), pThis,
                               ppVars, pile2)    ;        // interrupt here!
    }
}