Пример #1
0
bool CEventHandler::GameSetup(const string& state, bool& ready,
                                  const map<int, string>& playerStates)
{
	// reverse order, user has the override
	const int count = listGameSetup.size();
	for (int i = (count - 1); i >= 0; i--) {
		CEventClient* ec = listGameSetup[i];
		if (ec->GameSetup(state, ready, playerStates)) {
			return true;
		}
	}
	return false;
}
Пример #2
0
bool CEventHandler::GameSetup(const string& state, bool& ready,
                                  const map<int, string>& playerStates)
{
	EVENTHANDLER_CHECK(GameSetup, false);

	// reverse order, user has the override
	for (int i = (count - 1); i >= 0; i--) {
		CEventClient* ec = listGameSetup[i];
		if (ec->GameSetup(state, ready, playerStates)) {
			return true;
		}
	}
	return false;
}