//#ifdef GUILIB_PYTHON_COMPATIBILITY CGUIListContainer::CGUIListContainer(int parentID, int controlID, float posX, float posY, float width, float height, const CLabelInfo& labelInfo, const CLabelInfo& labelInfo2, const CTextureInfo& textureButton, const CTextureInfo& textureButtonFocus, float textureHeight, float itemWidth, float itemHeight, float spaceBetweenItems) : CGUIBaseContainer(parentID, controlID, posX, posY, width, height, VERTICAL, 200, 0) { CGUIListItemLayout layout; layout.CreateListControlLayouts(width, textureHeight + spaceBetweenItems, false, labelInfo, labelInfo2, textureButton, textureButtonFocus, textureHeight, itemWidth, itemHeight, "", ""); m_layouts.push_back(layout); std::string condition = StringUtils::Format("control.hasfocus(%i)", controlID); std::string condition2 = "!" + condition; CGUIListItemLayout focusLayout; focusLayout.CreateListControlLayouts(width, textureHeight + spaceBetweenItems, true, labelInfo, labelInfo2, textureButton, textureButtonFocus, textureHeight, itemWidth, itemHeight, condition2, condition); m_focusedLayouts.push_back(focusLayout); m_height = floor(m_height / (textureHeight + spaceBetweenItems)) * (textureHeight + spaceBetweenItems); ControlType = GUICONTAINER_LIST; }
//#ifdef PRE_SKIN_VERSION_9_10_COMPATIBILITY CGUIListContainer::CGUIListContainer(DWORD dwParentID, DWORD dwControlId, float posX, float posY, float width, float height, const CLabelInfo& labelInfo, const CLabelInfo& labelInfo2, const CTextureInfo& textureButton, const CTextureInfo& textureButtonFocus, float textureHeight, float itemWidth, float itemHeight, float spaceBetweenItems) : CGUIBaseContainer(dwParentID, dwControlId, posX, posY, width, height, VERTICAL, 200) { CGUIListItemLayout layout; layout.CreateListControlLayouts(width, textureHeight + spaceBetweenItems, false, labelInfo, labelInfo2, textureButton, textureButtonFocus, textureHeight, itemWidth, itemHeight, 0, 0); m_layouts.push_back(layout); CStdString condition; condition.Format("control.hasfocus(%i)", dwControlId); CStdString condition2 = "!" + condition; CGUIListItemLayout focusLayout; focusLayout.CreateListControlLayouts(width, textureHeight + spaceBetweenItems, true, labelInfo, labelInfo2, textureButton, textureButtonFocus, textureHeight, itemWidth, itemHeight, g_infoManager.TranslateString(condition2), g_infoManager.TranslateString(condition)); m_focusedLayouts.push_back(focusLayout); m_height = floor(m_height / (textureHeight + spaceBetweenItems)) * (textureHeight + spaceBetweenItems); ControlType = GUICONTAINER_LIST; }