Пример #1
0
int CItemMemory::FixWeirdness()
{
	ADDTOCALLSTACK("CItemMemory::FixWeirdness");
	int iResultCode = CItem::FixWeirdness();
	if ( iResultCode )
		return iResultCode;

	if ( !IsItemEquipped() || (GetEquipLayer() != LAYER_SPECIAL) || !GetMemoryTypes() )	// has to be a memory of some sort.
		return 0x4222;	// get rid of it.

	CChar *pChar = dynamic_cast<CChar *>(GetParent());
	if ( !pChar )
		return 0x4223;	// get rid of it.

	// Make sure guild/town memories are linked correctly
	if ( IsMemoryTypes(MEMORY_GUILD|MEMORY_TOWN) )
	{
		const CItemStone *pStone = pChar->Guild_Find(static_cast<MEMORY_TYPE>(GetMemoryTypes()));
		if ( !pStone || pStone->GetUID() != m_uidLink )
			return 0x4224;	// get rid of it.
		if ( !pStone->GetMember(pChar) )
			return 0x4225;	// get rid of it.
	}

	// Make sure guard memories are linked correctly (this is not an ERROR, just make the item decay on next tick)
	if ( IsMemoryTypes(MEMORY_GUARD) && !m_uidLink.ObjFind() )
	{
		SetAttr(ATTR_DECAY);
		SetTimeout(0);
	}
	return 0;
}
Пример #2
0
bool CItemStone::CheckValidMember( CStoneMember * pMember )
{
	ADDTOCALLSTACK("CItemStone::CheckValidMember");
	ASSERT(pMember);
	ASSERT( pMember->GetParent() == this );

	if ( GetAmount()==0 || g_Serv.m_iExitFlag )	// no reason to elect new if the stone is dead.
		return( true );	// we are deleting anyhow.

	switch ( pMember->GetPriv())
	{
		case STONEPRIV_MASTER:
		case STONEPRIV_MEMBER:
		case STONEPRIV_CANDIDATE:
		case STONEPRIV_ACCEPTED:
			if ( GetMemoryType())
			{
				// Make sure the member has a memory that links them back here.
				CChar * pChar = pMember->GetLinkUID().CharFind();
				if ( pChar == NULL )
					break;
				if ( pChar->Guild_Find( GetMemoryType()) != this )
					break;
			}
			return( true );
		case STONEPRIV_ENEMY:
			{
				CItemStone * pEnemyStone = dynamic_cast <CItemStone *>( pMember->GetLinkUID().ItemFind());
				if ( pEnemyStone == NULL )
					break;
				CStoneMember * pEnemyMember = pEnemyStone->GetMember(this);
				if ( pEnemyMember == NULL )
					break;
				if ( pMember->GetWeDeclared() && ! pEnemyMember->GetTheyDeclared())
					break;
				if ( pMember->GetTheyDeclared() && ! pEnemyMember->GetWeDeclared())
					break;
			}
			return( true );

		default:
			break;
	}

	// just delete this member. (it is mislinked)
	DEBUG_ERR(( "Stone UID=0%lx has mislinked member uid=0%lx\n", 
		(DWORD) GetUID(), (DWORD) pMember->GetLinkUID()));
	return( false );
}
Пример #3
0
int CItemMemory::FixWeirdness()
{
	int iResultCode = CItem::FixWeirdness();
	if ( iResultCode )
	{
bailout:
		return( iResultCode );
	}

	if ( ! IsItemEquipped() ||
		GetEquipLayer() != LAYER_SPECIAL ||
		! GetMemoryTypes())	// has to be a memory of some sort.
	{
		iResultCode = 0x4222;
		goto bailout;	// get rid of it.
	}

	CChar * pChar = dynamic_cast <CChar*>( GetParent());
	if ( pChar == NULL )
	{
		iResultCode = 0x4223;
		goto bailout;	// get rid of it.
	}

	// If it is my guild make sure i am linked to it correctly !
	if ( IsMemoryTypes(MEMORY_GUILD|MEMORY_TOWN))
	{
		CItemStone * pStone = pChar->Guild_Find((MEMORY_TYPE) GetMemoryTypes());
		if ( pStone == NULL ||
			pStone->GetUID() != m_uidLink )
		{
			iResultCode = 0x4224;
			goto bailout;	// get rid of it.
		}
		if ( ! pStone->GetMember( pChar ))
		{
			iResultCode = 0x4225;
			goto bailout;	// get rid of it.
		}
	}
	return( 0 );
}
Пример #4
0
int CItemMemory::FixWeirdness()
{
	ADDTOCALLSTACK("CItemMemory::FixWeirdness");
	int iResultCode = CItem::FixWeirdness();
	if ( iResultCode )
		return iResultCode;

	if ( !IsItemEquipped() || GetEquipLayer() != LAYER_SPECIAL || !GetMemoryTypes() )	// has to be a memory of some sort.
	{
		iResultCode = 0x4222;
		return iResultCode;	// get rid of it.
	}

	CChar *pChar = dynamic_cast<CChar*>(GetParent());
	if ( !pChar )
	{
		iResultCode = 0x4223;
		return iResultCode;	// get rid of it.
	}

	// If it is my guild make sure I am linked to it correctly !
	if ( IsMemoryTypes(MEMORY_GUILD|MEMORY_TOWN) )
	{
		const CItemStone *pStone = pChar->Guild_Find(static_cast<MEMORY_TYPE>(GetMemoryTypes()));
		if ( !pStone || pStone->GetUID() != m_uidLink )
		{
			iResultCode = 0x4224;
			return iResultCode;	// get rid of it.
		}
		if ( !pStone->GetMember(pChar) )
		{
			iResultCode = 0x4225;
			return iResultCode;	// get rid of it.
		}
	}
	return 0;
}