Пример #1
0
//#ifdef GUILIB_PYTHON_COMPATIBILITY
CGUIListContainer::CGUIListContainer(int parentID, int controlID, float posX, float posY, float width, float height,
                                 const CLabelInfo& labelInfo, const CLabelInfo& labelInfo2,
                                 const CTextureInfo& textureButton, const CTextureInfo& textureButtonFocus,
                                 float textureHeight, float itemWidth, float itemHeight, float spaceBetweenItems)
: CGUIBaseContainer(parentID, controlID, posX, posY, width, height, VERTICAL, 200, 0)
{
  CGUIListItemLayout layout;
  layout.CreateListControlLayouts(width, textureHeight + spaceBetweenItems, false, labelInfo, labelInfo2, textureButton, textureButtonFocus, textureHeight, itemWidth, itemHeight, "", "");
  m_layouts.push_back(layout);
  std::string condition = StringUtils::Format("control.hasfocus(%i)", controlID);
  std::string condition2 = "!" + condition;
  CGUIListItemLayout focusLayout;
  focusLayout.CreateListControlLayouts(width, textureHeight + spaceBetweenItems, true, labelInfo, labelInfo2, textureButton, textureButtonFocus, textureHeight, itemWidth, itemHeight, condition2, condition);
  m_focusedLayouts.push_back(focusLayout);
  m_height = floor(m_height / (textureHeight + spaceBetweenItems)) * (textureHeight + spaceBetweenItems);
  ControlType = GUICONTAINER_LIST;
}
Пример #2
0
//#ifdef PRE_SKIN_VERSION_9_10_COMPATIBILITY
CGUIListContainer::CGUIListContainer(DWORD dwParentID, DWORD dwControlId, float posX, float posY, float width, float height,
                                 const CLabelInfo& labelInfo, const CLabelInfo& labelInfo2,
                                 const CTextureInfo& textureButton, const CTextureInfo& textureButtonFocus,
                                 float textureHeight, float itemWidth, float itemHeight, float spaceBetweenItems)
: CGUIBaseContainer(dwParentID, dwControlId, posX, posY, width, height, VERTICAL, 200)
{
  CGUIListItemLayout layout;
  layout.CreateListControlLayouts(width, textureHeight + spaceBetweenItems, false, labelInfo, labelInfo2, textureButton, textureButtonFocus, textureHeight, itemWidth, itemHeight, 0, 0);
  m_layouts.push_back(layout);
  CStdString condition;
  condition.Format("control.hasfocus(%i)", dwControlId);
  CStdString condition2 = "!" + condition;
  CGUIListItemLayout focusLayout;
  focusLayout.CreateListControlLayouts(width, textureHeight + spaceBetweenItems, true, labelInfo, labelInfo2, textureButton, textureButtonFocus, textureHeight, itemWidth, itemHeight, g_infoManager.TranslateString(condition2), g_infoManager.TranslateString(condition));
  m_focusedLayouts.push_back(focusLayout);
  m_height = floor(m_height / (textureHeight + spaceBetweenItems)) * (textureHeight + spaceBetweenItems);
  ControlType = GUICONTAINER_LIST;
}