// convert ascii skeleton into binary BOOL CSeriousSkaStudioApp::ConvertSkeleton(CTFileName fnSkeleton) { CSkeleton skeleton; _yy_pSkeleton = &skeleton; if(!StartParser(fnSkeleton)) { //if failed clear skeleton and return skeleton.Clear(); return FALSE; } // sort bones skeleton.SortSkeleton(); try { // save binary skeleton skeleton.Save_t(fnSkeleton.NoExt() + ".bs"); } catch(char *strErr) { ErrorMessage(strErr); } // clear skeleton skeleton.Clear(); _yy_pSkeleton = NULL; // reload skeleton in stock CSkeleton *pSkeleton; try { // load skeleton pSkeleton = _pSkeletonStock->Obtain_t(fnSkeleton.NoExt() + ".bs"); // reload skeleton pSkeleton->Reload(); // release skeleton _pSkeletonStock->Release(pSkeleton); } catch(char *strError) { if(strError != NULL) ErrorMessage("%s",strError); return FALSE; } return TRUE; }